diff options
author | Mathijs van Veluw <[email protected]> | 2024-05-25 15:39:36 +0200 |
---|---|---|
committer | GitHub <[email protected]> | 2024-05-25 15:39:36 +0200 |
commit | f05398a6b36891e6e979a39937f8f8eaa6360d52 (patch) | |
tree | 60cb2786b60293b4e108c5eb18a8c12b68525e72 /src/static/scripts/jdenticon-3.3.0.js | |
parent | 9555ac7bb84c213221b157448f39a0b3fa521dbc (diff) | |
download | vaultwarden-f05398a6b36891e6e979a39937f8f8eaa6360d52.tar.gz vaultwarden-f05398a6b36891e6e979a39937f8f8eaa6360d52.zip |
Update admin interface dependencies (#4581)
- Updated JS/CSS dependencies
- Fixed a small issue regarding DNS IP detection
fixes #3946
fixes #3947
Diffstat (limited to 'src/static/scripts/jdenticon-3.3.0.js')
-rw-r--r-- | src/static/scripts/jdenticon-3.3.0.js | 1507 |
1 files changed, 1507 insertions, 0 deletions
diff --git a/src/static/scripts/jdenticon-3.3.0.js b/src/static/scripts/jdenticon-3.3.0.js new file mode 100644 index 00000000..b862ac1e --- /dev/null +++ b/src/static/scripts/jdenticon-3.3.0.js @@ -0,0 +1,1507 @@ +/**
+ * Jdenticon 3.3.0
+ * http://jdenticon.com
+ *
+ * Built: 2024-05-10T09:48:41.921Z
+ *
+ * MIT License
+ *
+ * Copyright (c) 2014-2024 Daniel Mester Pirttijärvi
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+(function (umdGlobal, factory) {
+ var jdenticon = factory(umdGlobal);
+
+ // Node.js
+ if (typeof module !== "undefined" && "exports" in module) {
+ module["exports"] = jdenticon;
+ }
+ // RequireJS
+ else if (typeof define === "function" && define["amd"]) {
+ define([], function () { return jdenticon; });
+ }
+ // No module loader
+ else {
+ umdGlobal["jdenticon"] = jdenticon;
+ }
+})(typeof self !== "undefined" ? self : this, function (umdGlobal) {
+'use strict'; + +/**
+ * Parses a substring of the hash as a number.
+ * @param {number} startPosition
+ * @param {number=} octets
+ */
+function parseHex(hash, startPosition, octets) {
+ return parseInt(hash.substr(startPosition, octets), 16);
+} + +function decToHex(v) {
+ v |= 0; // Ensure integer value
+ return v < 0 ? "00" :
+ v < 16 ? "0" + v.toString(16) :
+ v < 256 ? v.toString(16) :
+ "ff";
+}
+
+function hueToRgb(m1, m2, h) {
+ h = h < 0 ? h + 6 : h > 6 ? h - 6 : h;
+ return decToHex(255 * (
+ h < 1 ? m1 + (m2 - m1) * h :
+ h < 3 ? m2 :
+ h < 4 ? m1 + (m2 - m1) * (4 - h) :
+ m1));
+}
+
+/**
+ * @param {string} color Color value to parse. Currently hexadecimal strings on the format #rgb[a] and #rrggbb[aa] are supported.
+ * @returns {string}
+ */
+function parseColor(color) {
+ if (/^#[0-9a-f]{3,8}$/i.test(color)) {
+ var result;
+ var colorLength = color.length;
+
+ if (colorLength < 6) {
+ var r = color[1],
+ g = color[2],
+ b = color[3],
+ a = color[4] || "";
+ result = "#" + r + r + g + g + b + b + a + a;
+ }
+ if (colorLength == 7 || colorLength > 8) {
+ result = color;
+ }
+
+ return result;
+ }
+}
+
+/**
+ * Converts a hexadecimal color to a CSS3 compatible color.
+ * @param {string} hexColor Color on the format "#RRGGBB" or "#RRGGBBAA"
+ * @returns {string}
+ */
+function toCss3Color(hexColor) {
+ var a = parseHex(hexColor, 7, 2);
+ var result;
+
+ if (isNaN(a)) {
+ result = hexColor;
+ } else {
+ var r = parseHex(hexColor, 1, 2),
+ g = parseHex(hexColor, 3, 2),
+ b = parseHex(hexColor, 5, 2);
+ result = "rgba(" + r + "," + g + "," + b + "," + (a / 255).toFixed(2) + ")";
+ }
+
+ return result;
+}
+
+/**
+ * Converts an HSL color to a hexadecimal RGB color.
+ * @param {number} hue Hue in range [0, 1]
+ * @param {number} saturation Saturation in range [0, 1]
+ * @param {number} lightness Lightness in range [0, 1]
+ * @returns {string}
+ */
+function hsl(hue, saturation, lightness) {
+ // Based on http://www.w3.org/TR/2011/REC-css3-color-20110607/#hsl-color
+ var result;
+
+ if (saturation == 0) {
+ var partialHex = decToHex(lightness * 255);
+ result = partialHex + partialHex + partialHex;
+ }
+ else {
+ var m2 = lightness <= 0.5 ? lightness * (saturation + 1) : lightness + saturation - lightness * saturation,
+ m1 = lightness * 2 - m2;
+ result =
+ hueToRgb(m1, m2, hue * 6 + 2) +
+ hueToRgb(m1, m2, hue * 6) +
+ hueToRgb(m1, m2, hue * 6 - 2);
+ }
+
+ return "#" + result;
+}
+
+/**
+ * Converts an HSL color to a hexadecimal RGB color. This function will correct the lightness for the "dark" hues
+ * @param {number} hue Hue in range [0, 1]
+ * @param {number} saturation Saturation in range [0, 1]
+ * @param {number} lightness Lightness in range [0, 1]
+ * @returns {string}
+ */
+function correctedHsl(hue, saturation, lightness) {
+ // The corrector specifies the perceived middle lightness for each hue
+ var correctors = [ 0.55, 0.5, 0.5, 0.46, 0.6, 0.55, 0.55 ],
+ corrector = correctors[(hue * 6 + 0.5) | 0];
+
+ // Adjust the input lightness relative to the corrector
+ lightness = lightness < 0.5 ? lightness * corrector * 2 : corrector + (lightness - 0.5) * (1 - corrector) * 2;
+
+ return hsl(hue, saturation, lightness);
+} + +/* global umdGlobal */
+
+// In the future we can replace `GLOBAL` with `globalThis`, but for now use the old school global detection for
+// backward compatibility.
+var GLOBAL = umdGlobal; + +/**
+ * @typedef {Object} ParsedConfiguration
+ * @property {number} colorSaturation
+ * @property {number} grayscaleSaturation
+ * @property {string} backColor
+ * @property {number} iconPadding
+ * @property {function(number):number} hue
+ * @property {function(number):number} colorLightness
+ * @property {function(number):number} grayscaleLightness
+ */
+
+var CONFIG_PROPERTIES = {
+ G/*GLOBAL*/: "jdenticon_config",
+ n/*MODULE*/: "config",
+};
+
+var rootConfigurationHolder = {};
+
+/**
+ * Defines the deprecated `config` property on the root Jdenticon object without printing a warning in the console
+ * when it is being used.
+ * @param {!Object} rootObject
+ */
+function defineConfigProperty(rootObject) {
+ rootConfigurationHolder = rootObject;
+}
+
+/**
+ * Sets a new icon style configuration. The new configuration is not merged with the previous one. *
+ * @param {Object} newConfiguration - New configuration object.
+ */
+function configure(newConfiguration) {
+ if (arguments.length) {
+ rootConfigurationHolder[CONFIG_PROPERTIES.n/*MODULE*/] = newConfiguration;
+ }
+ return rootConfigurationHolder[CONFIG_PROPERTIES.n/*MODULE*/];
+}
+
+/**
+ * Gets the normalized current Jdenticon color configuration. Missing fields have default values.
+ * @param {Object|number|undefined} paddingOrLocalConfig - Configuration passed to the called API method. A
+ * local configuration overrides the global configuration in it entirety. This parameter can for backward
+ * compatibility also contain a padding value. A padding value only overrides the global padding, not the
+ * entire global configuration.
+ * @param {number} defaultPadding - Padding used if no padding is specified in neither the configuration nor
+ * explicitly to the API method.
+ * @returns {ParsedConfiguration}
+ */
+function getConfiguration(paddingOrLocalConfig, defaultPadding) {
+ var configObject =
+ typeof paddingOrLocalConfig == "object" && paddingOrLocalConfig ||
+ rootConfigurationHolder[CONFIG_PROPERTIES.n/*MODULE*/] ||
+ GLOBAL[CONFIG_PROPERTIES.G/*GLOBAL*/] ||
+ { },
+
+ lightnessConfig = configObject["lightness"] || { },
+
+ // In versions < 2.1.0 there was no grayscale saturation -
+ // saturation was the color saturation.
+ saturation = configObject["saturation"] || { },
+ colorSaturation = "color" in saturation ? saturation["color"] : saturation,
+ grayscaleSaturation = saturation["grayscale"],
+
+ backColor = configObject["backColor"],
+ padding = configObject["padding"];
+
+ /**
+ * Creates a lightness range.
+ */
+ function lightness(configName, defaultRange) {
+ var range = lightnessConfig[configName];
+
+ // Check if the lightness range is an array-like object. This way we ensure the
+ // array contain two values at the same time.
+ if (!(range && range.length > 1)) {
+ range = defaultRange;
+ }
+
+ /**
+ * Gets a lightness relative the specified value in the specified lightness range.
+ */
+ return function (value) {
+ value = range[0] + value * (range[1] - range[0]);
+ return value < 0 ? 0 : value > 1 ? 1 : value;
+ };
+ }
+
+ /**
+ * Gets a hue allowed by the configured hue restriction,
+ * provided the originally computed hue.
+ */
+ function hueFunction(originalHue) {
+ var hueConfig = configObject["hues"];
+ var hue;
+
+ // Check if 'hues' is an array-like object. This way we also ensure that
+ // the array is not empty, which would mean no hue restriction.
+ if (hueConfig && hueConfig.length > 0) {
+ // originalHue is in the range [0, 1]
+ // Multiply with 0.999 to change the range to [0, 1) and then truncate the index.
+ hue = hueConfig[0 | (0.999 * originalHue * hueConfig.length)];
+ }
+
+ return typeof hue == "number" ?
+
+ // A hue was specified. We need to convert the hue from
+ // degrees on any turn - e.g. 746° is a perfectly valid hue -
+ // to turns in the range [0, 1).
+ ((((hue / 360) % 1) + 1) % 1) :
+
+ // No hue configured => use original hue
+ originalHue;
+ }
+
+ return {
+ X/*hue*/: hueFunction,
+ p/*colorSaturation*/: typeof colorSaturation == "number" ? colorSaturation : 0.5,
+ H/*grayscaleSaturation*/: typeof grayscaleSaturation == "number" ? grayscaleSaturation : 0,
+ q/*colorLightness*/: lightness("color", [0.4, 0.8]),
+ I/*grayscaleLightness*/: lightness("grayscale", [0.3, 0.9]),
+ J/*backColor*/: parseColor(backColor),
+ Y/*iconPadding*/:
+ typeof paddingOrLocalConfig == "number" ? paddingOrLocalConfig :
+ typeof padding == "number" ? padding :
+ defaultPadding
+ }
+} + +var ICON_TYPE_SVG = 1;
+
+var ICON_TYPE_CANVAS = 2;
+
+var ATTRIBUTES = {
+ t/*HASH*/: "data-jdenticon-hash",
+ o/*VALUE*/: "data-jdenticon-value"
+};
+
+var IS_RENDERED_PROPERTY = "jdenticonRendered";
+
+var ICON_SELECTOR = "[" + ATTRIBUTES.t/*HASH*/ +"],[" + ATTRIBUTES.o/*VALUE*/ +"]";
+
+var documentQuerySelectorAll = /** @type {!Function} */ (
+ typeof document !== "undefined" && document.querySelectorAll.bind(document));
+
+function getIdenticonType(el) {
+ if (el) {
+ var tagName = el["tagName"];
+
+ if (/^svg$/i.test(tagName)) {
+ return ICON_TYPE_SVG;
+ }
+
+ if (/^canvas$/i.test(tagName) && "getContext" in el) {
+ return ICON_TYPE_CANVAS;
+ }
+ }
+}
+
+function whenDocumentIsReady(/** @type {Function} */ callback) {
+ function loadedHandler() {
+ document.removeEventListener("DOMContentLoaded", loadedHandler);
+ window.removeEventListener("load", loadedHandler);
+ setTimeout(callback, 0); // Give scripts a chance to run
+ }
+
+ if (typeof document !== "undefined" &&
+ typeof window !== "undefined" &&
+ typeof setTimeout !== "undefined"
+ ) {
+ if (document.readyState === "loading") {
+ document.addEventListener("DOMContentLoaded", loadedHandler);
+ window.addEventListener("load", loadedHandler);
+ } else {
+ // Document already loaded. The load events above likely won't be raised
+ setTimeout(callback, 0);
+ }
+ }
+} + +function observer(updateCallback) {
+ if (typeof MutationObserver != "undefined") {
+ var mutationObserver = new MutationObserver(function onmutation(mutations) {
+ for (var mutationIndex = 0; mutationIndex < mutations.length; mutationIndex++) {
+ var mutation = mutations[mutationIndex];
+ var addedNodes = mutation.addedNodes;
+
+ for (var addedNodeIndex = 0; addedNodes && addedNodeIndex < addedNodes.length; addedNodeIndex++) {
+ var addedNode = addedNodes[addedNodeIndex];
+
+ // Skip other types of nodes than element nodes, since they might not support
+ // the querySelectorAll method => runtime error.
+ if (addedNode.nodeType == 1) {
+ if (getIdenticonType(addedNode)) {
+ updateCallback(addedNode);
+ }
+ else {
+ var icons = /** @type {Element} */(addedNode).querySelectorAll(ICON_SELECTOR);
+ for (var iconIndex = 0; iconIndex < icons.length; iconIndex++) {
+ updateCallback(icons[iconIndex]);
+ }
+ }
+ }
+ }
+
+ if (mutation.type == "attributes" && getIdenticonType(mutation.target)) {
+ updateCallback(mutation.target);
+ }
+ }
+ });
+
+ mutationObserver.observe(document.body, {
+ "childList": true,
+ "attributes": true,
+ "attributeFilter": [ATTRIBUTES.o/*VALUE*/, ATTRIBUTES.t/*HASH*/, "width", "height"],
+ "subtree": true,
+ });
+ }
+} + +/**
+ * Represents a point.
+ */
+function Point(x, y) {
+ this.x = x;
+ this.y = y;
+} + +/**
+ * Translates and rotates a point before being passed on to the canvas context. This was previously done by the canvas context itself,
+ * but this caused a rendering issue in Chrome on sizes > 256 where the rotation transformation of inverted paths was not done properly.
+ */
+function Transform(x, y, size, rotation) {
+ this.u/*_x*/ = x;
+ this.v/*_y*/ = y;
+ this.K/*_size*/ = size;
+ this.Z/*_rotation*/ = rotation;
+}
+
+/**
+ * Transforms the specified point based on the translation and rotation specification for this Transform.
+ * @param {number} x x-coordinate
+ * @param {number} y y-coordinate
+ * @param {number=} w The width of the transformed rectangle. If greater than 0, this will ensure the returned point is of the upper left corner of the transformed rectangle.
+ * @param {number=} h The height of the transformed rectangle. If greater than 0, this will ensure the returned point is of the upper left corner of the transformed rectangle.
+ */
+Transform.prototype.L/*transformIconPoint*/ = function transformIconPoint (x, y, w, h) {
+ var right = this.u/*_x*/ + this.K/*_size*/,
+ bottom = this.v/*_y*/ + this.K/*_size*/,
+ rotation = this.Z/*_rotation*/;
+ return rotation === 1 ? new Point(right - y - (h || 0), this.v/*_y*/ + x) :
+ rotation === 2 ? new Point(right - x - (w || 0), bottom - y - (h || 0)) :
+ rotation === 3 ? new Point(this.u/*_x*/ + y, bottom - x - (w || 0)) :
+ new Point(this.u/*_x*/ + x, this.v/*_y*/ + y);
+};
+
+var NO_TRANSFORM = new Transform(0, 0, 0, 0); + +
+
+/**
+ * Provides helper functions for rendering common basic shapes.
+ */
+function Graphics(renderer) {
+ /**
+ * @type {Renderer}
+ * @private
+ */
+ this.M/*_renderer*/ = renderer;
+
+ /**
+ * @type {Transform}
+ */
+ this.A/*currentTransform*/ = NO_TRANSFORM;
+}
+var Graphics__prototype = Graphics.prototype;
+
+/**
+ * Adds a polygon to the underlying renderer.
+ * @param {Array<number>} points The points of the polygon clockwise on the format [ x0, y0, x1, y1, ..., xn, yn ]
+ * @param {boolean=} invert Specifies if the polygon will be inverted.
+ */
+Graphics__prototype.g/*addPolygon*/ = function addPolygon (points, invert) { + var this$1 = this; +
+ var di = invert ? -2 : 2,
+ transformedPoints = [];
+
+ for (var i = invert ? points.length - 2 : 0; i < points.length && i >= 0; i += di) {
+ transformedPoints.push(this$1.A/*currentTransform*/.L/*transformIconPoint*/(points[i], points[i + 1]));
+ }
+
+ this.M/*_renderer*/.g/*addPolygon*/(transformedPoints);
+};
+
+/**
+ * Adds a polygon to the underlying renderer.
+ * Source: http://stackoverflow.com/a/2173084
+ * @param {number} x The x-coordinate of the upper left corner of the rectangle holding the entire ellipse.
+ * @param {number} y The y-coordinate of the upper left corner of the rectangle holding the entire ellipse.
+ * @param {number} size The size of the ellipse.
+ * @param {boolean=} invert Specifies if the ellipse will be inverted.
+ */
+Graphics__prototype.h/*addCircle*/ = function addCircle (x, y, size, invert) {
+ var p = this.A/*currentTransform*/.L/*transformIconPoint*/(x, y, size, size);
+ this.M/*_renderer*/.h/*addCircle*/(p, size, invert);
+};
+
+/**
+ * Adds a rectangle to the underlying renderer.
+ * @param {number} x The x-coordinate of the upper left corner of the rectangle.
+ * @param {number} y The y-coordinate of the upper left corner of the rectangle.
+ * @param {number} w The width of the rectangle.
+ * @param {number} h The height of the rectangle.
+ * @param {boolean=} invert Specifies if the rectangle will be inverted.
+ */
+Graphics__prototype.i/*addRectangle*/ = function addRectangle (x, y, w, h, invert) {
+ this.g/*addPolygon*/([
+ x, y,
+ x + w, y,
+ x + w, y + h,
+ x, y + h
+ ], invert);
+};
+
+/**
+ * Adds a right triangle to the underlying renderer.
+ * @param {number} x The x-coordinate of the upper left corner of the rectangle holding the triangle.
+ * @param {number} y The y-coordinate of the upper left corner of the rectangle holding the triangle.
+ * @param {number} w The width of the triangle.
+ * @param {number} h The height of the triangle.
+ * @param {number} r The rotation of the triangle (clockwise). 0 = right corner of the triangle in the lower left corner of the bounding rectangle.
+ * @param {boolean=} invert Specifies if the triangle will be inverted.
+ */
+Graphics__prototype.j/*addTriangle*/ = function addTriangle (x, y, w, h, r, invert) {
+ var points = [
+ x + w, y,
+ x + w, y + h,
+ x, y + h,
+ x, y
+ ];
+ points.splice(((r || 0) % 4) * 2, 2);
+ this.g/*addPolygon*/(points, invert);
+};
+
+/**
+ * Adds a rhombus to the underlying renderer.
+ * @param {number} x The x-coordinate of the upper left corner of the rectangle holding the rhombus.
+ * @param {number} y The y-coordinate of the upper left corner of the rectangle holding the rhombus.
+ * @param {number} w The width of the rhombus.
+ * @param {number} h The height of the rhombus.
+ * @param {boolean=} invert Specifies if the rhombus will be inverted.
+ */
+Graphics__prototype.N/*addRhombus*/ = function addRhombus (x, y, w, h, invert) {
+ this.g/*addPolygon*/([
+ x + w / 2, y,
+ x + w, y + h / 2,
+ x + w / 2, y + h,
+ x, y + h / 2
+ ], invert);
+}; + +/**
+ * @param {number} index
+ * @param {Graphics} g
+ * @param {number} cell
+ * @param {number} positionIndex
+ */
+function centerShape(index, g, cell, positionIndex) {
+ index = index % 14;
+
+ var k, m, w, h, inner, outer;
+
+ !index ? (
+ k = cell * 0.42,
+ g.g/*addPolygon*/([
+ 0, 0,
+ cell, 0,
+ cell, cell - k * 2,
+ cell - k, cell,
+ 0, cell
+ ])) :
+
+ index == 1 ? (
+ w = 0 | (cell * 0.5),
+ h = 0 | (cell * 0.8),
+
+ g.j/*addTriangle*/(cell - w, 0, w, h, 2)) :
+
+ index == 2 ? (
+ w = 0 | (cell / 3),
+ g.i/*addRectangle*/(w, w, cell - w, cell - w)) :
+
+ index == 3 ? (
+ inner = cell * 0.1,
+ // Use fixed outer border widths in small icons to ensure the border is drawn
+ outer =
+ cell < 6 ? 1 :
+ cell < 8 ? 2 :
+ (0 | (cell * 0.25)),
+
+ inner =
+ inner > 1 ? (0 | inner) : // large icon => truncate decimals
+ inner > 0.5 ? 1 : // medium size icon => fixed width
+ inner, // small icon => anti-aliased border
+
+ g.i/*addRectangle*/(outer, outer, cell - inner - outer, cell - inner - outer)) :
+
+ index == 4 ? (
+ m = 0 | (cell * 0.15),
+ w = 0 | (cell * 0.5),
+ g.h/*addCircle*/(cell - w - m, cell - w - m, w)) :
+
+ index == 5 ? (
+ inner = cell * 0.1,
+ outer = inner * 4,
+
+ // Align edge to nearest pixel in large icons
+ outer > 3 && (outer = 0 | outer),
+
+ g.i/*addRectangle*/(0, 0, cell, cell),
+ g.g/*addPolygon*/([
+ outer, outer,
+ cell - inner, outer,
+ outer + (cell - outer - inner) / 2, cell - inner
+ ], true)) :
+
+ index == 6 ?
+ g.g/*addPolygon*/([
+ 0, 0,
+ cell, 0,
+ cell, cell * 0.7,
+ cell * 0.4, cell * 0.4,
+ cell * 0.7, cell,
+ 0, cell
+ ]) :
+
+ index == 7 ?
+ g.j/*addTriangle*/(cell / 2, cell / 2, cell / 2, cell / 2, 3) :
+
+ index == 8 ? (
+ g.i/*addRectangle*/(0, 0, cell, cell / 2),
+ g.i/*addRectangle*/(0, cell / 2, cell / 2, cell / 2),
+ g.j/*addTriangle*/(cell / 2, cell / 2, cell / 2, cell / 2, 1)) :
+
+ index == 9 ? (
+ inner = cell * 0.14,
+ // Use fixed outer border widths in small icons to ensure the border is drawn
+ outer =
+ cell < 4 ? 1 :
+ cell < 6 ? 2 :
+ (0 | (cell * 0.35)),
+
+ inner =
+ cell < 8 ? inner : // small icon => anti-aliased border
+ (0 | inner), // large icon => truncate decimals
+
+ g.i/*addRectangle*/(0, 0, cell, cell),
+ g.i/*addRectangle*/(outer, outer, cell - outer - inner, cell - outer - inner, true)) :
+
+ index == 10 ? (
+ inner = cell * 0.12,
+ outer = inner * 3,
+
+ g.i/*addRectangle*/(0, 0, cell, cell),
+ g.h/*addCircle*/(outer, outer, cell - inner - outer, true)) :
+
+ index == 11 ?
+ g.j/*addTriangle*/(cell / 2, cell / 2, cell / 2, cell / 2, 3) :
+
+ index == 12 ? (
+ m = cell * 0.25,
+ g.i/*addRectangle*/(0, 0, cell, cell),
+ g.N/*addRhombus*/(m, m, cell - m, cell - m, true)) :
+
+ // 13
+ (
+ !positionIndex && (
+ m = cell * 0.4, w = cell * 1.2,
+ g.h/*addCircle*/(m, m, w)
+ )
+ );
+}
+
+/**
+ * @param {number} index
+ * @param {Graphics} g
+ * @param {number} cell
+ */
+function outerShape(index, g, cell) {
+ index = index % 4;
+
+ var m;
+
+ !index ?
+ g.j/*addTriangle*/(0, 0, cell, cell, 0) :
+
+ index == 1 ?
+ g.j/*addTriangle*/(0, cell / 2, cell, cell / 2, 0) :
+
+ index == 2 ?
+ g.N/*addRhombus*/(0, 0, cell, cell) :
+
+ // 3
+ (
+ m = cell / 6,
+ g.h/*addCircle*/(m, m, cell - 2 * m)
+ );
+} + +/**
+ * Gets a set of identicon color candidates for a specified hue and config.
+ * @param {number} hue
+ * @param {ParsedConfiguration} config
+ */
+function colorTheme(hue, config) {
+ hue = config.X/*hue*/(hue);
+ return [
+ // Dark gray
+ correctedHsl(hue, config.H/*grayscaleSaturation*/, config.I/*grayscaleLightness*/(0)),
+ // Mid color
+ correctedHsl(hue, config.p/*colorSaturation*/, config.q/*colorLightness*/(0.5)),
+ // Light gray
+ correctedHsl(hue, config.H/*grayscaleSaturation*/, config.I/*grayscaleLightness*/(1)),
+ // Light color
+ correctedHsl(hue, config.p/*colorSaturation*/, config.q/*colorLightness*/(1)),
+ // Dark color
+ correctedHsl(hue, config.p/*colorSaturation*/, config.q/*colorLightness*/(0))
+ ];
+} + +/**
+ * Draws an identicon to a specified renderer.
+ * @param {Renderer} renderer
+ * @param {string} hash
+ * @param {Object|number=} config
+ */
+function iconGenerator(renderer, hash, config) {
+ var parsedConfig = getConfiguration(config, 0.08);
+
+ // Set background color
+ if (parsedConfig.J/*backColor*/) {
+ renderer.m/*setBackground*/(parsedConfig.J/*backColor*/);
+ }
+
+ // Calculate padding and round to nearest integer
+ var size = renderer.k/*iconSize*/;
+ var padding = (0.5 + size * parsedConfig.Y/*iconPadding*/) | 0;
+ size -= padding * 2;
+
+ var graphics = new Graphics(renderer);
+
+ // Calculate cell size and ensure it is an integer
+ var cell = 0 | (size / 4);
+
+ // Since the cell size is integer based, the actual icon will be slightly smaller than specified => center icon
+ var x = 0 | (padding + size / 2 - cell * 2);
+ var y = 0 | (padding + size / 2 - cell * 2);
+
+ function renderShape(colorIndex, shapes, index, rotationIndex, positions) {
+ var shapeIndex = parseHex(hash, index, 1);
+ var r = rotationIndex ? parseHex(hash, rotationIndex, 1) : 0;
+
+ renderer.O/*beginShape*/(availableColors[selectedColorIndexes[colorIndex]]);
+
+ for (var i = 0; i < positions.length; i++) {
+ graphics.A/*currentTransform*/ = new Transform(x + positions[i][0] * cell, y + positions[i][1] * cell, cell, r++ % 4);
+ shapes(shapeIndex, graphics, cell, i);
+ }
+
+ renderer.P/*endShape*/();
+ }
+
+ // AVAILABLE COLORS
+ var hue = parseHex(hash, -7) / 0xfffffff,
+
+ // Available colors for this icon
+ availableColors = colorTheme(hue, parsedConfig),
+
+ // The index of the selected colors
+ selectedColorIndexes = [];
+
+ var index;
+
+ function isDuplicate(values) {
+ if (values.indexOf(index) >= 0) {
+ for (var i = 0; i < values.length; i++) {
+ if (selectedColorIndexes.indexOf(values[i]) >= 0) {
+ return true;
+ }
+ }
+ }
+ }
+
+ for (var i = 0; i < 3; i++) {
+ index = parseHex(hash, 8 + i, 1) % availableColors.length;
+ if (isDuplicate([0, 4]) || // Disallow dark gray and dark color combo
+ isDuplicate([2, 3])) { // Disallow light gray and light color combo
+ index = 1;
+ }
+ selectedColorIndexes.push(index);
+ }
+
+ // ACTUAL RENDERING
+ // Sides
+ renderShape(0, outerShape, 2, 3, [[1, 0], [2, 0], [2, 3], [1, 3], [0, 1], [3, 1], [3, 2], [0, 2]]);
+ // Corners
+ renderShape(1, outerShape, 4, 5, [[0, 0], [3, 0], [3, 3], [0, 3]]);
+ // Center
+ renderShape(2, centerShape, 1, null, [[1, 1], [2, 1], [2, 2], [1, 2]]);
+
+ renderer.finish();
+} + +/**
+ * Computes a SHA1 hash for any value and returns it as a hexadecimal string.
+ *
+ * This function is optimized for minimal code size and rather short messages.
+ *
+ * @param {string} message
+ */
+function sha1(message) {
+ var HASH_SIZE_HALF_BYTES = 40;
+ var BLOCK_SIZE_WORDS = 16;
+
+ // Variables
+ // `var` is used to be able to minimize the number of `var` keywords.
+ var i = 0,
+ f = 0,
+
+ // Use `encodeURI` to UTF8 encode the message without any additional libraries
+ // We could use `unescape` + `encodeURI` to minimize the code, but that would be slightly risky
+ // since `unescape` is deprecated.
+ urlEncodedMessage = encodeURI(message) + "%80", // trailing '1' bit padding
+
+ // This can be changed to a preallocated Uint32Array array for greater performance and larger code size
+ data = [],
+ dataSize,
+
+ hashBuffer = [],
+
+ a = 0x67452301,
+ b = 0xefcdab89,
+ c = ~a,
+ d = ~b,
+ e = 0xc3d2e1f0,
+ hash = [a, b, c, d, e],
+
+ blockStartIndex = 0,
+ hexHash = "";
+
+ /**
+ * Rotates the value a specified number of bits to the left.
+ * @param {number} value Value to rotate
+ * @param {number} shift Bit count to shift.
+ */
+ function rotl(value, shift) {
+ return (value << shift) | (value >>> (32 - shift));
+ }
+
+ // Message data
+ for ( ; i < urlEncodedMessage.length; f++) {
+ data[f >> 2] = data[f >> 2] |
+ (
+ (
+ urlEncodedMessage[i] == "%"
+ // Percent encoded byte
+ ? parseInt(urlEncodedMessage.substring(i + 1, i += 3), 16)
+ // Unencoded byte
+ : urlEncodedMessage.charCodeAt(i++)
+ )
+
+ // Read bytes in reverse order (big endian words)
+ << ((3 - (f & 3)) * 8)
+ );
+ }
+
+ // f is now the length of the utf8 encoded message
+ // 7 = 8 bytes (64 bit) for message size, -1 to round down
+ // >> 6 = integer division with block size
+ dataSize = (((f + 7) >> 6) + 1) * BLOCK_SIZE_WORDS;
+
+ // Message size in bits.
+ // SHA1 uses a 64 bit integer to represent the size, but since we only support short messages only the least
+ // significant 32 bits are set. -8 is for the '1' bit padding byte.
+ data[dataSize - 1] = f * 8 - 8;
+
+ // Compute hash
+ for ( ; blockStartIndex < dataSize; blockStartIndex += BLOCK_SIZE_WORDS) {
+ for (i = 0; i < 80; i++) {
+ f = rotl(a, 5) + e + (
+ // Ch
+ i < 20 ? ((b & c) ^ ((~b) & d)) + 0x5a827999 :
+
+ // Parity
+ i < 40 ? (b ^ c ^ d) + 0x6ed9eba1 :
+
+ // Maj
+ i < 60 ? ((b & c) ^ (b & d) ^ (c & d)) + 0x8f1bbcdc :
+
+ // Parity
+ (b ^ c ^ d) + 0xca62c1d6
+ ) + (
+ hashBuffer[i] = i < BLOCK_SIZE_WORDS
+ // Bitwise OR is used to coerse `undefined` to 0
+ ? (data[blockStartIndex + i] | 0)
+ : rotl(hashBuffer[i - 3] ^ hashBuffer[i - 8] ^ hashBuffer[i - 14] ^ hashBuffer[i - 16], 1)
+ );
+
+ e = d;
+ d = c;
+ c = rotl(b, 30);
+ b = a;
+ a = f;
+ }
+
+ hash[0] = a = ((hash[0] + a) | 0);
+ hash[1] = b = ((hash[1] + b) | 0);
+ hash[2] = c = ((hash[2] + c) | 0);
+ hash[3] = d = ((hash[3] + d) | 0);
+ hash[4] = e = ((hash[4] + e) | 0);
+ }
+
+ // Format hex hash
+ for (i = 0; i < HASH_SIZE_HALF_BYTES; i++) {
+ hexHash += (
+ (
+ // Get word (2^3 half-bytes per word)
+ hash[i >> 3] >>>
+
+ // Append half-bytes in reverse order
+ ((7 - (i & 7)) * 4)
+ )
+ // Clamp to half-byte
+ & 0xf
+ ).toString(16);
+ }
+
+ return hexHash;
+} + +/**
+ * Inputs a value that might be a valid hash string for Jdenticon and returns it
+ * if it is determined valid, otherwise a falsy value is returned.
+ */
+function isValidHash(hashCandidate) {
+ return /^[0-9a-f]{11,}$/i.test(hashCandidate) && hashCandidate;
+}
+
+/**
+ * Computes a hash for the specified value. Currently SHA1 is used. This function
+ * always returns a valid hash.
+ */
+function computeHash(value) {
+ return sha1(value == null ? "" : "" + value);
+} + +
+
+/**
+ * Renderer redirecting drawing commands to a canvas context.
+ * @implements {Renderer}
+ */
+function CanvasRenderer(ctx, iconSize) {
+ var canvas = ctx.canvas;
+ var width = canvas.width;
+ var height = canvas.height;
+
+ ctx.save();
+
+ if (!iconSize) {
+ iconSize = Math.min(width, height);
+
+ ctx.translate(
+ ((width - iconSize) / 2) | 0,
+ ((height - iconSize) / 2) | 0);
+ }
+
+ /**
+ * @private
+ */
+ this.l/*_ctx*/ = ctx;
+ this.k/*iconSize*/ = iconSize;
+
+ ctx.clearRect(0, 0, iconSize, iconSize);
+}
+var CanvasRenderer__prototype = CanvasRenderer.prototype;
+
+/**
+ * Fills the background with the specified color.
+ * @param {string} fillColor Fill color on the format #rrggbb[aa].
+ */
+CanvasRenderer__prototype.m/*setBackground*/ = function setBackground (fillColor) {
+ var ctx = this.l/*_ctx*/;
+ var iconSize = this.k/*iconSize*/;
+
+ ctx.fillStyle = toCss3Color(fillColor);
+ ctx.fillRect(0, 0, iconSize, iconSize);
+};
+
+/**
+ * Marks the beginning of a new shape of the specified color. Should be ended with a call to endShape.
+ * @param {string} fillColor Fill color on format #rrggbb[aa].
+ */
+CanvasRenderer__prototype.O/*beginShape*/ = function beginShape (fillColor) {
+ var ctx = this.l/*_ctx*/;
+ ctx.fillStyle = toCss3Color(fillColor);
+ ctx.beginPath();
+};
+
+/**
+ * Marks the end of the currently drawn shape. This causes the queued paths to be rendered on the canvas.
+ */
+CanvasRenderer__prototype.P/*endShape*/ = function endShape () {
+ this.l/*_ctx*/.fill();
+};
+
+/**
+ * Adds a polygon to the rendering queue.
+ * @param points An array of Point objects.
+ */
+CanvasRenderer__prototype.g/*addPolygon*/ = function addPolygon (points) {
+ var ctx = this.l/*_ctx*/;
+ ctx.moveTo(points[0].x, points[0].y);
+ for (var i = 1; i < points.length; i++) {
+ ctx.lineTo(points[i].x, points[i].y);
+ }
+ ctx.closePath();
+};
+
+/**
+ * Adds a circle to the rendering queue.
+ * @param {Point} point The upper left corner of the circle bounding box.
+ * @param {number} diameter The diameter of the circle.
+ * @param {boolean} counterClockwise True if the circle is drawn counter-clockwise (will result in a hole if rendered on a clockwise path).
+ */
+CanvasRenderer__prototype.h/*addCircle*/ = function addCircle (point, diameter, counterClockwise) {
+ var ctx = this.l/*_ctx*/,
+ radius = diameter / 2;
+ ctx.moveTo(point.x + radius, point.y + radius);
+ ctx.arc(point.x + radius, point.y + radius, radius, 0, Math.PI * 2, counterClockwise);
+ ctx.closePath();
+};
+
+/**
+ * Called when the icon has been completely drawn.
+ */
+CanvasRenderer__prototype.finish = function finish () {
+ this.l/*_ctx*/.restore();
+}; + +/**
+ * Draws an identicon to a context.
+ * @param {CanvasRenderingContext2D} ctx - Canvas context on which the icon will be drawn at location (0, 0).
+ * @param {*} hashOrValue - A hexadecimal hash string or any value that will be hashed by Jdenticon.
+ * @param {number} size - Icon size in pixels.
+ * @param {Object|number=} config - Optional configuration. If specified, this configuration object overrides any
+ * global configuration in its entirety. For backward compatibility a padding value in the range [0.0, 0.5) can be
+ * specified in place of a configuration object.
+ */
+function drawIcon(ctx, hashOrValue, size, config) {
+ if (!ctx) {
+ throw new Error("No canvas specified.");
+ }
+
+ iconGenerator(new CanvasRenderer(ctx, size),
+ isValidHash(hashOrValue) || computeHash(hashOrValue),
+ config);
+
+ var canvas = ctx.canvas;
+ if (canvas) {
+ canvas[IS_RENDERED_PROPERTY] = true;
+ }
+} + +/**
+ * Prepares a measure to be used as a measure in an SVG path, by
+ * rounding the measure to a single decimal. This reduces the file
+ * size of the generated SVG with more than 50% in some cases.
+ */
+function svgValue(value) {
+ return ((value * 10 + 0.5) | 0) / 10;
+}
+
+/**
+ * Represents an SVG path element.
+ */
+function SvgPath() {
+ /**
+ * This property holds the data string (path.d) of the SVG path.
+ * @type {string}
+ */
+ this.B/*dataString*/ = "";
+}
+var SvgPath__prototype = SvgPath.prototype;
+
+/**
+ * Adds a polygon with the current fill color to the SVG path.
+ * @param points An array of Point objects.
+ */
+SvgPath__prototype.g/*addPolygon*/ = function addPolygon (points) {
+ var dataString = "";
+ for (var i = 0; i < points.length; i++) {
+ dataString += (i ? "L" : "M") + svgValue(points[i].x) + " " + svgValue(points[i].y);
+ }
+ this.B/*dataString*/ += dataString + "Z";
+};
+
+/**
+ * Adds a circle with the current fill color to the SVG path.
+ * @param {Point} point The upper left corner of the circle bounding box.
+ * @param {number} diameter The diameter of the circle.
+ * @param {boolean} counterClockwise True if the circle is drawn counter-clockwise (will result in a hole if rendered on a clockwise path).
+ */
+SvgPath__prototype.h/*addCircle*/ = function addCircle (point, diameter, counterClockwise) {
+ var sweepFlag = counterClockwise ? 0 : 1,
+ svgRadius = svgValue(diameter / 2),
+ svgDiameter = svgValue(diameter),
+ svgArc = "a" + svgRadius + "," + svgRadius + " 0 1," + sweepFlag + " ";
+
+ this.B/*dataString*/ +=
+ "M" + svgValue(point.x) + " " + svgValue(point.y + diameter / 2) +
+ svgArc + svgDiameter + ",0" +
+ svgArc + (-svgDiameter) + ",0";
+}; + +
+
+/**
+ * Renderer producing SVG output.
+ * @implements {Renderer}
+ */
+function SvgRenderer(target) {
+ /**
+ * @type {SvgPath}
+ * @private
+ */
+ this.C/*_path*/;
+
+ /**
+ * @type {Object.<string,SvgPath>}
+ * @private
+ */
+ this.D/*_pathsByColor*/ = { };
+
+ /**
+ * @type {SvgElement|SvgWriter}
+ * @private
+ */
+ this.R/*_target*/ = target;
+
+ /**
+ * @type {number}
+ */
+ this.k/*iconSize*/ = target.k/*iconSize*/;
+}
+var SvgRenderer__prototype = SvgRenderer.prototype;
+
+/**
+ * Fills the background with the specified color.
+ * @param {string} fillColor Fill color on the format #rrggbb[aa].
+ */
+SvgRenderer__prototype.m/*setBackground*/ = function setBackground (fillColor) {
+ var match = /^(#......)(..)?/.exec(fillColor),
+ opacity = match[2] ? parseHex(match[2], 0) / 255 : 1;
+ this.R/*_target*/.m/*setBackground*/(match[1], opacity);
+};
+
+/**
+ * Marks the beginning of a new shape of the specified color. Should be ended with a call to endShape.
+ * @param {string} color Fill color on format #xxxxxx.
+ */
+SvgRenderer__prototype.O/*beginShape*/ = function beginShape (color) {
+ this.C/*_path*/ = this.D/*_pathsByColor*/[color] || (this.D/*_pathsByColor*/[color] = new SvgPath());
+};
+
+/**
+ * Marks the end of the currently drawn shape.
+ */
+SvgRenderer__prototype.P/*endShape*/ = function endShape () { };
+
+/**
+ * Adds a polygon with the current fill color to the SVG.
+ * @param points An array of Point objects.
+ */
+SvgRenderer__prototype.g/*addPolygon*/ = function addPolygon (points) {
+ this.C/*_path*/.g/*addPolygon*/(points);
+};
+
+/**
+ * Adds a circle with the current fill color to the SVG.
+ * @param {Point} point The upper left corner of the circle bounding box.
+ * @param {number} diameter The diameter of the circle.
+ * @param {boolean} counterClockwise True if the circle is drawn counter-clockwise (will result in a hole if rendered on a clockwise path).
+ */
+SvgRenderer__prototype.h/*addCircle*/ = function addCircle (point, diameter, counterClockwise) {
+ this.C/*_path*/.h/*addCircle*/(point, diameter, counterClockwise);
+};
+
+/**
+ * Called when the icon has been completely drawn.
+ */
+SvgRenderer__prototype.finish = function finish () { + var this$1 = this; +
+ var pathsByColor = this.D/*_pathsByColor*/;
+ for (var color in pathsByColor) {
+ // hasOwnProperty cannot be shadowed in pathsByColor
+ // eslint-disable-next-line no-prototype-builtins
+ if (pathsByColor.hasOwnProperty(color)) {
+ this$1.R/*_target*/.S/*appendPath*/(color, pathsByColor[color].B/*dataString*/);
+ }
+ }
+}; + +var SVG_CONSTANTS = {
+ T/*XMLNS*/: "http://www.w3.org/2000/svg",
+ U/*WIDTH*/: "width",
+ V/*HEIGHT*/: "height",
+}; + +/**
+ * Renderer producing SVG output.
+ */
+function SvgWriter(iconSize) {
+ /**
+ * @type {number}
+ */
+ this.k/*iconSize*/ = iconSize;
+
+ /**
+ * @type {string}
+ * @private
+ */
+ this.F/*_s*/ =
+ '<svg xmlns="' + SVG_CONSTANTS.T/*XMLNS*/ + '" width="' +
+ iconSize + '" height="' + iconSize + '" viewBox="0 0 ' +
+ iconSize + ' ' + iconSize + '">';
+}
+var SvgWriter__prototype = SvgWriter.prototype;
+
+/**
+ * Fills the background with the specified color.
+ * @param {string} fillColor Fill color on the format #rrggbb.
+ * @param {number} opacity Opacity in the range [0.0, 1.0].
+ */
+SvgWriter__prototype.m/*setBackground*/ = function setBackground (fillColor, opacity) {
+ if (opacity) {
+ this.F/*_s*/ += '<rect width="100%" height="100%" fill="' +
+ fillColor + '" opacity="' + opacity.toFixed(2) + '"/>';
+ }
+};
+
+/**
+ * Writes a path to the SVG string.
+ * @param {string} color Fill color on format #rrggbb.
+ * @param {string} dataString The SVG path data string.
+ */
+SvgWriter__prototype.S/*appendPath*/ = function appendPath (color, dataString) {
+ this.F/*_s*/ += '<path fill="' + color + '" d="' + dataString + '"/>';
+};
+
+/**
+ * Gets the rendered image as an SVG string.
+ */
+SvgWriter__prototype.toString = function toString () {
+ return this.F/*_s*/ + "</svg>";
+}; + +/**
+ * Draws an identicon as an SVG string.
+ * @param {*} hashOrValue - A hexadecimal hash string or any value that will be hashed by Jdenticon.
+ * @param {number} size - Icon size in pixels.
+ * @param {Object|number=} config - Optional configuration. If specified, this configuration object overrides any
+ * global configuration in its entirety. For backward compatibility a padding value in the range [0.0, 0.5) can be
+ * specified in place of a configuration object.
+ * @returns {string} SVG string
+ */
+function toSvg(hashOrValue, size, config) {
+ var writer = new SvgWriter(size);
+ iconGenerator(new SvgRenderer(writer),
+ isValidHash(hashOrValue) || computeHash(hashOrValue),
+ config);
+ return writer.toString();
+} + +/**
+ * Creates a new element and adds it to the specified parent.
+ * @param {Element} parentNode
+ * @param {string} name
+ * @param {...(string|number)} keyValuePairs
+ */
+function SvgElement_append(parentNode, name) { + var keyValuePairs = [], len = arguments.length - 2; + while ( len-- > 0 ) keyValuePairs[ len ] = arguments[ len + 2 ]; +
+ var el = document.createElementNS(SVG_CONSTANTS.T/*XMLNS*/, name);
+
+ for (var i = 0; i + 1 < keyValuePairs.length; i += 2) {
+ el.setAttribute(
+ /** @type {string} */(keyValuePairs[i]),
+ /** @type {string} */(keyValuePairs[i + 1])
+ );
+ }
+
+ parentNode.appendChild(el);
+}
+
+
+/**
+ * Renderer producing SVG output.
+ */
+function SvgElement(element) {
+ // Don't use the clientWidth and clientHeight properties on SVG elements
+ // since Firefox won't serve a proper value of these properties on SVG
+ // elements (https://bugzilla.mozilla.org/show_bug.cgi?id=874811)
+ // Instead use 100px as a hardcoded size (the svg viewBox will rescale
+ // the icon to the correct dimensions)
+ var iconSize = this.k/*iconSize*/ = Math.min(
+ (Number(element.getAttribute(SVG_CONSTANTS.U/*WIDTH*/)) || 100),
+ (Number(element.getAttribute(SVG_CONSTANTS.V/*HEIGHT*/)) || 100)
+ );
+
+ /**
+ * @type {Element}
+ * @private
+ */
+ this.W/*_el*/ = element;
+
+ // Clear current SVG child elements
+ while (element.firstChild) {
+ element.removeChild(element.firstChild);
+ }
+
+ // Set viewBox attribute to ensure the svg scales nicely.
+ element.setAttribute("viewBox", "0 0 " + iconSize + " " + iconSize);
+ element.setAttribute("preserveAspectRatio", "xMidYMid meet");
+}
+var SvgElement__prototype = SvgElement.prototype;
+
+/**
+ * Fills the background with the specified color.
+ * @param {string} fillColor Fill color on the format #rrggbb.
+ * @param {number} opacity Opacity in the range [0.0, 1.0].
+ */
+SvgElement__prototype.m/*setBackground*/ = function setBackground (fillColor, opacity) {
+ if (opacity) {
+ SvgElement_append(this.W/*_el*/, "rect",
+ SVG_CONSTANTS.U/*WIDTH*/, "100%",
+ SVG_CONSTANTS.V/*HEIGHT*/, "100%",
+ "fill", fillColor,
+ "opacity", opacity);
+ }
+};
+
+/**
+ * Appends a path to the SVG element.
+ * @param {string} color Fill color on format #xxxxxx.
+ * @param {string} dataString The SVG path data string.
+ */
+SvgElement__prototype.S/*appendPath*/ = function appendPath (color, dataString) {
+ SvgElement_append(this.W/*_el*/, "path",
+ "fill", color,
+ "d", dataString);
+}; + +/**
+ * Updates all canvas elements with the `data-jdenticon-hash` or `data-jdenticon-value` attribute.
+ */
+function updateAll() {
+ if (documentQuerySelectorAll) {
+ update(ICON_SELECTOR);
+ }
+}
+
+/**
+ * Updates all canvas elements with the `data-jdenticon-hash` or `data-jdenticon-value` attribute that have not already
+ * been rendered.
+ */
+function updateAllConditional() {
+ if (documentQuerySelectorAll) {
+ /** @type {NodeListOf<HTMLElement>} */
+ var elements = documentQuerySelectorAll(ICON_SELECTOR);
+
+ for (var i = 0; i < elements.length; i++) {
+ var el = elements[i];
+ if (!el[IS_RENDERED_PROPERTY]) {
+ update(el);
+ }
+ }
+ }
+}
+
+/**
+ * Updates the identicon in the specified `<canvas>` or `<svg>` elements.
+ * @param {(string|Element)} el - Specifies the container in which the icon is rendered as a DOM element of the type
+ * `<svg>` or `<canvas>`, or a CSS selector to such an element.
+ * @param {*=} hashOrValue - Optional hash or value to be rendered. If not specified, the `data-jdenticon-hash` or
+ * `data-jdenticon-value` attribute will be evaluated.
+ * @param {Object|number=} config - Optional configuration. If specified, this configuration object overrides any
+ * global configuration in its entirety. For backward compability a padding value in the range [0.0, 0.5) can be
+ * specified in place of a configuration object.
+ */
+function update(el, hashOrValue, config) {
+ renderDomElement(el, hashOrValue, config, function (el, iconType) {
+ if (iconType) {
+ return iconType == ICON_TYPE_SVG ?
+ new SvgRenderer(new SvgElement(el)) :
+ new CanvasRenderer(/** @type {HTMLCanvasElement} */(el).getContext("2d"));
+ }
+ });
+}
+
+/**
+ * Updates the identicon in the specified canvas or svg elements.
+ * @param {(string|Element)} el - Specifies the container in which the icon is rendered as a DOM element of the type
+ * `<svg>` or `<canvas>`, or a CSS selector to such an element.
+ * @param {*} hashOrValue - Optional hash or value to be rendered. If not specified, the `data-jdenticon-hash` or
+ * `data-jdenticon-value` attribute will be evaluated.
+ * @param {Object|number|undefined} config
+ * @param {function(Element,number):Renderer} rendererFactory - Factory function for creating an icon renderer.
+ */
+function renderDomElement(el, hashOrValue, config, rendererFactory) {
+ if (typeof el === "string") {
+ if (documentQuerySelectorAll) {
+ var elements = documentQuerySelectorAll(el);
+ for (var i = 0; i < elements.length; i++) {
+ renderDomElement(elements[i], hashOrValue, config, rendererFactory);
+ }
+ }
+ return;
+ }
+
+ // Hash selection. The result from getValidHash or computeHash is
+ // accepted as a valid hash.
+ var hash =
+ // 1. Explicit valid hash
+ isValidHash(hashOrValue) ||
+
+ // 2. Explicit value (`!= null` catches both null and undefined)
+ hashOrValue != null && computeHash(hashOrValue) ||
+
+ // 3. `data-jdenticon-hash` attribute
+ isValidHash(el.getAttribute(ATTRIBUTES.t/*HASH*/)) ||
+
+ // 4. `data-jdenticon-value` attribute.
+ // We want to treat an empty attribute as an empty value.
+ // Some browsers return empty string even if the attribute
+ // is not specified, so use hasAttribute to determine if
+ // the attribute is specified.
+ el.hasAttribute(ATTRIBUTES.o/*VALUE*/) && computeHash(el.getAttribute(ATTRIBUTES.o/*VALUE*/));
+
+ if (!hash) {
+ // No hash specified. Don't render an icon.
+ return;
+ }
+
+ var renderer = rendererFactory(el, getIdenticonType(el));
+ if (renderer) {
+ // Draw icon
+ iconGenerator(renderer, hash, config);
+ el[IS_RENDERED_PROPERTY] = true;
+ }
+} + +/**
+ * Renders an identicon for all matching supported elements.
+ *
+ * @param {*} hashOrValue - A hexadecimal hash string or any value that will be hashed by Jdenticon. If not
+ * specified the `data-jdenticon-hash` and `data-jdenticon-value` attributes of each element will be
+ * evaluated.
+ * @param {Object|number=} config - Optional configuration. If specified, this configuration object overrides any global
+ * configuration in its entirety. For backward compatibility a padding value in the range [0.0, 0.5) can be
+ * specified in place of a configuration object.
+ */
+function jdenticonJqueryPlugin(hashOrValue, config) {
+ this["each"](function (index, el) {
+ update(el, hashOrValue, config);
+ });
+ return this;
+} + +// This file is compiled to dist/jdenticon.js and dist/jdenticon.min.js
+
+var jdenticon = updateAll;
+
+defineConfigProperty(jdenticon);
+
+// Export public API
+jdenticon["configure"] = configure;
+jdenticon["drawIcon"] = drawIcon;
+jdenticon["toSvg"] = toSvg;
+jdenticon["update"] = update;
+jdenticon["updateCanvas"] = update;
+jdenticon["updateSvg"] = update;
+
+/**
+ * Specifies the version of the Jdenticon package in use.
+ * @type {string}
+ */
+jdenticon["version"] = "3.3.0";
+
+/**
+ * Specifies which bundle of Jdenticon that is used.
+ * @type {string}
+ */
+jdenticon["bundle"] = "browser-umd";
+
+// Basic jQuery plugin
+var jQuery = GLOBAL["jQuery"];
+if (jQuery) {
+ jQuery["fn"]["jdenticon"] = jdenticonJqueryPlugin;
+}
+
+/**
+ * This function is called once upon page load.
+ */
+function jdenticonStartup() {
+ var replaceMode = (
+ jdenticon[CONFIG_PROPERTIES.n/*MODULE*/] ||
+ GLOBAL[CONFIG_PROPERTIES.G/*GLOBAL*/] ||
+ { }
+ )["replaceMode"];
+
+ if (replaceMode != "never") {
+ updateAllConditional();
+
+ if (replaceMode == "observe") {
+ observer(update);
+ }
+ }
+}
+
+// Schedule to render all identicons on the page once it has been loaded.
+whenDocumentIsReady(jdenticonStartup);
+
+return jdenticon; +
+});
\ No newline at end of file |