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path: root/patches/server/0692-WorldCreator-keepSpawnLoaded.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sat, 3 Jul 2021 21:18:28 +0100
Subject: [PATCH] WorldCreator#keepSpawnLoaded


diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index 7cc0cd19996df0b37fa0b7c4dc34ee99ad9499cb..b09c1359e4bd5f287b9ce3682fd7d9defa8f7e61 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -1324,7 +1324,7 @@ public final class CraftServer implements Server {
         }
 
         // If set to not keep spawn in memory (changed from default) then adjust rule accordingly
-        if (!creator.keepSpawnInMemory()) {
+        if (creator.keepSpawnLoaded() == net.kyori.adventure.util.TriState.FALSE) { // Paper
             worlddata.getGameRules().getRule(GameRules.RULE_SPAWN_CHUNK_RADIUS).set(0, null);
         }
         ServerLevel internal = (ServerLevel) new ServerLevel(this.console, this.console.executor, worldSession, worlddata, worldKey, worlddimension, this.getServer().progressListenerFactory.create(worlddata.getGameRules().getInt(GameRules.RULE_SPAWN_CHUNK_RADIUS)),