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path: root/patches/server/0847-Prevent-tile-entity-copies-loading-chunks.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Wed, 13 Apr 2022 08:25:42 +0100
Subject: [PATCH] Prevent tile entity copies loading chunks


diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index cf3f9d225e4c4114fd14979ac5f7bf8ea45c3765..cea81ea8afa1cedc2be997357db2a920a9e3499b 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -3411,7 +3411,12 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
                 BlockPos blockposition = BlockEntity.getPosFromTag(nbttagcompound);
 
                 if (this.player.level.isLoaded(blockposition)) {
-                    BlockEntity tileentity = this.player.level.getBlockEntity(blockposition);
+                    // Paper start
+                    BlockEntity tileentity = null;
+                    if (this.player.distanceToSqr(blockposition.getX(), blockposition.getY(), blockposition.getZ()) < 32 * 32 && this.player.getLevel().isLoadedAndInBounds(blockposition)) {
+                        tileentity = this.player.level.getBlockEntity(blockposition);
+                    }
+                    // Paper end
 
                     if (tileentity != null) {
                         tileentity.saveToItem(itemstack);