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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 11 Jul 2020 03:54:28 -0400
Subject: [PATCH] Thread Safe Vanilla Command permission checking

Datapacks check this on load and are built concurrently. This was breaking them badly due
to race conditions.

Plus, .canUse we want to be safe for async anyways.

diff --git a/src/main/java/com/mojang/brigadier/tree/CommandNode.java b/src/main/java/com/mojang/brigadier/tree/CommandNode.java
index 3384501f83d445f45aa8233e98c7597daa67b8ef..6875e15aac37d3566bf04f1a6ee79a21537d2939 100644
--- a/src/main/java/com/mojang/brigadier/tree/CommandNode.java
+++ b/src/main/java/com/mojang/brigadier/tree/CommandNode.java
@@ -75,10 +75,10 @@ public abstract class CommandNode<S> implements Comparable<CommandNode<S>> {
     public synchronized boolean canUse(final S source) {
         if (source instanceof CommandSourceStack) {
             try {
-                ((CommandSourceStack) source).currentCommand = this;
+                ((CommandSourceStack) source).currentCommand.put(Thread.currentThread(), this); // Paper
                 return this.requirement.test(source);
             } finally {
-                ((CommandSourceStack) source).currentCommand = null;
+                ((CommandSourceStack) source).currentCommand.remove(Thread.currentThread()); // Paper
             }
         }
         // CraftBukkit end
diff --git a/src/main/java/net/minecraft/commands/CommandSourceStack.java b/src/main/java/net/minecraft/commands/CommandSourceStack.java
index 75b7b3cf90d1d67203ae19dc3302f06a57470f92..e58c2844356c71973d81b460a21aab795b506d77 100644
--- a/src/main/java/net/minecraft/commands/CommandSourceStack.java
+++ b/src/main/java/net/minecraft/commands/CommandSourceStack.java
@@ -64,7 +64,7 @@ public class CommandSourceStack implements ExecutionCommandSource<CommandSourceS
     private final Vec2 rotation;
     private final CommandSigningContext signingContext;
     private final TaskChainer chatMessageChainer;
-    public volatile CommandNode currentCommand; // CraftBukkit
+    public java.util.Map<Thread, CommandNode> currentCommand = new java.util.concurrent.ConcurrentHashMap<>(); // CraftBukkit // Paper
     public boolean bypassSelectorPermissions = false; // Paper
 
     public CommandSourceStack(CommandSource output, Vec3 pos, Vec2 rot, ServerLevel world, int level, String name, Component displayName, MinecraftServer server, @Nullable Entity entity) {
@@ -193,9 +193,11 @@ public class CommandSourceStack implements ExecutionCommandSource<CommandSourceS
     @Override
     public boolean hasPermission(int level) {
         // CraftBukkit start
-        CommandNode currentCommand = this.currentCommand;
+        // Paper start - fix concurrency issue
+        CommandNode currentCommand = this.currentCommand.get(Thread.currentThread());
         if (currentCommand != null) {
             return this.hasPermission(level, org.bukkit.craftbukkit.command.VanillaCommandWrapper.getPermission(currentCommand));
+            // Paper end
         }
         // CraftBukkit end