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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Fri, 26 Apr 2024 19:08:37 -0700
Subject: [PATCH] Fix shield disable inconsistency

In vanilla, if the damage source is tagged as a projectile,
it will not disable the shield if the attacker is holding
an axe item.

diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index f26f05f8ab0d60c3a3668db63a01cc16a947a4b2..3276ea59999e76c2a2b0c82b96e0e91865e96a98 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -2331,7 +2331,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
                 this.hurtCurrentlyUsedShield((float) -event.getDamage(DamageModifier.BLOCKING));
                 Entity entity = damagesource.getDirectEntity();
 
-                if (entity instanceof LivingEntity && entity.distanceToSqr(this) <= (200.0D * 200.0D)) { // Paper - Improve boat collision performance
+                if (!damagesource.is(DamageTypeTags.IS_PROJECTILE) && entity instanceof LivingEntity && entity.distanceToSqr(this) <= (200.0D * 200.0D)) { // Paper - Improve boat collision performance
                     this.blockUsingShield((LivingEntity) entity);
                 }
             }