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/*
* Modes.c
*
* Created on: 17 Sep 2016
* Author: Ralim <ralim@ralimtek.com>
*/
#include "Modes.h"
//This does the required processing and state changes
void ProcessUI() {
uint8_t Buttons = getButtons(); //read the buttons status
static uint32_t lastModeChange = 0;
if (millis() - getLastButtonPress() < 200)
Buttons = 0;
//rough prevention for de-bouncing and allocates settling time
switch (operatingMode) {
case STARTUP:
if ((millis() - getLastButtonPress() > 1000)) {
if (Buttons == (BUT_A | BUT_B)) {
operatingMode = THERMOMETER;
resetLastButtonPress();
resetButtons();
} else if (Buttons == BUT_A) {
//A key pressed so we are moving to soldering mode
operatingMode = SOLDERING;
resetLastButtonPress();
resetButtons();
} else if (Buttons == BUT_B) {
//B Button was pressed so we are moving to the Settings menu
operatingMode = SETTINGS;
resetLastButtonPress();
resetButtons();
}
}
//Nothing else to check here
break;
case SOLDERING:
//We need to check the buttons if we need to jump out
if (Buttons == BUT_A || Buttons == BUT_B) {
//A or B key pressed so we are moving to temp set
operatingMode = TEMP_ADJ;
resetLastButtonPress();
resetButtons();
} else if (Buttons == (BUT_A | BUT_B)) {
if (millis() - getLastButtonPress() > 1000) {
//Both buttons were pressed, exit back to the cooling screen
operatingMode = COOLING;
resetLastButtonPress();
resetButtons();
}
} else {
//We need to check the timer for movement in case we need to goto idle
if (systemSettings.movementEnabled)
if (millis() - getLastMovement()
> (systemSettings.SleepTime * 60000)) {
if (millis() - getLastButtonPress()
> (systemSettings.SleepTime * 60000)) {
operatingMode = SLEEP;
return;
}
}
uint16_t voltage = readDCVoltage(); //get X10 voltage
if ((voltage / 10) < systemSettings.cutoutVoltage) {
operatingMode = UVLOWARN;
resetLastButtonPress();
resetButtons();
lastModeChange = millis();
}
//If no buttons pushed we need to perform the PID loop for the iron temp
int32_t newOutput = computePID(systemSettings.SolderingTemp);
setIronTimer(newOutput);
}
break;
case TEMP_ADJ:
if (Buttons & BUT_A) {
//A key pressed so we are moving down in temp
resetLastButtonPress();
if (systemSettings.SolderingTemp > 1000)
systemSettings.SolderingTemp -= 100;
} else if (Buttons & BUT_B) {
//B key pressed so we are moving up in temp
resetLastButtonPress();
if (systemSettings.SolderingTemp < 4500)
systemSettings.SolderingTemp += 100;
} else {
//we check the timeout for how long the buttons have not been pushed
//if idle for > 3 seconds then we return to soldering
if (millis() - getLastButtonPress() > 3000) {
operatingMode = SOLDERING;
saveSettings();
}
}
break;
case SETTINGS:
//Settings is the mode with the most logic
//Here we are in the menu so we need to increment through the sub menus / increase the value
if (millis() - getLastButtonPress() < 300)
return;
if (Buttons & BUT_A) {
resetLastButtonPress();
//A key iterates through the menu
if (settingsPage == SETTINGSOPTIONSCOUNT) {
//Roll off the end
settingsPage = 0; //reset
operatingMode = STARTUP; //reset back to the startup
saveSettings(); //Save the settings
} else
++settingsPage; //move to the next option
} else if (Buttons & BUT_B) {
resetLastButtonPress();
//B changes the value selected
switch (settingsPage) {
case UVCO:
//we are incrementing the cutout voltage
systemSettings.cutoutVoltage += 1; //Go up 1V at a jump
if (systemSettings.cutoutVoltage > 24)
systemSettings.cutoutVoltage = 10;
break;
case SLEEP_TEMP:
systemSettings.SleepTemp += 100; //Go up 10c at a time
if (systemSettings.SleepTemp > 3000)
systemSettings.SleepTemp = 1000;//cant sleep higher than 300
break;
case SLEEP_TIME:
++systemSettings.SleepTime; //Go up 1 minute at a time
if (systemSettings.SleepTime > 30)
systemSettings.SleepTime = 1; //cant set time over 30 mins
//Remember that ^ is the time of no movement
break;
case MOTIONDETECT:
systemSettings.movementEnabled =
!systemSettings.movementEnabled;
break;
case TEMPDISPLAY:
systemSettings.displayTempInF = !systemSettings.displayTempInF;
break;
case LEFTY:
systemSettings.flipDisplay = !systemSettings.flipDisplay;
break;
default:
break;
}
}
break;
case SLEEP:
//The iron is sleeping at a lower temperature due to lack of movement
if (Buttons & BUT_A) {
//A Button was pressed so we are moving back to soldering
operatingMode = SOLDERING;
resetLastButtonPress();
resetButtons();
return;
} else if (Buttons & BUT_B) {
//B Button was pressed so we are moving back to soldering
operatingMode = SOLDERING;
resetLastButtonPress();
resetButtons();
return;
} else if (systemSettings.movementEnabled)
if (millis() - getLastMovement() < 1000) {//moved in the last second
operatingMode = SOLDERING; //Goto active mode again
return;
}
//else if nothing has been pushed we need to compute the PID to keep the iron at the sleep temp
int32_t newOutput = computePID(systemSettings.SleepTemp);
setIronTimer(newOutput);
break;
case COOLING: {
setIronTimer(0); //turn off heating
//This mode warns the user the iron is still cooling down
uint16_t temp = readIronTemp(0, 1); //take a new reading as the heater code is not taking new readings
if (temp < 400) { //if the temp is < 40C then we can go back to IDLE
operatingMode = STARTUP;
resetLastButtonPress();
resetButtons();
} else if (Buttons & (BUT_A | BUT_B)) { //we check if the user has pushed a button to ack
//Either button was pushed
operatingMode = STARTUP;
resetLastButtonPress();
resetButtons();
}
}
break;
case UVLOWARN:
//We are here if the DC voltage went too low
//We want to jump back to IDLE after a bit
if (millis() - lastModeChange > 3000) { //its been 3 seconds
operatingMode = STARTUP; //jump back to idle mode
}
break;
case THERMOMETER: {
//This lets the user check the tip temp without heating the iron.. And eventually calibration will be added here
if ((millis() - getLastButtonPress() > 1000))
if (Buttons == (BUT_A | BUT_B)) {
//If the user is holding both button, exit the temp screen
operatingMode = STARTUP;
resetLastButtonPress();
resetButtons();
}
}
break;
default:
break;
}
}
/*
* Draws the temp with temp conversion if needed
*/
void drawTemp(uint16_t temp, uint8_t x) {
if (systemSettings.displayTempInF)
temp = (temp * 9 + 1600) / 5;/*Convert to F -> T*(9/5)+32*/
OLED_DrawThreeNumber(temp / 10, x);
}
/*
* Performs all the OLED drawing for the current operating mode
*/
void DrawUI() {
uint16_t temp = readIronTemp(0, 0);
switch (operatingMode) {
case STARTUP:
//We are chilling in the idle mode
//Check if movement in the last 5 minutes , if not sleep OLED
if (millis() - getLastMovement() > (5 * 60 * 1000)
&& (millis() - getLastButtonPress() > (5 * 60 * 1000))) {
//OLED off
Oled_DisplayOff();
} else {
Oled_DisplayOn();
OLED_DrawString(" IDLE ", 8); //write the word IDLE
}
break;
case SOLDERING:
//The user is soldering
{
if (getIronTimer() == 0) {
OLED_DrawChar('C', 5);
} else {
if (getIronTimer() < 900) {
OLED_DrawChar(' ', 5);
} else { //we are heating
OLED_DrawChar('H', 5);
}
}
drawTemp(temp, 0);
OLED_DrawChar(' ', 3);
OLED_DrawChar(' ', 4);
OLED_DrawChar(' ', 6);
OLED_DrawChar(' ', 7);
}
break;
case TEMP_ADJ:
//We are prompting the user to change the temp so we draw the current setpoint temp
//With the nifty arrows
OLED_DrawChar(' ', 0);
OLED_DrawChar('<', 1);
drawTemp(systemSettings.SolderingTemp, 2);
OLED_DrawChar(' ', 5);
OLED_DrawChar(' ', 6);
OLED_DrawChar('>', 7);
break;
case SETTINGS:
//We are prompting the user the setting name
switch (settingsPage) {
case UVCO:
OLED_DrawString("UVCO ", 5);
OLED_DrawTwoNumber(systemSettings.cutoutVoltage, 5);
OLED_DrawChar('V', 7);
break;
case SLEEP_TEMP:
OLED_DrawString("STMP ", 5);
OLED_DrawThreeNumber(systemSettings.SleepTemp / 10, 5);
break;
case SLEEP_TIME:
OLED_DrawString("STIME ", 6);
OLED_DrawTwoNumber(systemSettings.SleepTime, 6);
break;
case MOTIONDETECT:/*Toggle the mode*/
if (systemSettings.movementEnabled)
OLED_DrawString("MOTION T", 8);
else
OLED_DrawString("MOTION F", 8);
break;
case TEMPDISPLAY:/*Are we showing in C or F ?*/
if (systemSettings.displayTempInF)
OLED_DrawString("TMPUNT F", 8);
else
OLED_DrawString("TMPUNT C", 8);
break;
case LEFTY:
if (systemSettings.flipDisplay)
OLED_DrawString("FLPDSP T", 8);
else
OLED_DrawString("FLPDSP F", 8);
break;
default:
break;
}
break;
case SLEEP:
//The iron is in sleep temp mode
//Draw in temp and sleep
OLED_DrawString("SLP", 3);
drawTemp(temp, 4);
break;
case COOLING:
//We are warning the user the tip is cooling
OLED_DrawString("COOL", 4);
drawTemp(temp, 5);
break;
case UVLOWARN:
OLED_DrawString("LOW VOLT", 8);
break;
case THERMOMETER:
temp = readIronTemp(0, 1);//Force a reading as heater is off
OLED_DrawString("TEMP ", 5);//extra one to it clears the leftover 'L' from IDLE
drawTemp(temp, 5);
break;
default:
break;
}
}
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