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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Newwind <support@newwindserver.com>
Date: Thu, 25 Jul 2024 13:00:37 +0200
Subject: [PATCH] Make interaction leniency distance configurable

The server validates incoming interaction packets by ensuring the player
sending them is inside their interaction range. For this, the server adds
a magic value, by default 1.0, to the original interaction range to
account for latency issues.

This value however may be too low in high latency environments.
The patch exposes a new configuration option to configure said value.

diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index f1ca57b98fe04df2722114743c2d746c0a679c1f..4d697cd7aa5a74c2016644385f59e461f660c8bd 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2698,7 +2698,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
 
             AABB axisalignedbb = entity.getBoundingBox();
 
-            if (this.player.canInteractWithEntity(axisalignedbb, 1.0D)) {
+            if (this.player.canInteractWithEntity(axisalignedbb, io.papermc.paper.configuration.GlobalConfiguration.get().misc.clientInteractionLeniencyDistance.or(1.0D))) { // Paper - configurable lenience value for interact range
                 packet.dispatch(new ServerboundInteractPacket.Handler() {
                     private void performInteraction(InteractionHand enumhand, ServerGamePacketListenerImpl.EntityInteraction playerconnection_a, PlayerInteractEntityEvent event) { // CraftBukkit
                         ItemStack itemstack = ServerGamePacketListenerImpl.this.player.getItemInHand(enumhand);