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-rw-r--r--source/Core/Drivers/Buttons.cpp186
1 files changed, 93 insertions, 93 deletions
diff --git a/source/Core/Drivers/Buttons.cpp b/source/Core/Drivers/Buttons.cpp
index e252ab8c..8cc83b88 100644
--- a/source/Core/Drivers/Buttons.cpp
+++ b/source/Core/Drivers/Buttons.cpp
@@ -4,112 +4,112 @@
* Created on: 29 May 2020
* Author: Ralim
*/
-#include <Buttons.hpp>
#include "FreeRTOS.h"
-#include "task.h"
#include "gui.hpp"
+#include "task.h"
+#include <Buttons.hpp>
uint32_t lastButtonTime = 0;
ButtonState getButtonState() {
- /*
- * Read in the buttons and then determine if a state change needs to occur
- */
+ /*
+ * Read in the buttons and then determine if a state change needs to occur
+ */
- /*
- * If the previous state was 00 Then we want to latch the new state if
- * different & update time
- * If the previous state was !00 Then we want to search if we trigger long
- * press (buttons still down), or if release we trigger press
- * (downtime>filter)
- */
- static uint8_t previousState = 0;
- static uint32_t previousStateChange = 0;
- const uint16_t timeout = 400;
- uint8_t currentState;
- currentState = (getButtonA()) << 0;
- currentState |= (getButtonB()) << 1;
+ /*
+ * If the previous state was 00 Then we want to latch the new state if
+ * different & update time
+ * If the previous state was !00 Then we want to search if we trigger long
+ * press (buttons still down), or if release we trigger press
+ * (downtime>filter)
+ */
+ static uint8_t previousState = 0;
+ static uint32_t previousStateChange = 0;
+ const uint16_t timeout = 400;
+ uint8_t currentState;
+ currentState = (getButtonA()) << 0;
+ currentState |= (getButtonB()) << 1;
- if (currentState)
- lastButtonTime = xTaskGetTickCount();
- if (currentState == previousState) {
- if (currentState == 0)
- return BUTTON_NONE;
- if ((xTaskGetTickCount() - previousStateChange) > timeout) {
- // User has been holding the button down
- // We want to send a button is held message
- if (currentState == 0x01)
- return BUTTON_F_LONG;
- else if (currentState == 0x02)
- return BUTTON_B_LONG;
- else
- return BUTTON_BOTH_LONG; // Both being held case
- } else
- return BUTTON_NONE;
- } else {
- // A change in button state has occurred
- ButtonState retVal = BUTTON_NONE;
- if (currentState) {
- // User has pressed a button down (nothing done on down)
- if (currentState != previousState) {
- // There has been a change in the button states
- // If there is a rising edge on one of the buttons from double press we
- // want to mask that out As users are having issues with not release
- // both at once
- if (previousState == 0x03)
- currentState = 0x03;
- }
- } else {
- // User has released buttons
- // If they previously had the buttons down we want to check if they were <
- // long hold and trigger a press
- if ((xTaskGetTickCount() - previousStateChange) < timeout) {
- // The user didn't hold the button for long
- // So we send button press
+ if (currentState)
+ lastButtonTime = xTaskGetTickCount();
+ if (currentState == previousState) {
+ if (currentState == 0)
+ return BUTTON_NONE;
+ if ((xTaskGetTickCount() - previousStateChange) > timeout) {
+ // User has been holding the button down
+ // We want to send a button is held message
+ if (currentState == 0x01)
+ return BUTTON_F_LONG;
+ else if (currentState == 0x02)
+ return BUTTON_B_LONG;
+ else
+ return BUTTON_BOTH_LONG; // Both being held case
+ } else
+ return BUTTON_NONE;
+ } else {
+ // A change in button state has occurred
+ ButtonState retVal = BUTTON_NONE;
+ if (currentState) {
+ // User has pressed a button down (nothing done on down)
+ if (currentState != previousState) {
+ // There has been a change in the button states
+ // If there is a rising edge on one of the buttons from double press we
+ // want to mask that out As users are having issues with not release
+ // both at once
+ if (previousState == 0x03)
+ currentState = 0x03;
+ }
+ } else {
+ // User has released buttons
+ // If they previously had the buttons down we want to check if they were <
+ // long hold and trigger a press
+ if ((xTaskGetTickCount() - previousStateChange) < timeout) {
+ // The user didn't hold the button for long
+ // So we send button press
- if (previousState == 0x01)
- retVal = BUTTON_F_SHORT;
- else if (previousState == 0x02)
- retVal = BUTTON_B_SHORT;
- else
- retVal = BUTTON_BOTH; // Both being held case
- }
- }
- previousState = currentState;
- previousStateChange = xTaskGetTickCount();
- return retVal;
- }
- return BUTTON_NONE;
+ if (previousState == 0x01)
+ retVal = BUTTON_F_SHORT;
+ else if (previousState == 0x02)
+ retVal = BUTTON_B_SHORT;
+ else
+ retVal = BUTTON_BOTH; // Both being held case
+ }
+ }
+ previousState = currentState;
+ previousStateChange = xTaskGetTickCount();
+ return retVal;
+ }
+ return BUTTON_NONE;
}
void waitForButtonPress() {
- // we are just lazy and sleep until user confirms button press
- // This also eats the button press event!
- ButtonState buttons = getButtonState();
- while (buttons) {
- buttons = getButtonState();
- GUIDelay();
- }
- while (!buttons) {
- buttons = getButtonState();
- GUIDelay();
- }
+ // we are just lazy and sleep until user confirms button press
+ // This also eats the button press event!
+ ButtonState buttons = getButtonState();
+ while (buttons) {
+ buttons = getButtonState();
+ GUIDelay();
+ }
+ while (!buttons) {
+ buttons = getButtonState();
+ GUIDelay();
+ }
}
void waitForButtonPressOrTimeout(uint32_t timeout) {
- timeout += xTaskGetTickCount();
- // calculate the exit point
+ timeout += xTaskGetTickCount();
+ // calculate the exit point
- ButtonState buttons = getButtonState();
- while (buttons) {
- buttons = getButtonState();
- GUIDelay();
- if (xTaskGetTickCount() > timeout)
- return;
- }
- while (!buttons) {
- buttons = getButtonState();
- GUIDelay();
- if (xTaskGetTickCount() > timeout)
- return;
- }
+ ButtonState buttons = getButtonState();
+ while (buttons) {
+ buttons = getButtonState();
+ GUIDelay();
+ if (xTaskGetTickCount() > timeout)
+ return;
+ }
+ while (!buttons) {
+ buttons = getButtonState();
+ GUIDelay();
+ if (xTaskGetTickCount() > timeout)
+ return;
+ }
}