aboutsummaryrefslogtreecommitdiffhomepage
path: root/patches/unapplied/server/1072-Only-attempt-to-find-spawn-position-if-there-isn-t-a.patch
blob: 43aea85654d25c0ad83efd3d6e8ae41b77c556db (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MrPowerGamerBR <git@mrpowergamerbr.com>
Date: Thu, 28 Nov 2024 15:20:25 -0300
Subject: [PATCH] Only attempt to find spawn position if there isn't a fixed
 spawn position set


diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 780582ebaa8deb0c0b0c8de17de5abcebafa4bd3..4158473fd553a16fec23bcbcf9a278d413120600 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -816,7 +816,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
             worldProperties.setSpawn(BlockPos.ZERO.above(80), 0.0F);
         } else {
             ServerChunkCache chunkproviderserver = world.getChunkSource();
-            ChunkPos chunkcoordintpair = new ChunkPos(chunkproviderserver.randomState().sampler().findSpawnPosition());
+            // ChunkPos chunkcoordintpair = new ChunkPos(chunkproviderserver.randomState().sampler().findSpawnPosition()); // Paper - Move down, only attempt to find spawn position if there isn't a fixed spawn position set
             // CraftBukkit start
             if (world.generator != null) {
                 Random rand = new Random(world.getSeed());
@@ -832,6 +832,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
                 }
             }
             // CraftBukkit end
+            ChunkPos chunkcoordintpair = new ChunkPos(chunkproviderserver.randomState().sampler().findSpawnPosition()); // Paper - Only attempt to find spawn position if there isn't a fixed spawn position set
             int i = chunkproviderserver.getGenerator().getSpawnHeight(world);
 
             if (i < world.getMinY()) {