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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Date: Sun, 27 Oct 2024 14:18:28 -0700
Subject: [PATCH] Avoid issues with certain tasks not processing during sleep
Execute processQueue tasks during sleep & unload chunks during sleep
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 497c58f2050966d59e953fce14c589fd9d1b7a75..af2f2a1b6266390e3f334fa8a0b06cb4d0370ce1 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -1640,6 +1640,16 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
((io.papermc.paper.threadedregions.scheduler.FoliaGlobalRegionScheduler) Bukkit.getGlobalRegionScheduler()).tick(); // Folia scheduler API
this.server.getScheduler().mainThreadHeartbeat(); // CraftBukkit
+ // Paper start - avoid issues with certain tasks not processing during sleep
+ Runnable task;
+ while ((task = this.processQueue.poll()) != null) {
+ task.run();
+ }
+ for (final ServerLevel level : this.levels.values()) {
+ // process unloads
+ level.getChunkSource().tick(() -> true, false);
+ }
+ // Paper end - avoid issues with certain tasks not processing during sleep
this.server.spark.executeMainThreadTasks(); // Paper - spark
this.tickConnection();
this.server.spark.tickEnd(((double)(System.nanoTime() - lastTick) / 1000000D)); // Paper - spark
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