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path: root/patches/unapplied/server/0797-Prevent-GameEvents-being-fired-from-unloaded-chunks.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Wed, 5 Apr 2023 20:15:47 +0100
Subject: [PATCH] Prevent GameEvents being fired from unloaded chunks


diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 77c1ddc6fd14e0b033825909e5c814abd2306f8d..5ba217ff42aaa3034eeb956f19ffaacde12e52dd 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1360,6 +1360,11 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
 
     @Override
     public void gameEvent(Holder<GameEvent> event, Vec3 emitterPos, GameEvent.Context emitter) {
+        // Paper start - Prevent GameEvents being fired from unloaded chunks
+        if (this.getChunkIfLoadedImmediately((Mth.floor(emitterPos.x) >> 4), (Mth.floor(emitterPos.z) >> 4)) == null) {
+            return;
+        }
+        // Paper end - Prevent GameEvents being fired from unloaded chunks
         this.gameEventDispatcher.post(event, emitterPos, emitter);
     }