blob: d4ff9e58677cacf1b09acb327af2a48a9fd6f110 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
|
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 31 Mar 2020 03:50:42 -0400
Subject: [PATCH] Remote Connections shouldn't hold up shutdown
Bugs in the connection logic appears to leave stale connections even, preventing shutdown
diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
index 3736fdd1dba4fc86012c687c5525a52cb8094f47..539a8ddfcf660bf824325516c88cf91f4a32a746 100644
--- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
+++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
@@ -412,11 +412,11 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
}
if (this.rconThread != null) {
- this.rconThread.stop();
+ this.rconThread.stopNonBlocking(); // Paper - don't wait for remote connections
}
if (this.queryThreadGs4 != null) {
- this.queryThreadGs4.stop();
+ // this.remoteStatusListener.stop(); // Paper - don't wait for remote connections
}
System.exit(0); // CraftBukkit
diff --git a/src/main/java/net/minecraft/server/rcon/thread/RconThread.java b/src/main/java/net/minecraft/server/rcon/thread/RconThread.java
index 594fbb033b63b8c9fb8752b1fcc78f8e9f7a2a83..c12d7db2b048a327c0e8f398848cd3a9bce0ebce 100644
--- a/src/main/java/net/minecraft/server/rcon/thread/RconThread.java
+++ b/src/main/java/net/minecraft/server/rcon/thread/RconThread.java
@@ -104,6 +104,14 @@ public class RconThread extends GenericThread {
this.clients.clear();
}
+ // Paper start - don't wait for remote connections
+ public void stopNonBlocking() {
+ this.running = false;
+ for (RconClient client : this.clients) {
+ client.running = false;
+ }
+ }
+ // Paper end - don't wait for remote connections
private void closeSocket(ServerSocket socket) {
LOGGER.debug("closeSocket: {}", socket);
|