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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Phoenix616 <max@themoep.de>
Date: Sun, 20 Jun 2021 16:35:42 +0100
Subject: [PATCH] Don't apply cramming damage to players
It does not make a lot of sense to damage players if they get crammed,
especially as the usecase of teleporting lots of players to the same
location isn't too uncommon and killing all those players isn't
really what one would expect to happen.
For those who really want it a config option is provided.
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 99a634760cd04d5e3182254b1d0b817baf1cf87a..94cc69ed1ccbcfcc8f431762fef641c313b2f634 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1814,7 +1814,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
@Override
public boolean isInvulnerableTo(ServerLevel world, DamageSource source) {
- return super.isInvulnerableTo(world, source) || this.isChangingDimension() && !source.is(DamageTypes.ENDER_PEARL);
+ return super.isInvulnerableTo(world, source) || (this.isChangingDimension() && !source.is(DamageTypes.ENDER_PEARL)) || (!this.level().paperConfig().collisions.allowPlayerCrammingDamage && source.is(DamageTypes.CRAMMING)); // Paper - disable player cramming;
}
@Override
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