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path: root/patches/server/0855-use-BlockFormEvent-for-mud-converting-into-clay.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Legitimoose <legitimoose@gmail.com>
Date: Thu, 29 Sep 2022 16:25:50 -0700
Subject: [PATCH] use BlockFormEvent for mud converting into clay


diff --git a/src/main/java/net/minecraft/world/level/block/PointedDripstoneBlock.java b/src/main/java/net/minecraft/world/level/block/PointedDripstoneBlock.java
index 741aef7f4fbe1eba8db1eb4eb2ab255906863c66..cd943997f11f5ea5c600fdc6db96043fb0fa713c 100644
--- a/src/main/java/net/minecraft/world/level/block/PointedDripstoneBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/PointedDripstoneBlock.java
@@ -211,10 +211,13 @@ public class PointedDripstoneBlock extends Block implements Fallable, SimpleWate
                             if (((PointedDripstoneBlock.FluidInfo) optional.get()).sourceState.is(Blocks.MUD) && fluidtype == Fluids.WATER) {
                                 BlockState iblockdata1 = Blocks.CLAY.defaultBlockState();
 
-                                world.setBlockAndUpdate(((PointedDripstoneBlock.FluidInfo) optional.get()).pos, iblockdata1);
+                                // Paper start
+                                if (org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(world, ((PointedDripstoneBlock.FluidInfo) optional.get()).pos, iblockdata1)) {
                                 Block.pushEntitiesUp(((PointedDripstoneBlock.FluidInfo) optional.get()).sourceState, iblockdata1, world, ((PointedDripstoneBlock.FluidInfo) optional.get()).pos);
                                 world.gameEvent(GameEvent.BLOCK_CHANGE, ((PointedDripstoneBlock.FluidInfo) optional.get()).pos, GameEvent.Context.of(iblockdata1));
                                 world.levelEvent(1504, blockposition1, 0);
+                                }
+                                //Paper end
                             } else {
                                 BlockPos blockposition2 = PointedDripstoneBlock.findFillableCauldronBelowStalactiteTip(world, blockposition1, fluidtype);