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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Sun, 20 Sep 2020 16:10:49 -0700
Subject: [PATCH] Make sure inlined getChunkAt has inlined logic for loaded
 chunks

Tux did some profiling some time ago and showed that the
previous getChunkAt method which had inlined logic for loaded
chunks did get inlined, but the standard CPS.getChunkAt
method was not inlined.

Paper recently reverted this optimisation, so it's been reintroduced
here.

diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index 41be326b8ea5b7419dc09578e48c7c7f378e22cc..30f42ed54d01b819fc9c6a6a10324108d36348b4 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -400,6 +400,15 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
 
     @Override
     public final LevelChunk getChunk(int chunkX, int chunkZ) { // Paper - final to help inline
+        // Paper start - make sure loaded chunks get the inlined variant of this function
+        net.minecraft.server.level.ServerChunkCache cps = ((ServerLevel)this).getChunkSource();
+        if (cps.mainThread == Thread.currentThread()) {
+            LevelChunk ifLoaded = cps.getChunkAtIfLoadedMainThread(chunkX, chunkZ);
+            if (ifLoaded != null) {
+                return ifLoaded;
+            }
+        }
+        // Paper end - make sure loaded chunks get the inlined variant of this function
         return (LevelChunk) this.getChunk(chunkX, chunkZ, ChunkStatus.FULL, true); // Paper - avoid a method jump
     }