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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sat, 28 Nov 2020 18:43:52 -0800
Subject: [PATCH] Added world settings for mobs picking up loot
diff --git a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
index 362bc2d78e024df5a1cdfad9da6e768e3a778095..98a3f6388712fab9012210241b84def3aca712e2 100644
--- a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
+++ b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
@@ -153,7 +153,7 @@ public abstract class AbstractSkeleton extends Monster implements RangedAttackMo
this.populateDefaultEquipmentSlots(randomsource, difficulty);
this.populateDefaultEquipmentEnchantments(randomsource, difficulty);
this.reassessWeaponGoal();
- this.setCanPickUpLoot(randomsource.nextFloat() < 0.55F * difficulty.getSpecialMultiplier());
+ this.setCanPickUpLoot(this.level.paperConfig().entities.behavior.mobsCanAlwaysPickUpLoot.skeletons || randomsource.nextFloat() < 0.55F * difficulty.getSpecialMultiplier()); // Paper
if (this.getItemBySlot(EquipmentSlot.HEAD).isEmpty()) {
LocalDate localdate = LocalDate.now();
int i = localdate.get(ChronoField.DAY_OF_MONTH);
diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
index 5d295e1d66b57bbecebc5415b3c64cb38c7249d2..b89a5ecc9138808532f0e3248f0349161391e5e1 100644
--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java
+++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
@@ -514,7 +514,7 @@ public class Zombie extends Monster {
Object object = super.finalizeSpawn(world, difficulty, spawnReason, entityData, entityNbt);
float f = difficulty.getSpecialMultiplier();
- this.setCanPickUpLoot(randomsource.nextFloat() < 0.55F * f);
+ this.setCanPickUpLoot(this.level.paperConfig().entities.behavior.mobsCanAlwaysPickUpLoot.zombies || randomsource.nextFloat() < 0.55F * f); // Paper
if (object == null) {
object = new Zombie.ZombieGroupData(Zombie.getSpawnAsBabyOdds(randomsource), true);
}
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