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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Mon, 4 Nov 2024 20:23:02 +0000
Subject: [PATCH] Manually reset attribute map on restoring player instance
Spigots reuse of the entity instances causes the server to try to copy
a players existing attributes back onto itself, which causes an error.
We'll manually clear the applicable attribute modifiers, but, in the long run,
we should just revert out of the broken behavior of trying to reuse ServerPlayer
instances.
== AT ==
protected net.minecraft.world.entity.LivingEntity lastHandItemStacks
protected net.minecraft.world.entity.LivingEntity lastArmorItemStacks
protected net.minecraft.world.entity.LivingEntity lastBodyItemStack
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index cffbd3300967e5d80b5973b35a76235bb2aa1b73..40fd2f093363b9436d53cde2831dcb1a78e48121 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -2285,8 +2285,11 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player imple
this.gameMode.setGameModeForPlayer(oldPlayer.gameMode.getGameModeForPlayer(), oldPlayer.gameMode.getPreviousGameModeForPlayer());
this.onUpdateAbilities();
if (alive) {
- this.getAttributes().assignBaseValues(oldPlayer.getAttributes());
- this.getAttributes().assignPermanentModifiers(oldPlayer.getAttributes());
+ // Paper start - deal with upstream stupidity around attribute modifiers and recycling entity instances.
+ //this.getAttributes().assignBaseValues(oldPlayer.getAttributes());
+ //this.getAttributes().assignPermanentModifiers(oldPlayer.getAttributes());
+ this.getAttributes().removeAllTransientModifiers();
+ // Paper end
this.setHealth(oldPlayer.getHealth());
this.foodData = oldPlayer.foodData;
Iterator iterator = oldPlayer.getActiveEffects().iterator();
@@ -2304,7 +2307,10 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player imple
this.setScore(oldPlayer.getScore());
this.portalProcess = oldPlayer.portalProcess;
} else {
- this.getAttributes().assignBaseValues(oldPlayer.getAttributes());
+ // Paper start - deal with upstream stupidity around attribute modifiers and recycling entity instances.
+ //this.getAttributes().assignBaseValues(oldPlayer.getAttributes());
+ this.getAttributes().removeAllModifiers();
+ // Paper end
// this.setHealth(this.getMaxHealth()); // CraftBukkit
if (this.serverLevel().getGameRules().getBoolean(GameRules.RULE_KEEPINVENTORY) || oldPlayer.isSpectator()) {
this.getInventory().replaceWith(oldPlayer.getInventory());
@@ -2328,6 +2334,12 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player imple
this.setShoulderEntityLeft(oldPlayer.getShoulderEntityLeft());
this.setShoulderEntityRight(oldPlayer.getShoulderEntityRight());
this.setLastDeathLocation(oldPlayer.getLastDeathLocation());
+ // Paper start - deal with upstream stupidity around attribute modifiers and recycling entity instances.
+ this.lastArmorItemStacks.clear();
+ this.lastHandItemStacks.clear();
+ this.lastBodyItemStack = ItemStack.EMPTY;
+ this.collectEquipmentChanges(false);
+ // Paper end - deal with upstream stupidity around attribute modifiers and recycling entity instances.
}
@Override
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 1a93006d252ebfe5571904d8be1ceb62079db35a..5c40dfbb920cc3d83c27657784f3e2f5f5f9de5d 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -3369,6 +3369,11 @@ public abstract class LivingEntity extends Entity implements Attackable {
@Nullable
private Map<EquipmentSlot, ItemStack> collectEquipmentChanges() {
+ // Paper start - deal with upstream stupidity around attribute modifiers and recycling entity instances.
+ return collectEquipmentChanges(true);
+ }
+ protected Map<EquipmentSlot, ItemStack> collectEquipmentChanges(boolean fireEvent) {
+ // Paper end - deal with upstream stupidity around attribute modifiers and recycling entity instances.
Map<EquipmentSlot, ItemStack> map = null;
Iterator iterator = EquipmentSlot.VALUES.iterator();
diff --git a/src/main/java/net/minecraft/world/entity/ai/attributes/AttributeMap.java b/src/main/java/net/minecraft/world/entity/ai/attributes/AttributeMap.java
index 94d04a20f97405e02d7cccaabadc7a7e86e336f7..684392007e6fd1f0a328bc5f59929fcabe1f1a6e 100644
--- a/src/main/java/net/minecraft/world/entity/ai/attributes/AttributeMap.java
+++ b/src/main/java/net/minecraft/world/entity/ai/attributes/AttributeMap.java
@@ -156,5 +156,21 @@ public class AttributeMap {
attributes.put(attributeBase, attributeModifiable);
}
// Paper - end - living entity allow attribute registration
+ // Paper start - deal with upstream stupidity around attribute modifiers and recycling entity instances.
+ public void removeAllModifiers() {
+ this.attributes.values().forEach(AttributeInstance::removeModifiers);
+ }
+
+ public void removeAllTransientModifiers() {
+ this.attributes.values().forEach(attributeInstance -> {
+ final Set<AttributeModifier> permanentModifiers = attributeInstance.getPermanentModifiers();
+ attributeInstance.getModifiers().forEach(modifier -> {
+ if (!permanentModifiers.contains(modifier)) {
+ attributeInstance.removeModifier(modifier.id());
+ }
+ });
+ });
+ }
+ // Paper end
}
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