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path: root/patches/server/0626-Update-head-rotation-in-missing-places.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Mon, 21 Jun 2021 21:55:23 -0400
Subject: [PATCH] Update head rotation in missing places

In certain areas the player's head rotation could be desynced when teleported/moved.
This is because bukkit uses a separate head rotation field for yaw.
This issue only applies to players.

diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 4542c6a7c48bfcb8a5acf127944e24b60dfc13e1..42afa622c97cc7da666cfb3019f417c96842d318 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -1845,6 +1845,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
         this.setXRot(Mth.clamp(pitch, -90.0F, 90.0F) % 360.0F);
         this.yRotO = this.getYRot();
         this.xRotO = this.getXRot();
+        this.setYHeadRot(yaw); // Paper - Update head rotation
     }
 
     public void absMoveTo(double x, double y, double z) {
@@ -1887,6 +1888,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
         this.setXRot(pitch);
         this.setOldPosAndRot();
         this.reapplyPosition();
+        this.setYHeadRot(yaw); // Paper - Update head rotation
     }
 
     public final void setOldPosAndRot() {