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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 15 Jun 2013 19:51:17 -0400
Subject: [PATCH] Improve EntityShootBowEvent

Adds missing call to Illagers and also adds Arrow ItemStack to skeletons

== AT ==
public net.minecraft.world.entity.projectile.AbstractArrow getPickupItem()Lnet.minecraft.world.item.ItemStack;

diff --git a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
index 1928354a7b9a4e3b03fc355ce7a1c60c23c504a9..362bc2d78e024df5a1cdfad9da6e768e3a778095 100644
--- a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
+++ b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
@@ -201,7 +201,7 @@ public abstract class AbstractSkeleton extends Monster implements RangedAttackMo
 
         entityarrow.shoot(d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - this.level.getDifficulty().getId() * 4));
         // CraftBukkit start
-        org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getMainHandItem(), null, entityarrow, net.minecraft.world.InteractionHand.MAIN_HAND, 0.8F, true);
+        org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getMainHandItem(), entityarrow.getPickupItem(), entityarrow, net.minecraft.world.InteractionHand.MAIN_HAND, 0.8F, true); // Paper
         if (event.isCancelled()) {
             event.getProjectile().remove();
             return;
diff --git a/src/main/java/net/minecraft/world/entity/monster/Illusioner.java b/src/main/java/net/minecraft/world/entity/monster/Illusioner.java
index bd65129ec4f1b7c80ef99c34a1d30780f21bb4bf..10573602c9bc73713cbd6989762d3dbb6f6fcf8c 100644
--- a/src/main/java/net/minecraft/world/entity/monster/Illusioner.java
+++ b/src/main/java/net/minecraft/world/entity/monster/Illusioner.java
@@ -196,8 +196,18 @@ public class Illusioner extends SpellcasterIllager implements RangedAttackMob {
         double d3 = Math.sqrt(d0 * d0 + d2 * d2);
 
         entityarrow.shoot(d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - this.level.getDifficulty().getId() * 4));
+        // Paper start
+        org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getMainHandItem(), entityarrow.getPickupItem(), entityarrow, target.getUsedItemHand(), 0.8F, true);
+        if (event.isCancelled()) {
+            event.getProjectile().remove();
+            return;
+        }
+
+        if (event.getProjectile() == entityarrow.getBukkitEntity()) {
+            this.level.addFreshEntity(entityarrow);
+        }
         this.playSound(SoundEvents.SKELETON_SHOOT, 1.0F, 1.0F / (this.getRandom().nextFloat() * 0.4F + 0.8F));
-        this.level.addFreshEntity(entityarrow);
+        // Paper end
     }
 
     @Override