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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: chickeneer <emcchickeneer@gmail.com>
Date: Fri, 19 Mar 2021 00:33:15 -0500
Subject: [PATCH] Fix PlayerItemConsumeEvent cancelling properly

When the active item is not cleared, the item is still readied
for use and will repeatedly trigger the PlayerItemConsumeEvent
till their item is switched.
This patch clears the active item when the event is cancelled

diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index ab220fcc5301e91e76671c5a11ddbbc9ac604bf9..5b03665a04a68dc49fb0100b58148ffa2d8f6000 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -3955,6 +3955,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
                         this.level().getCraftServer().getPluginManager().callEvent(event);
 
                         if (event.isCancelled()) {
+                            this.stopUsingItem(); // Paper - event is using an item, clear active item to reset its use
                             // Update client
                             ((ServerPlayer) this).getBukkitEntity().updateInventory();
                             ((ServerPlayer) this).getBukkitEntity().updateScaledHealth();