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path: root/patches/server/0664-Fix-anchor-respawn-acting-as-a-bed-respawn-from-the-.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: HexedHero <6012891+HexedHero@users.noreply.github.com>
Date: Fri, 23 Apr 2021 22:42:42 +0100
Subject: [PATCH] Fix anchor respawn acting as a bed respawn from the end
 portal


diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 5ea29fbff0caecd26009a0923c11fbd28c420b9d..cc366a3c06cfaa08a6503ecf728c061a8898f02f 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -849,6 +849,7 @@ public abstract class PlayerList {
 
         // Paper start
         boolean isBedSpawn = false;
+        boolean isAnchorSpawn = false;
         boolean isRespawn = false;
         boolean isLocAltered = false; // Paper - Fix SPIGOT-5989
         // Paper end
@@ -869,6 +870,7 @@ public abstract class PlayerList {
                 if (optional.isPresent()) {
                     BlockState iblockdata = worldserver1.getBlockState(blockposition);
                     boolean flag3 = iblockdata.is(Blocks.RESPAWN_ANCHOR);
+                    isAnchorSpawn = flag3; // Paper - Fix anchor respawn acting as a bed respawn from the end portal
                     Vec3 vec3d = (Vec3) optional.get();
                     float f1;
 
@@ -897,7 +899,7 @@ public abstract class PlayerList {
             }
 
             Player respawnPlayer = entityplayer1.getBukkitEntity();
-            PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn && !flag2, flag2);
+            PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn && !isAnchorSpawn, isAnchorSpawn); // Paper - Fix anchor respawn acting as a bed respawn from the end portal
             this.cserver.getPluginManager().callEvent(respawnEvent);
             // Spigot Start
             if (entityplayer.connection.isDisconnected()) {