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path: root/patches/server/0465-Add-world-settings-for-mobs-picking-up-loot.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sat, 28 Nov 2020 18:43:52 -0800
Subject: [PATCH] Add world settings for mobs picking up loot


diff --git a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
index aec440d32eb97fa8ce738b98dae1cdc346e8a59b..a5593ac33878efc970c1bdd6f636438d160e9d50 100644
--- a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
+++ b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
@@ -148,7 +148,7 @@ public abstract class AbstractSkeleton extends Monster implements RangedAttackMo
         this.populateDefaultEquipmentSlots(randomsource, difficulty);
         this.populateDefaultEquipmentEnchantments(world, randomsource, difficulty);
         this.reassessWeaponGoal();
-        this.setCanPickUpLoot(randomsource.nextFloat() < 0.55F * difficulty.getSpecialMultiplier());
+        this.setCanPickUpLoot(this.level().paperConfig().entities.behavior.mobsCanAlwaysPickUpLoot.skeletons || randomsource.nextFloat() < 0.55F * difficulty.getSpecialMultiplier()); // Paper - Add world settings for mobs picking up loot
         if (this.getItemBySlot(EquipmentSlot.HEAD).isEmpty()) {
             LocalDate localdate = LocalDate.now();
             int i = localdate.get(ChronoField.DAY_OF_MONTH);
diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
index 78254df3e5fbcb0a90c2f9eb9c9343792238f685..5908f1646b542d61b5a2b23b284b1532e4b276c1 100644
--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java
+++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
@@ -509,7 +509,7 @@ public class Zombie extends Monster {
         Object object = super.finalizeSpawn(world, difficulty, spawnReason, entityData);
         float f = difficulty.getSpecialMultiplier();
 
-        this.setCanPickUpLoot(randomsource.nextFloat() < 0.55F * f);
+        this.setCanPickUpLoot(this.level().paperConfig().entities.behavior.mobsCanAlwaysPickUpLoot.zombies || randomsource.nextFloat() < 0.55F * f); // Paper - Add world settings for mobs picking up loot
         if (object == null) {
             object = new Zombie.ZombieGroupData(Zombie.getSpawnAsBabyOdds(randomsource), true);
         }