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-# Workshop
-
-This workshop is designed to go over the **most commonly used patterns in composition** with [Orca](https://github.com/hundredrabbits/Orca). If you are using [Pilot](http://github.com/hundredrabbits/Pilot) as a sound source, remember to use the UDP operator `;` instead of the MIDI operator `:`.
-
-We recommend to distribute a printed copy of the [list of operators](https://github.com/hundredrabbits/Orca#operators), so students can do their own experiments.
-
-- **Part 1**: [Basics](#Basics) `D`, `R`, `T`, `C`
-- **Part 2**: [Logic](#Logic) `I`, `A`, `F`, `B`
-- **Part 3**: [Projectors](#Projectors) `E`, `H`, `X`, `O`,
-- **Part 4**: [Variables](#Variables) `V`, `K`, `J`, `Y`
-
-## Basics
-
-This section will teach the basics of playing a note and a sequence of notes.
-
-### Send a midi note
-
-- `D8`, will send a bang, every **8th frame**.
-- `:03C`, will send the `C` note, on the **3rd octave**, to send `C#`, use the lowercase `c3`.
-
-```
-D8...
-.:03C
-```
-
-### Play a random note
-
-- `aRG`, will output a random value between `A` & `G`, the rightside uppercase letter indicates an **uppercase output**.
-
-```
-D8.aRG.
-.:03D..
-```
-
-### Make a melody
-
-- `04TCAFE`, will create a track of **4 notes**, and output its first value.
-
-```
-D814TCAFE
-.:03A....
-```
-
-### Play the melody
-
-- `8C4`, will count from `0` to `3`, at **1/8th speed**.
-
-```
-.8C4.....
-D804TCAFE
-.:03C....
-```
-
-## Logic
-
-This section will teach the basics of automating logic decisions and changing the values of operators dynamically.
-
-### Play every second note
-
-- `2I6`, will increment to `6` at a rate of `2`.
-
-```
-.2I6.......
-D846TCAFEDG
-.:03D......
-```
-
-### Play a note with an offset
-
-- `1AC`, will add `1` to `C`, to output `D`. To get `D#`, use the lowercase `d`, like `1Ac`.
-
-```
-D8.1AC.
-.:03D..
-```
-
-### Play a sequence back and forth
-
-- `2B8`, will count from `0` to `7`, and back down to `0`, at **half speed**.
-- `5AC`, will increment the value so the sequence starts at the note `C`.
-
-```
-..2B8..
-D2.5AC.
-.:03H..
-```
-
-### Play a note at a specific interval
-
-- `.I4`, will increment to `4`, at a rate of `1`.
-- `.F2`, will bang only if leftside input is equal to `2`.
-
-```
-I4.....
-3F2.1AC
-..:03D.
-```
-
-## Projectors
-
-This section will teach the basics of creating new operators procedurally.
-
-### Send a bang
-
-- `E`, will travel further **eastward**, every frame.
-
-### Halt a moving operator
-
-- `H`, will stop a `E` from moving.
-
-```
-..H
-E..
-```
-
-### Read an operator at position
-
-- `22O`, will get the operator `E` at the offset `2,2`.
-
-```
-22O...
-..E..H
-.....E
-```
-
-### Write an operator at position
-
-- `22X`, will output the operator `E` at the offset `2,2`.
-
-```
-22XE.
-.....
-.....
-....E
-```
-
-### Animate a projector
-
-- `B8`, will bounce between `0` and `8`.
-
-```
-B4..........
-1XE.........
-........:03C
-........:03D
-........:03E
-........:03F
-```
-
-## Variables
-
-This section will teach the basics of storing accessing and combining that stored data.
-
-### Write a variable
-
-- `aV5`, will store `5` in the variable `a`.
-
-```
-aV5
-```
-
-### Read a variable
-
-- `Va`, will output the value of the variable `a`. Notice how variables always **have to be written above where they are read**.
-
-```
-.....Va
-.......
-aV5..Va
-.....5.
-.......
-aV6..Va
-.....6.
-```
-
-### Read 3 variables
-
-- `3Kion`, will output the values of `i`, `o` & `n`, side-by-side.
-
-```
-iV0.oV3.nVC
-...........
-3Kion......
-.:03C......
-```
-
-### Carry a value horizontally and vertically
-
-- `Y`, will output the west input, eastward.
-- `J`, will output the north input, southward.
-
-```
-3..
-J..
-3Y3
-```
-
-### Carry a bang
-
-- This method will allow you to bring bangs into tight spots.
-
-```
-D43Ka...
-.Y.:03C...
-```
-
-I hope this workshop has been enlightening, if you have questions or suggestions, please visit the [forum](https://llllllll.co/t/orca-live-coding-tool/17689), or the [chatroom](https://talk.lurk.org/channel/orca). Enjoy!
-