aboutsummaryrefslogtreecommitdiffhomepage
path: root/patches/server/0860-Fix-a-couple-of-upstream-bed-issues.patch
blob: 6740daf4d1babaa2385c7454c88c9e257c8adc58 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 9 Apr 2023 21:11:58 -0700
Subject: [PATCH] Fix a couple of upstream bed issues

Upstream incorrectly skipped explosion logic if
the bed was occupied and added a "feature" where
if you set your spawn in a respawn anchor world
but then replaced it with a bed, you could respawn
at the bed in that world.

diff --git a/src/main/java/net/minecraft/world/level/block/BedBlock.java b/src/main/java/net/minecraft/world/level/block/BedBlock.java
index c14cddd42c61512c312231b1e93ccc6efbde620c..38fcde81d797dc46409f5a9ed426fe296d79bdfa 100644
--- a/src/main/java/net/minecraft/world/level/block/BedBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/BedBlock.java
@@ -109,6 +109,7 @@ public class BedBlock extends HorizontalDirectionalBlock implements EntityBlock
                 world.explode((Entity) null, world.damageSources().badRespawnPointExplosion(vec3d, explodedBlockState), (ExplosionDamageCalculator) null, vec3d, 5.0F, true, Level.ExplosionInteraction.BLOCK); // Paper - add exploded state
                 return InteractionResult.SUCCESS;
             } else if ((Boolean) state.getValue(BedBlock.OCCUPIED)) {
+                if (!BedBlock.canSetSpawn(world)) return this.explodeBed(state, world, pos); // Paper - check explode first
                 if (!this.kickVillagerOutOfBed(world, pos)) {
                     player.displayClientMessage(Component.translatable("block.minecraft.bed.occupied"), true);
                 }
@@ -166,8 +167,7 @@ public class BedBlock extends HorizontalDirectionalBlock implements EntityBlock
     // CraftBukkit end
 
     public static boolean canSetSpawn(Level world) {
-        // CraftBukkit - moved world and biome check into EntityHuman
-        return true || world.dimensionType().bedWorks();
+        return world.dimensionType().bedWorks(); // Paper - actually check if the bed works
     }
 
     private boolean kickVillagerOutOfBed(Level world, BlockPos pos) {