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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Mon, 1 May 2023 18:31:26 -0700
Subject: [PATCH] Break redstone on top of trap doors early
This logic hooks into the neighbour update which should be invoked
as a result of redstone powering the trap door.
diff --git a/src/main/java/net/minecraft/world/level/block/TrapDoorBlock.java b/src/main/java/net/minecraft/world/level/block/TrapDoorBlock.java
index 26096c28f654118b0d541f33c659fbc43b34509b..2b5fdcb12dcd8730df24113b9a6d295f000dd9f6 100644
--- a/src/main/java/net/minecraft/world/level/block/TrapDoorBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/TrapDoorBlock.java
@@ -153,7 +153,26 @@ public class TrapDoorBlock extends HorizontalDirectionalBlock implements SimpleW
flag1 = eventRedstone.getNewCurrent() > 0;
}
// CraftBukkit end
- if ((Boolean) state.getValue(TrapDoorBlock.OPEN) != flag1) {
+ // Paper start - break redstone on trapdoors early
+ boolean open = (Boolean) state.getValue(TrapDoorBlock.OPEN) != flag1;
+ // note: this must run before any state for this block/its neighborus are written to the world
+ // we allow the redstone event to fire so that plugins can block
+ if (flag1 && open) { // if we are now powered and it caused the trap door to open
+ // in this case, first check for the redstone on top first
+ BlockPos abovePos = pos.above();
+ BlockState above = world.getBlockState(abovePos);
+ if (above.getBlock() instanceof RedStoneWireBlock) {
+ world.setBlock(abovePos, Blocks.AIR.defaultBlockState(), Block.UPDATE_CLIENTS | Block.UPDATE_NEIGHBORS);
+ Block.popResource(world, abovePos, new net.minecraft.world.item.ItemStack(net.minecraft.world.item.Items.REDSTONE));
+ // now check that this didn't change our state
+ if (world.getBlockState(pos) != state) {
+ // our state was changed, so we cannot propagate this update
+ return;
+ }
+ }
+ }
+ if (open) {
+ // Paper end - break redstone on trapdoors early
state = (BlockState) state.setValue(TrapDoorBlock.OPEN, flag1);
this.playSound((Player) null, world, pos, flag1);
}
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