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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: chickeneer <emcchickeneer@gmail.com>
Date: Thu, 22 Apr 2021 19:02:07 -0700
Subject: [PATCH] fix PlayerItemHeldEvent firing twice


diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index e89a87500c81da73a8a8b698303c4300c49fd95a..98798ede3297312ca2bb164a6320f26f8169f4a5 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1934,6 +1934,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
         PacketUtils.ensureRunningOnSameThread(packet, this, this.player.serverLevel());
         if (this.player.isImmobile()) return; // CraftBukkit
         if (packet.getSlot() >= 0 && packet.getSlot() < Inventory.getSelectionSize()) {
+            if (packet.getSlot() == this.player.getInventory().selected) { return; } // Paper - don't fire itemheldevent when there wasn't a slot change
             PlayerItemHeldEvent event = new PlayerItemHeldEvent(this.getCraftPlayer(), this.player.getInventory().selected, packet.getSlot());
             this.cserver.getPluginManager().callEvent(event);
             if (event.isCancelled()) {