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path: root/patches/server/0761-Add-fire-tick-delay-option.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: VytskaLT <VytskaLT@protonmail.com>
Date: Wed, 22 Jun 2022 14:34:28 +0300
Subject: [PATCH] Add fire-tick-delay option


diff --git a/src/main/java/net/minecraft/world/level/block/FireBlock.java b/src/main/java/net/minecraft/world/level/block/FireBlock.java
index 9db6df5f28be559a324ead2fcfbe189eac076e2e..0a77a470d78f68e8397f29f298e7f52fbd7ba9a2 100644
--- a/src/main/java/net/minecraft/world/level/block/FireBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/FireBlock.java
@@ -171,7 +171,7 @@ public class FireBlock extends BaseFireBlock {
 
     @Override
     protected void tick(BlockState state, ServerLevel world, BlockPos pos, RandomSource random) {
-        world.scheduleTick(pos, (Block) this, FireBlock.getFireTickDelay(world.random));
+        world.scheduleTick(pos, (Block) this, FireBlock.getFireTickDelay(world)); // Paper - Add fire-tick-delay option
         if (world.getGameRules().getBoolean(GameRules.RULE_DOFIRETICK)) {
             if (!state.canSurvive(world, pos)) {
                 this.fireExtinguished(world, pos); // CraftBukkit - invalid place location
@@ -372,11 +372,11 @@ public class FireBlock extends BaseFireBlock {
     protected void onPlace(BlockState iblockdata, Level world, BlockPos blockposition, BlockState iblockdata1, boolean flag, UseOnContext context) {
         super.onPlace(iblockdata, world, blockposition, iblockdata1, flag, context);
         // CraftBukkit end
-        world.scheduleTick(blockposition, (Block) this, FireBlock.getFireTickDelay(world.random));
+        world.scheduleTick(blockposition, (Block) this, FireBlock.getFireTickDelay(world)); // Paper - Add fire-tick-delay option
     }
 
-    private static int getFireTickDelay(RandomSource random) {
-        return 30 + random.nextInt(10);
+    private static int getFireTickDelay(Level world) { // Paper - Add fire-tick-delay option
+        return world.paperConfig().environment.fireTickDelay + world.random.nextInt(10); // Paper - Add fire-tick-delay option
     }
 
     @Override