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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: chickeneer <emcchickeneer@gmail.com>
Date: Fri, 19 Mar 2021 00:33:15 -0500
Subject: [PATCH] Fix PlayerItemConsumeEvent cancelling properly

When the active item is not cleared, the item is still readied
for use and will repeatedly trigger the PlayerItemConsumeEvent
till their item is switched.
This patch clears the active item when the event is cancelled

diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index a89c6ba4140f15e7f68f0df5cf64a176d350123b..afa2d3f5199fcac5c83639bb87e31425da4c5310 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -4011,6 +4011,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
                         this.level().getCraftServer().getPluginManager().callEvent(event);
 
                         if (event.isCancelled()) {
+                            this.stopUsingItem(); // Paper - event is using an item, clear active item to reset its use
                             // Update client
                             if (this.useItem.getItem() instanceof net.minecraft.world.item.SuspiciousStewItem itemSuspiciousStew) {
                                 itemSuspiciousStew.cancelUsingItem(entityPlayer, this.useItem);