aboutsummaryrefslogtreecommitdiffhomepage
path: root/patches/server/0772-Optimise-nearby-player-lookups.patch
blob: 968f27a80711fdbbed2ded5107e7c5466c8ced03 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Thu, 27 Aug 2020 16:22:52 -0700
Subject: [PATCH] Optimise nearby player lookups

Use a distance map to map out close players.
Note that it's important that we cache the distance map value per chunk
since the penalty of a map lookup could outweigh the benefits of
searching less players (as it basically did in the outside range patch).

diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
index 1f602d50f3212078490c0092ceefd3b17e0b1532..825fdb0336b0388dbbc54c8da99781900612031c 100644
--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
@@ -83,6 +83,12 @@ public class ChunkHolder {
         long key = net.minecraft.server.MCUtil.getCoordinateKey(this.pos);
         this.playersInMobSpawnRange = this.chunkMap.playerMobSpawnMap.getObjectsInRange(key);
         this.playersInChunkTickRange = this.chunkMap.playerChunkTickRangeMap.getObjectsInRange(key);
+        // Paper start - optimise checkDespawn
+        LevelChunk chunk = this.getFullChunkUnchecked();
+        if (chunk != null) {
+            chunk.updateGeneralAreaCache();
+        }
+        // Paper end - optimise checkDespawn
     }
     // Paper end - optimise anyPlayerCloseEnoughForSpawning
     long lastAutoSaveTime; // Paper - incremental autosave
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index dd23e7110259574859a074c423312c452d533668..c56ccb8a6faba0be36b53038e723da5a4461ded1 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -159,6 +159,13 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
     int viewDistance;
     public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerMobDistanceMap; // Paper
 
+    // Paper start - optimise checkDespawn
+    public static final int GENERAL_AREA_MAP_SQUARE_RADIUS = 40;
+    public static final double GENERAL_AREA_MAP_ACCEPTABLE_SEARCH_RANGE = 16.0 * (GENERAL_AREA_MAP_SQUARE_RADIUS - 1);
+    public static final double GENERAL_AREA_MAP_ACCEPTABLE_SEARCH_RANGE_SQUARED = GENERAL_AREA_MAP_ACCEPTABLE_SEARCH_RANGE * GENERAL_AREA_MAP_ACCEPTABLE_SEARCH_RANGE;
+    public final com.destroystokyo.paper.util.misc.PlayerAreaMap playerGeneralAreaMap;
+    // Paper end - optimise checkDespawn
+
     // CraftBukkit start - recursion-safe executor for Chunk loadCallback() and unloadCallback()
     public final CallbackExecutor callbackExecutor = new CallbackExecutor();
     public static final class CallbackExecutor implements java.util.concurrent.Executor, Runnable {
@@ -236,6 +243,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
         // Paper end - use distance map to optimise entity tracker
         // Note: players need to be explicitly added to distance maps before they can be updated
         this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
+        this.playerGeneralAreaMap.add(player, chunkX, chunkZ, GENERAL_AREA_MAP_SQUARE_RADIUS); // Paper - optimise checkDespawn
         // Paper start - per player mob spawning
         if (this.playerMobDistanceMap != null) {
             this.playerMobDistanceMap.add(player, chunkX, chunkZ, this.distanceManager.getSimulationDistance());
@@ -254,6 +262,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
         this.playerMobSpawnMap.remove(player);
         this.playerChunkTickRangeMap.remove(player);
         // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
+        this.playerGeneralAreaMap.remove(player); // Paper - optimise checkDespawns
         // Paper start - per player mob spawning
         if (this.playerMobDistanceMap != null) {
             this.playerMobDistanceMap.remove(player);
@@ -274,6 +283,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
         }
         // Paper end - use distance map to optimise entity tracker
         this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
+        this.playerGeneralAreaMap.update(player, chunkX, chunkZ, GENERAL_AREA_MAP_SQUARE_RADIUS); // Paper - optimise checkDespawn
         // Paper start - per player mob spawning
         if (this.playerMobDistanceMap != null) {
             this.playerMobDistanceMap.update(player, chunkX, chunkZ, this.distanceManager.getSimulationDistance());
@@ -434,6 +444,23 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
                 }
             });
         // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
+        // Paper start - optimise checkDespawn
+        this.playerGeneralAreaMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
+            (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
+             com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
+                LevelChunk chunk = ChunkMap.this.level.getChunkSource().getChunkAtIfCachedImmediately(rangeX, rangeZ);
+                if (chunk != null) {
+                    chunk.updateGeneralAreaCache(newState);
+                }
+            },
+            (ServerPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
+             com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> newState) -> {
+                LevelChunk chunk = ChunkMap.this.level.getChunkSource().getChunkAtIfCachedImmediately(rangeX, rangeZ);
+                if (chunk != null) {
+                    chunk.updateGeneralAreaCache(newState);
+                }
+            });
+        // Paper end - optimise checkDespawn
     }
 
     protected ChunkGenerator generator() {
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index fe2e5eb72307f8f07987b12a1af9100348b86a82..94798e2715a16b43f11493b08fe342aeecf11cef 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -399,6 +399,83 @@ public class ServerLevel extends Level implements WorldGenLevel {
         return this.getServer().getPlayerList().getPlayer(uuid);
     }
     // Paper end
+    // Paper start - optimise checkDespawn
+    public final List<ServerPlayer> playersAffectingSpawning = new java.util.ArrayList<>();
+    // Paper end - optimise checkDespawn
+    // Paper start - optimise get nearest players for entity AI
+    @Override
+    public final ServerPlayer getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions condition, @Nullable LivingEntity source,
+                                               double centerX, double centerY, double centerZ) {
+        com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> nearby;
+        nearby = this.getChunkSource().chunkMap.playerGeneralAreaMap.getObjectsInRange(Mth.floor(centerX) >> 4, Mth.floor(centerZ) >> 4);
+
+        if (nearby == null) {
+            return null;
+        }
+
+        Object[] backingSet = nearby.getBackingSet();
+
+        double closestDistanceSquared = Double.MAX_VALUE;
+        ServerPlayer closest = null;
+
+        for (int i = 0, len = backingSet.length; i < len; ++i) {
+            Object _player = backingSet[i];
+            if (!(_player instanceof ServerPlayer)) {
+                continue;
+            }
+            ServerPlayer player = (ServerPlayer)_player;
+
+            double distanceSquared = player.distanceToSqr(centerX, centerY, centerZ);
+            if (distanceSquared < closestDistanceSquared && condition.test(source, player)) {
+                closest = player;
+                closestDistanceSquared = distanceSquared;
+            }
+        }
+
+        return closest;
+    }
+
+    @Override
+    public Player getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions pathfindertargetcondition, LivingEntity entityliving) {
+        return this.getNearestPlayer(pathfindertargetcondition, entityliving, entityliving.getX(), entityliving.getY(), entityliving.getZ());
+    }
+
+    @Override
+    public Player getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions pathfindertargetcondition,
+                                   double d0, double d1, double d2) {
+        return this.getNearestPlayer(pathfindertargetcondition, null, d0, d1, d2);
+    }
+
+    @Override
+    public List<Player> getNearbyPlayers(net.minecraft.world.entity.ai.targeting.TargetingConditions condition, LivingEntity source, AABB axisalignedbb) {
+        com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> nearby;
+        double centerX = (axisalignedbb.maxX + axisalignedbb.minX) * 0.5;
+        double centerZ = (axisalignedbb.maxZ + axisalignedbb.minZ) * 0.5;
+        nearby = this.getChunkSource().chunkMap.playerGeneralAreaMap.getObjectsInRange(Mth.floor(centerX) >> 4, Mth.floor(centerZ) >> 4);
+
+        List<Player> ret = new java.util.ArrayList<>();
+
+        if (nearby == null) {
+            return ret;
+        }
+
+        Object[] backingSet = nearby.getBackingSet();
+
+        for (int i = 0, len = backingSet.length; i < len; ++i) {
+            Object _player = backingSet[i];
+            if (!(_player instanceof ServerPlayer)) {
+                continue;
+            }
+            ServerPlayer player = (ServerPlayer)_player;
+
+            if (axisalignedbb.contains(player.getX(), player.getY(), player.getZ()) && condition.test(source, player)) {
+                ret.add(player);
+            }
+        }
+
+        return ret;
+    }
+    // Paper end - optimise get nearest players for entity AI
 
     // Add env and gen to constructor, WorldData -> WorldDataServer
     public ServerLevel(MinecraftServer minecraftserver, Executor executor, LevelStorageSource.LevelStorageAccess convertable_conversionsession, ServerLevelData iworlddataserver, ResourceKey<Level> resourcekey, DimensionType dimensionmanager, ChunkProgressListener worldloadlistener, ChunkGenerator chunkgenerator, boolean flag, long i, List<CustomSpawner> list, boolean flag1, org.bukkit.World.Environment env, org.bukkit.generator.ChunkGenerator gen, org.bukkit.generator.BiomeProvider biomeProvider) {
@@ -487,6 +564,14 @@ public class ServerLevel extends Level implements WorldGenLevel {
     }
 
     public void tick(BooleanSupplier shouldKeepTicking) {
+        // Paper start - optimise checkDespawn
+        this.playersAffectingSpawning.clear();
+        for (ServerPlayer player : this.players) {
+            if (net.minecraft.world.entity.EntitySelector.affectsSpawning.test(player)) {
+                this.playersAffectingSpawning.add(player);
+            }
+        }
+        // Paper end - optimise checkDespawn
         ProfilerFiller gameprofilerfiller = this.getProfiler();
 
         this.handlingTick = true;
diff --git a/src/main/java/net/minecraft/world/entity/Mob.java b/src/main/java/net/minecraft/world/entity/Mob.java
index 736b51e411b009db0482d9a72f179cc7b6241265..031660f7d0ea270f87e5174a4fe65ccad1f7a561 100644
--- a/src/main/java/net/minecraft/world/entity/Mob.java
+++ b/src/main/java/net/minecraft/world/entity/Mob.java
@@ -792,7 +792,12 @@ public abstract class Mob extends LivingEntity {
         if (this.level.getDifficulty() == Difficulty.PEACEFUL && this.shouldDespawnInPeaceful()) {
             this.discard();
         } else if (!this.isPersistenceRequired() && !this.requiresCustomPersistence()) {
-            Player entityhuman = this.level.findNearbyPlayer(this, -1.0D, EntitySelector.affectsSpawning); // Paper
+            // Paper start - optimise checkDespawn
+            Player entityhuman = this.level.findNearbyPlayer(this, level.paperConfig.hardDespawnDistances.getInt(this.getType().getCategory()) + 1, EntitySelector.affectsSpawning); // Paper
+            if (entityhuman == null) {
+                entityhuman = ((ServerLevel)this.level).playersAffectingSpawning.isEmpty() ? null : ((ServerLevel)this.level).playersAffectingSpawning.get(0);
+            }
+            // Paper end - optimise checkDespawn
 
             if (entityhuman != null) {
                 double d0 = entityhuman.distanceToSqr((Entity) this);
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index 742d4645a6d22d10bc2833e3b742a6bc653d473d..7dda99a5464816f1488fb110da587f12d751b3fb 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -241,6 +241,69 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
         return ret;
     }
     // Paper end
+    // Paper start - optimise checkDespawn
+    public final List<net.minecraft.server.level.ServerPlayer> getNearbyPlayers(@Nullable Entity source, double sourceX, double sourceY,
+                                                                                double sourceZ, double maxRange, @Nullable Predicate<Entity> predicate) {
+        LevelChunk chunk;
+        if (maxRange < 0.0 || maxRange >= net.minecraft.server.level.ChunkMap.GENERAL_AREA_MAP_ACCEPTABLE_SEARCH_RANGE ||
+            (chunk = (LevelChunk)this.getChunkIfLoadedImmediately(Mth.floor(sourceX) >> 4, Mth.floor(sourceZ) >> 4)) == null) {
+            return this.getNearbyPlayersSlow(source, sourceX, sourceY, sourceZ, maxRange, predicate);
+        }
+
+        List<net.minecraft.server.level.ServerPlayer> ret = new java.util.ArrayList<>();
+        chunk.getNearestPlayers(sourceX, sourceY, sourceZ, predicate, maxRange, ret);
+        return ret;
+    }
+
+    private List<net.minecraft.server.level.ServerPlayer> getNearbyPlayersSlow(@Nullable Entity source, double sourceX, double sourceY,
+                                                                               double sourceZ, double maxRange, @Nullable Predicate<Entity> predicate) {
+        List<net.minecraft.server.level.ServerPlayer> ret = new java.util.ArrayList<>();
+        double maxRangeSquared = maxRange * maxRange;
+
+        for (net.minecraft.server.level.ServerPlayer player : (List<net.minecraft.server.level.ServerPlayer>)this.players()) {
+            if ((maxRange < 0.0 || player.distanceToSqr(sourceX, sourceY, sourceZ) < maxRangeSquared)) {
+                if (predicate == null || predicate.test(player)) {
+                    ret.add(player);
+                }
+            }
+        }
+
+        return ret;
+    }
+
+    private net.minecraft.server.level.ServerPlayer getNearestPlayerSlow(@Nullable Entity source, double sourceX, double sourceY,
+                                                                         double sourceZ, double maxRange, @Nullable Predicate<Entity> predicate) {
+        net.minecraft.server.level.ServerPlayer closest = null;
+        double closestRangeSquared = maxRange < 0.0 ? Double.MAX_VALUE : maxRange * maxRange;
+
+        for (net.minecraft.server.level.ServerPlayer player : (List<net.minecraft.server.level.ServerPlayer>)this.players()) {
+            double distanceSquared = player.distanceToSqr(sourceX, sourceY, sourceZ);
+            if (distanceSquared < closestRangeSquared && (predicate == null || predicate.test(player))) {
+                closest = player;
+                closestRangeSquared = distanceSquared;
+            }
+        }
+
+        return closest;
+    }
+
+
+    public final net.minecraft.server.level.ServerPlayer getNearestPlayer(@Nullable Entity source, double sourceX, double sourceY,
+                                                                          double sourceZ, double maxRange, @Nullable Predicate<Entity> predicate) {
+        LevelChunk chunk;
+        if (maxRange < 0.0 || maxRange >= net.minecraft.server.level.ChunkMap.GENERAL_AREA_MAP_ACCEPTABLE_SEARCH_RANGE ||
+            (chunk = (LevelChunk)this.getChunkIfLoadedImmediately(Mth.floor(sourceX) >> 4, Mth.floor(sourceZ) >> 4)) == null) {
+            return this.getNearestPlayerSlow(source, sourceX, sourceY, sourceZ, maxRange, predicate);
+        }
+
+        return chunk.findNearestPlayer(sourceX, sourceY, sourceZ, maxRange, predicate);
+    }
+
+    @Override
+    public @Nullable Player getNearestPlayer(double d0, double d1, double d2, double d3, @Nullable Predicate<Entity> predicate) {
+        return this.getNearestPlayer(null, d0, d1, d2, d3, predicate);
+    }
+    // Paper end - optimise checkDespawn
 
     protected Level(WritableLevelData worlddatamutable, ResourceKey<Level> resourcekey, final DimensionType dimensionmanager, Supplier<ProfilerFiller> supplier, boolean flag, boolean flag1, long i, org.bukkit.generator.ChunkGenerator gen, org.bukkit.generator.BiomeProvider biomeProvider, org.bukkit.World.Environment env, java.util.concurrent.Executor executor) { // Paper - Async-Anti-Xray - Pass executor
         this.spigotConfig = new org.spigotmc.SpigotWorldConfig(((net.minecraft.world.level.storage.PrimaryLevelData) worlddatamutable).getLevelName()); // Spigot
diff --git a/src/main/java/net/minecraft/world/level/NaturalSpawner.java b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
index 6dba117b4f5dc6c4e078a32037a4026b45bf2176..515e58e3db223fbdc01ca87607aca234c7010d51 100644
--- a/src/main/java/net/minecraft/world/level/NaturalSpawner.java
+++ b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
@@ -259,7 +259,7 @@ public final class NaturalSpawner {
                             blockposition_mutableblockposition.set(l, i, i1);
                             double d0 = (double) l + 0.5D;
                             double d1 = (double) i1 + 0.5D;
-                            Player entityhuman = world.getNearestPlayer(d0, (double) i, d1, -1.0D, false);
+                            Player entityhuman = (chunk instanceof LevelChunk) ? ((LevelChunk)chunk).findNearestPlayer(d0, i, d1, 576.0D, net.minecraft.world.entity.EntitySelector.NO_SPECTATORS) : world.getNearestPlayer(d0, (double) i, d1, -1.0D, false); // Paper - use chunk's player cache to optimize search in range
 
                             if (entityhuman != null) {
                                 double d2 = entityhuman.distanceToSqr(d0, (double) i, d1);
@@ -332,7 +332,7 @@ public final class NaturalSpawner {
     }
 
     private static boolean isRightDistanceToPlayerAndSpawnPoint(ServerLevel world, ChunkAccess chunk, BlockPos.MutableBlockPos pos, double squaredDistance) {
-        return squaredDistance <= 576.0D ? false : (world.getSharedSpawnPos().closerThan((Position) (new Vec3((double) pos.getX() + 0.5D, (double) pos.getY(), (double) pos.getZ() + 0.5D)), 24.0D) ? false : Objects.equals(new ChunkPos(pos), chunk.getPos()) || world.isPositionEntityTicking((BlockPos) pos));
+        return squaredDistance <= 576.0D ? false : (world.getSharedSpawnPos().closerThan((Position) (new Vec3((double) pos.getX() + 0.5D, (double) pos.getY(), (double) pos.getZ() + 0.5D)), 24.0D) ? false : Objects.equals(new ChunkPos(pos), chunk.getPos()) || world.isPositionEntityTicking((BlockPos) pos)); // Paper - diff on change, copy into caller
     }
 
     private static Boolean isValidSpawnPostitionForType(ServerLevel world, MobCategory group, StructureFeatureManager structureAccessor, ChunkGenerator chunkGenerator, MobSpawnSettings.SpawnerData spawnEntry, BlockPos.MutableBlockPos pos, double squaredDistance) { // Paper
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
index 8e03e63a00dd242791ba0d5a8a17922227b16165..4a9a1fef5603b073e6d2d12e3e8e5dca73a7bd1b 100644
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
@@ -235,6 +235,93 @@ public class LevelChunk extends ChunkAccess {
         }
     }
     // Paper end
+    // Paper start - optimise checkDespawn
+    private boolean playerGeneralAreaCacheSet;
+    private com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<net.minecraft.server.level.ServerPlayer> playerGeneralAreaCache;
+
+    public com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<net.minecraft.server.level.ServerPlayer> getPlayerGeneralAreaCache() {
+        if (!this.playerGeneralAreaCacheSet) {
+            this.updateGeneralAreaCache();
+        }
+        return this.playerGeneralAreaCache;
+    }
+
+    public void updateGeneralAreaCache() {
+        this.updateGeneralAreaCache(((ServerLevel)this.level).getChunkSource().chunkMap.playerGeneralAreaMap.getObjectsInRange(this.coordinateKey));
+    }
+
+    public void updateGeneralAreaCache(com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<net.minecraft.server.level.ServerPlayer> value) {
+        this.playerGeneralAreaCacheSet = true;
+        this.playerGeneralAreaCache = value;
+    }
+
+    public net.minecraft.server.level.ServerPlayer findNearestPlayer(double sourceX, double sourceY, double sourceZ,
+                                                                     double maxRange, java.util.function.Predicate<Entity> predicate) {
+        if (!this.playerGeneralAreaCacheSet) {
+            this.updateGeneralAreaCache();
+        }
+
+        com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<net.minecraft.server.level.ServerPlayer> nearby = this.playerGeneralAreaCache;
+
+        if (nearby == null) {
+            return null;
+        }
+
+        Object[] backingSet = nearby.getBackingSet();
+        double closestDistance = maxRange < 0.0 ? Double.MAX_VALUE : maxRange * maxRange;
+        net.minecraft.server.level.ServerPlayer closest = null;
+        for (int i = 0, len = backingSet.length; i < len; ++i) {
+            Object _player = backingSet[i];
+            if (!(_player instanceof net.minecraft.server.level.ServerPlayer)) {
+                continue;
+            }
+            net.minecraft.server.level.ServerPlayer player = (net.minecraft.server.level.ServerPlayer)_player;
+
+            double distance = player.distanceToSqr(sourceX, sourceY, sourceZ);
+            if (distance < closestDistance && predicate.test(player)) {
+                closest = player;
+                closestDistance = distance;
+            }
+        }
+
+        return closest;
+    }
+
+    public void getNearestPlayers(double sourceX, double sourceY, double sourceZ, java.util.function.Predicate<Entity> predicate,
+                                  double range, java.util.List<net.minecraft.server.level.ServerPlayer> ret) {
+        if (!this.playerGeneralAreaCacheSet) {
+            this.updateGeneralAreaCache();
+        }
+
+        com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<net.minecraft.server.level.ServerPlayer> nearby = this.playerGeneralAreaCache;
+
+        if (nearby == null) {
+            return;
+        }
+
+        double rangeSquared = range * range;
+
+        Object[] backingSet = nearby.getBackingSet();
+        for (int i = 0, len = backingSet.length; i < len; ++i) {
+            Object _player = backingSet[i];
+            if (!(_player instanceof net.minecraft.server.level.ServerPlayer)) {
+                continue;
+            }
+            net.minecraft.server.level.ServerPlayer player = (net.minecraft.server.level.ServerPlayer)_player;
+
+            if (range >= 0.0) {
+                double distanceSquared = player.distanceToSqr(sourceX, sourceY, sourceZ);
+                if (distanceSquared > rangeSquared) {
+                    continue;
+                }
+            }
+
+            if (predicate == null || predicate.test(player)) {
+                ret.add(player);
+            }
+        }
+    }
+    // Paper end - optimise checkDespawn
 
     public LevelChunk(ServerLevel world, ProtoChunk protoChunk, @Nullable LevelChunk.PostLoadProcessor entityLoader) {
         this(world, protoChunk.getPos(), protoChunk.getUpgradeData(), protoChunk.unpackBlockTicks(), protoChunk.unpackFluidTicks(), protoChunk.getInhabitedTime(), protoChunk.getSections(), entityLoader, protoChunk.getBlendingData());