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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Date: Fri, 20 Oct 2023 19:50:22 +0200
Subject: [PATCH] Fix NPE in SculkBloomEvent world access
diff --git a/src/main/java/net/minecraft/world/level/block/entity/SculkCatalystBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/SculkCatalystBlockEntity.java
index ccb1db9649dfded891b308c346a6aeb870b61ce2..65112ec3a6ea1c27f032477720ae74395523012b 100644
--- a/src/main/java/net/minecraft/world/level/block/entity/SculkCatalystBlockEntity.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/SculkCatalystBlockEntity.java
@@ -32,9 +32,16 @@ public class SculkCatalystBlockEntity extends BlockEntity implements GameEventLi
public SculkCatalystBlockEntity(BlockPos pos, BlockState state) {
super(BlockEntityType.SCULK_CATALYST, pos, state);
this.catalystListener = new SculkCatalystBlockEntity.CatalystListener(state, new BlockPositionSource(pos));
- this.catalystListener.level = this.level; // CraftBukkit
}
+ // Paper start
+ @Override
+ public void setLevel(Level level) {
+ super.setLevel(level);
+ this.catalystListener.sculkSpreader.level = level;
+ }
+ // Paper end
+
public static void serverTick(Level world, BlockPos pos, BlockState state, SculkCatalystBlockEntity blockEntity) {
org.bukkit.craftbukkit.event.CraftEventFactory.sourceBlockOverride = blockEntity.getBlockPos(); // CraftBukkit - SPIGOT-7068: Add source block override, not the most elegant way but better than passing down a BlockPosition up to five methods deep.
blockEntity.catalystListener.getSculkSpreader().updateCursors(world, pos, world.getRandom(), true);
@@ -64,13 +71,12 @@ public class SculkCatalystBlockEntity extends BlockEntity implements GameEventLi
final SculkSpreader sculkSpreader;
private final BlockState blockState;
private final PositionSource positionSource;
- private Level level; // CraftBukkit
public CatalystListener(BlockState state, PositionSource positionSource) {
this.blockState = state;
this.positionSource = positionSource;
this.sculkSpreader = SculkSpreader.createLevelSpreader();
- this.sculkSpreader.level = this.level; // CraftBukkit
+ // this.sculkSpreader.level = this.level; // CraftBukkit // Paper - bad fix
}
@Override
|