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path: root/patches/unapplied/server/0393-Prevent-headless-pistons-from-being-created.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: commandblockguy <commandblockguy1@gmail.com>
Date: Fri, 14 Aug 2020 14:44:14 -0500
Subject: [PATCH] Prevent headless pistons from being created

Prevent headless pistons from being created by explosions or tree/mushroom growth.

diff --git a/src/main/java/net/minecraft/world/level/ServerExplosion.java b/src/main/java/net/minecraft/world/level/ServerExplosion.java
index d3d74a7f306d88b0d5cd83893b3ee5e750fd4caf..86656de31b1e33381eddd3ef210122118b31e620 100644
--- a/src/main/java/net/minecraft/world/level/ServerExplosion.java
+++ b/src/main/java/net/minecraft/world/level/ServerExplosion.java
@@ -164,6 +164,15 @@ public class ServerExplosion implements Explosion {
 
                             if (f > 0.0F && this.damageCalculator.shouldBlockExplode(this, this.level, blockposition, iblockdata, f)) {
                                 set.add(blockposition);
+                                // Paper start - prevent headless pistons from forming
+                                if (!io.papermc.paper.configuration.GlobalConfiguration.get().unsupportedSettings.allowHeadlessPistons && iblockdata.getBlock() == Blocks.MOVING_PISTON) {
+                                    net.minecraft.world.level.block.entity.BlockEntity extension = this.level.getBlockEntity(blockposition);
+                                    if (extension instanceof net.minecraft.world.level.block.piston.PistonMovingBlockEntity blockEntity && blockEntity.isSourcePiston()) {
+                                        net.minecraft.core.Direction direction = iblockdata.getValue(net.minecraft.world.level.block.piston.PistonHeadBlock.FACING);
+                                        set.add(blockposition.relative(direction.getOpposite()));
+                                    }
+                                }
+                                // Paper end - prevent headless pistons from forming
                             }
 
                             d4 += d0 * 0.30000001192092896D;