aboutsummaryrefslogtreecommitdiffhomepage
path: root/patches/server/0832-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch
blob: 98ae07fa8bafddedc917a49e31e5c038c588c91c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Wed, 5 Apr 2023 20:15:47 +0100
Subject: [PATCH] Prevent GameEvents being fired from unloaded chunks


diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 3ce6604a74d7ab0b045901261d58736ca4c543a7..751efd2400a1c6fa6e1db72080c4f17fa9a9c548 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1374,6 +1374,11 @@ public class ServerLevel extends Level implements WorldGenLevel {
 
     @Override
     public void gameEvent(Holder<GameEvent> event, Vec3 emitterPos, GameEvent.Context emitter) {
+        // Paper start - Prevent GameEvents being fired from unloaded chunks
+        if (this.getChunkIfLoadedImmediately((Mth.floor(emitterPos.x) >> 4), (Mth.floor(emitterPos.z) >> 4)) == null) {
+            return;
+        }
+        // Paper end - Prevent GameEvents being fired from unloaded chunks
         this.gameEventDispatcher.post(event, emitterPos, emitter);
     }