blob: 7839535587a1a892cd788343eca796b4795afa33 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
|
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Date: Fri, 4 Mar 2022 00:12:49 -0700
Subject: [PATCH] Fix deadlock on watchdog crash
The watchdog thread sets MinecraftServer#forceTicks to true which will
cause waitUntilNextTick to hang when the task queue is drained.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 17e87875a95495940899b862eabf98b3d6a365da..07c382f30ed3736ed15b5b71f48dc4a1de958242 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -1012,7 +1012,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
}, false);
}
- this.waitUntilNextTick();
+ this.managedBlock(() -> !this.canSleepForTickNoOversleep() || this.getPendingTasksCount() == 0); // Paper - based on waitUntilNextTick
}
this.saveAllChunks(false, true, false);
|