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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Phoenix616 <max@themoep.de>
Date: Sun, 20 Jun 2021 16:35:42 +0100
Subject: [PATCH] Don't apply cramming damage to players

It does not make a lot of sense to damage players if they get crammed,
 especially as the usecase of teleporting lots of players to the same
 location isn't too uncommon and killing all those players isn't
 really what one would expect to happen.

For those who really want it a config option is provided.

diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 698fe3042670cee5495ab96f475d36c5b837593e..967a61aa38f5361e5fceb8b7761664cb36cf568e 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -95,6 +95,7 @@ import net.minecraft.util.Mth;
 import net.minecraft.util.RandomSource;
 import net.minecraft.util.Unit;
 import net.minecraft.world.damagesource.DamageSource;
+import net.minecraft.world.damagesource.DamageSources;
 import net.minecraft.world.effect.MobEffectInstance;
 import net.minecraft.world.effect.MobEffects;
 import net.minecraft.world.entity.Entity;
@@ -1548,7 +1549,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
 
     @Override
     public boolean isInvulnerableTo(DamageSource damageSource) {
-        return super.isInvulnerableTo(damageSource) || this.isChangingDimension();
+        return super.isInvulnerableTo(damageSource) || this.isChangingDimension()  || !this.level().paperConfig().collisions.allowPlayerCrammingDamage && damageSource == damageSources().cramming(); // Paper - disable player cramming
     }
 
     @Override