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path: root/patches/server/0749-Update-head-rotation-in-missing-places.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Mon, 21 Jun 2021 21:55:23 -0400
Subject: [PATCH] Update head rotation in missing places

In certain areas the player's head rotation could be desynced when teleported/moved.
This is because bukkit uses a separate head rotation field for yaw.
This issue only applies to players.

diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 5e211f1df6739433437930116d134326abbf558d..c455abc1f41aa9372dec6db7a304bc26ce1b7973 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -1764,6 +1764,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
         this.setXRot(Mth.clamp(pitch, -90.0F, 90.0F) % 360.0F);
         this.yRotO = this.getYRot();
         this.xRotO = this.getXRot();
+        this.setYHeadRot(yaw); // Paper - Update head rotation
     }
 
     public void absMoveTo(double x, double y, double z) {
@@ -1802,6 +1803,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
         this.setXRot(pitch);
         this.setOldPosAndRot();
         this.reapplyPosition();
+        this.setYHeadRot(yaw); // Paper - Update head rotation
     }
 
     public final void setOldPosAndRot() {