aboutsummaryrefslogtreecommitdiffhomepage
path: root/patches/server/1002-Improve-cancelling-PreCreatureSpawnEvent-with-per-pl.patch
blob: 1cb3a01b46e94bd6166b35ba670dc07ec49228dd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: kickash32 <kickash32@gmail.com>
Date: Mon, 5 Apr 2021 01:42:35 -0400
Subject: [PATCH] Improve cancelling PreCreatureSpawnEvent with per player mob
 spawns


diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index b4611b21beb31b109cb5ecfa5aa03ac15e16335a..e69e68ae3be2760c079338793f33c27f59ebf7cf 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -306,8 +306,25 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
         }
     }
 
+    // Paper start - per player mob count backoff
+    public void updateFailurePlayerMobTypeMap(int chunkX, int chunkZ, net.minecraft.world.entity.MobCategory mobCategory) {
+        if (!this.level.paperConfig().entities.spawning.perPlayerMobSpawns) {
+            return;
+        }
+        int idx = mobCategory.ordinal();
+        final com.destroystokyo.paper.util.maplist.ReferenceList<ServerPlayer> inRange =
+            this.getNearbyPlayers().getPlayersByChunk(chunkX, chunkZ, io.papermc.paper.util.player.NearbyPlayers.NearbyMapType.TICK_VIEW_DISTANCE);
+        if (inRange == null) {
+            return;
+        }
+        final Object[] backingSet = inRange.getRawData();
+        for (int i = 0, len = inRange.size(); i < len; i++) {
+            ++((ServerPlayer)backingSet[i]).mobBackoffCounts[idx];
+        }
+    }
+    // Paper end - per player mob count backoff
     public int getMobCountNear(final ServerPlayer player, final net.minecraft.world.entity.MobCategory mobCategory) {
-        return player.mobCounts[mobCategory.ordinal()];
+        return player.mobCounts[mobCategory.ordinal()] + player.mobBackoffCounts[mobCategory.ordinal()]; // Paper - per player mob count backoff
     }
     // Paper end - Optional per player mob spawns
 
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index e448f7088cc7691bd2125869feb7422a6b749429..0fad2a160878d4883c88b889bd6ba00b144a2dcd 100644
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -537,7 +537,17 @@ public class ServerChunkCache extends ChunkSource {
                 if ((this.spawnFriendlies || this.spawnEnemies) && this.level.paperConfig().entities.spawning.perPlayerMobSpawns) { // don't count mobs when animals and monsters are disabled
                     // re-set mob counts
                     for (ServerPlayer player : this.level.players) {
-                        Arrays.fill(player.mobCounts, 0);
+                        // Paper start - per player mob spawning backoff
+                        for (int ii = 0; ii < ServerPlayer.MOBCATEGORY_TOTAL_ENUMS; ii++) {
+                            player.mobCounts[ii] = 0;
+
+                            int newBackoff = player.mobBackoffCounts[ii] - 1; // TODO make configurable bleed // TODO use nonlinear algorithm?
+                            if (newBackoff < 0) {
+                                newBackoff = 0;
+                            }
+                            player.mobBackoffCounts[ii] = newBackoff;
+                        }
+                        // Paper end - per player mob spawning backoff
                     }
                     spawnercreature_d = NaturalSpawner.createState(naturalSpawnChunkCount, this.level.getAllEntities(), this::getFullChunk, null, true);
                 } else {
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 4bfc12a50a262f49c0262b06b39faa8116b3807f..803ed79940af00b49aec4b1414ddfacb57ff4f3f 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -260,6 +260,7 @@ public class ServerPlayer extends Player {
     public static final int MOBCATEGORY_TOTAL_ENUMS = net.minecraft.world.entity.MobCategory.values().length;
     public final int[] mobCounts = new int[MOBCATEGORY_TOTAL_ENUMS]; // Paper
     // Paper end - Optional per player mob spawns
+    public final int[] mobBackoffCounts = new int[MOBCATEGORY_TOTAL_ENUMS]; // Paper - per player mob count backoff
 
     // CraftBukkit start
     public String displayName;
diff --git a/src/main/java/net/minecraft/world/level/NaturalSpawner.java b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
index da9f091e1c2dd8b025e806f53a4708b623ee4cd8..17e9f3a30e287faf210e08dc7eb177a70f049f43 100644
--- a/src/main/java/net/minecraft/world/level/NaturalSpawner.java
+++ b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
@@ -277,6 +277,11 @@ public final class NaturalSpawner {
 
                                     // Paper start - PreCreatureSpawnEvent
                                     PreSpawnStatus doSpawning = isValidSpawnPostitionForType(world, group, structuremanager, chunkgenerator, biomesettingsmobs_c, blockposition_mutableblockposition, d2);
+                                    // Paper start - per player mob count backoff
+                                    if (doSpawning == PreSpawnStatus.ABORT || doSpawning == PreSpawnStatus.CANCELLED) {
+                                        world.getChunkSource().chunkMap.updateFailurePlayerMobTypeMap(blockposition_mutableblockposition.getX() >> 4, blockposition_mutableblockposition.getZ() >> 4, group);
+                                    }
+                                    // Paper end - per player mob count backoff
                                     if (doSpawning == PreSpawnStatus.ABORT) {
                                         return j; // Paper - Optional per player mob spawns
                                     }