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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Fri, 26 Apr 2024 19:08:37 -0700
Subject: [PATCH] Fix shield disable inconsistency

In vanilla, if the damage source is tagged as a projectile,
it will not disable the shield if the attacker is holding
an axe item.

diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 7196340fefd95845f290329faef489f2b2626ecb..b33dd288065b665e6feb642d090de1fd6e725448 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -2426,7 +2426,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
                 this.hurtCurrentlyUsedShield((float) -event.getDamage(DamageModifier.BLOCKING));
                 Entity entity = damagesource.getDirectEntity();
 
-                if (entity instanceof LivingEntity) {
+                if (!damagesource.is(DamageTypeTags.IS_PROJECTILE) && entity instanceof LivingEntity) { // Paper - Fix shield disable inconsistency
                     this.blockUsingShield((LivingEntity) entity);
                 }
             }