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path: root/patches/server/0468-Fix-SpawnChangeEvent-not-firing-for-all-use-cases.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Sat, 22 Aug 2020 23:36:21 +0200
Subject: [PATCH] Fix SpawnChangeEvent not firing for all use-cases


diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 5fdf4d9fdc31174dc141bef3fb478e8c0fe65f1c..bcf74fc7ec97a4e8e0f78eecd64dd508841e080b 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1890,6 +1890,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
         //ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(new BlockPosition(this.worldData.a(), 0, this.worldData.c()));
 
         this.levelData.setSpawn(pos, angle);
+        new org.bukkit.event.world.SpawnChangeEvent(getWorld(), MCUtil.toLocation(this, prevSpawn)).callEvent(); // Paper
         if (this.keepSpawnInMemory) {
             // if this keepSpawnInMemory is false a plugin has already removed our tickets, do not re-add
             this.removeTicketsForSpawn(this.paperConfig().spawn.keepSpawnLoadedRange * 16, prevSpawn);
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 8a5967b5e4196d1df1aacb28ccefadb7863b75a5..55438fc0c789d4ea00653c6b521080460176e4be 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -263,11 +263,13 @@ public class CraftWorld extends CraftRegionAccessor implements World {
     public boolean setSpawnLocation(int x, int y, int z, float angle) {
         try {
             Location previousLocation = this.getSpawnLocation();
-            world.levelData.setSpawn(new BlockPos(x, y, z), angle);
+            world.setDefaultSpawnPos(new BlockPos(x, y, z), angle); // Paper - use WorldServer#setSpawn
 
+            // Paper start - move to nms.World
             // Notify anyone who's listening.
-            SpawnChangeEvent event = new SpawnChangeEvent(this, previousLocation);
-            this.server.getPluginManager().callEvent(event);
+            // SpawnChangeEvent event = new SpawnChangeEvent(this, previousLocation);
+            // server.getPluginManager().callEvent(event);
+            // Paper end
 
             return true;
         } catch (Exception e) {