aboutsummaryrefslogtreecommitdiffhomepage
path: root/patches/server/0719-Fix-swamp-hut-cat-generation-deadlock.patch
blob: bac78b77ff5dcb522267eaa65f617fe10e6a536c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sat, 12 Mar 2022 06:31:13 -0800
Subject: [PATCH] Fix swamp hut cat generation deadlock

The worldgen thread will attempt to get structure references
via the world's getChunkAt method, which is fine if the gen is
not cancelled - but if the chunk was unloaded, the call will block
indefinitely. Instead of using the world state, we use the already
supplied ServerLevelAccessor which will always have the chunk available.

diff --git a/src/main/java/net/minecraft/world/entity/animal/Cat.java b/src/main/java/net/minecraft/world/entity/animal/Cat.java
index 534630b0161c8d869e49e7a59572193550be0671..7dfd2b17e82a80683af28779d0bd8f64a909c3b6 100644
--- a/src/main/java/net/minecraft/world/entity/animal/Cat.java
+++ b/src/main/java/net/minecraft/world/entity/animal/Cat.java
@@ -364,7 +364,7 @@ public class Cat extends TamableAnimal implements VariantHolder<CatVariant> {
         });
         ServerLevel worldserver = world.getLevel();
 
-        if (worldserver.structureManager().getStructureWithPieceAt(this.blockPosition(), StructureTags.CATS_SPAWN_AS_BLACK).isValid()) {
+        if (worldserver.structureManager().getStructureWithPieceAt(this.blockPosition(), StructureTags.CATS_SPAWN_AS_BLACK, world).isValid()) { // Paper - Fix swamp hut cat generation deadlock
             this.setVariant((CatVariant) BuiltInRegistries.CAT_VARIANT.getOrThrow(CatVariant.ALL_BLACK));
             this.setPersistenceRequired();
         }
diff --git a/src/main/java/net/minecraft/world/level/StructureManager.java b/src/main/java/net/minecraft/world/level/StructureManager.java
index b33a015b834873f279bf33a64974ef440a37df79..b59581b92aed0bc1b09008c695b0b112c3e65743 100644
--- a/src/main/java/net/minecraft/world/level/StructureManager.java
+++ b/src/main/java/net/minecraft/world/level/StructureManager.java
@@ -44,7 +44,12 @@ public class StructureManager {
     }
 
     public List<StructureStart> startsForStructure(ChunkPos pos, Predicate<Structure> predicate) {
-        Map<Structure, LongSet> map = this.level.getChunk(pos.x, pos.z, ChunkStatus.STRUCTURE_REFERENCES).getAllReferences();
+        // Paper start - Fix swamp hut cat generation deadlock
+        return this.startsForStructure(pos, predicate, null);
+    }
+    public List<StructureStart> startsForStructure(ChunkPos pos, Predicate<Structure> predicate, @Nullable ServerLevelAccessor levelAccessor) {
+        Map<Structure, LongSet> map = (levelAccessor == null ? this.level : levelAccessor).getChunk(pos.x, pos.z, ChunkStatus.STRUCTURE_REFERENCES).getAllReferences();
+        // Paper end - Fix swamp hut cat generation deadlock
         ImmutableList.Builder<StructureStart> builder = ImmutableList.builder();
 
         for(Map.Entry<Structure, LongSet> entry : map.entrySet()) {
@@ -108,13 +113,18 @@ public class StructureManager {
     }
 
     public StructureStart getStructureWithPieceAt(BlockPos pos, TagKey<Structure> structureTag) {
+        // Paper start - Fix swamp hut cat generation deadlock
+        return this.getStructureWithPieceAt(pos, structureTag, null);
+    }
+    public StructureStart getStructureWithPieceAt(BlockPos pos, TagKey<Structure> structureTag, @Nullable ServerLevelAccessor levelAccessor) {
+        // Paper end - Fix swamp hut cat generation deadlock
         Registry<Structure> registry = this.registryAccess().registryOrThrow(Registries.STRUCTURE);
 
         for(StructureStart structureStart : this.startsForStructure(new ChunkPos(pos), (structure) -> {
             return registry.getHolder(registry.getId(structure)).map((reference) -> {
                 return reference.is(structureTag);
             }).orElse(false);
-        })) {
+        }, levelAccessor)) { // Paper - Fix swamp hut cat generation deadlock
             if (this.structureHasPieceAt(pos, structureStart)) {
                 return structureStart;
             }