From 7e520805a29a8e2421636ab7dfe1384683017d12 Mon Sep 17 00:00:00 2001 From: Devine Lu Linvega Date: Mon, 2 Nov 2020 20:03:13 -0800 Subject: Delete WORKSHOP.md --- resources/WORKSHOP.md | 208 -------------------------------------------------- 1 file changed, 208 deletions(-) delete mode 100644 resources/WORKSHOP.md diff --git a/resources/WORKSHOP.md b/resources/WORKSHOP.md deleted file mode 100644 index 4dd8f8f..0000000 --- a/resources/WORKSHOP.md +++ /dev/null @@ -1,208 +0,0 @@ -# Workshop - -This workshop is designed to go over the **most commonly used patterns in composition** with [Orca](https://github.com/hundredrabbits/Orca). If you are using [Pilot](http://github.com/hundredrabbits/Pilot) as a sound source, remember to use the UDP operator `;` instead of the MIDI operator `:`. - -We recommend to distribute a printed copy of the [list of operators](https://github.com/hundredrabbits/Orca#operators), so students can do their own experiments. - -- **Part 1**: [Basics](#Basics) `D`, `R`, `T`, `C` -- **Part 2**: [Logic](#Logic) `I`, `A`, `F`, `B` -- **Part 3**: [Projectors](#Projectors) `E`, `H`, `X`, `O`, -- **Part 4**: [Variables](#Variables) `V`, `K`, `J`, `Y` - -## Basics - -This section will teach the basics of playing a note and a sequence of notes. - -### Send a midi note - -- `D8`, will send a bang, every **8th frame**. -- `:03C`, will send the `C` note, on the **3rd octave**, to send `C#`, use the lowercase `c3`. - -``` -D8... -.:03C -``` - -### Play a random note - -- `aRG`, will output a random value between `A` & `G`, the rightside uppercase letter indicates an **uppercase output**. - -``` -D8.aRG. -.:03D.. -``` - -### Make a melody - -- `04TCAFE`, will create a track of **4 notes**, and output its first value. - -``` -D814TCAFE -.:03A.... -``` - -### Play the melody - -- `8C4`, will count from `0` to `3`, at **1/8th speed**. - -``` -.8C4..... -D804TCAFE -.:03C.... -``` - -## Logic - -This section will teach the basics of automating logic decisions and changing the values of operators dynamically. - -### Play every second note - -- `2I6`, will increment to `6` at a rate of `2`. - -``` -.2I6....... -D846TCAFEDG -.:03D...... -``` - -### Play a note with an offset - -- `1AC`, will add `1` to `C`, to output `D`. To get `D#`, use the lowercase `d`, like `1Ac`. - -``` -D8.1AC. -.:03D.. -``` - -### Play a sequence back and forth - -- `2B8`, will count from `0` to `7`, and back down to `0`, at **half speed**. -- `5AC`, will increment the value so the sequence starts at the note `C`. - -``` -..2B8.. -D2.5AC. -.:03H.. -``` - -### Play a note at a specific interval - -- `.I4`, will increment to `4`, at a rate of `1`. -- `.F2`, will bang only if leftside input is equal to `2`. - -``` -I4..... -3F2.1AC -..:03D. -``` - -## Projectors - -This section will teach the basics of creating new operators procedurally. - -### Send a bang - -- `E`, will travel further **eastward**, every frame. - -### Halt a moving operator - -- `H`, will stop a `E` from moving. - -``` -..H -E.. -``` - -### Read an operator at position - -- `22O`, will get the operator `E` at the offset `2,2`. - -``` -22O... -..E..H -.....E -``` - -### Write an operator at position - -- `22X`, will output the operator `E` at the offset `2,2`. - -``` -22XE. -..... -..... -....E -``` - -### Animate a projector - -- `B8`, will bounce between `0` and `8`. - -``` -B4.......... -1XE......... -........:03C -........:03D -........:03E -........:03F -``` - -## Variables - -This section will teach the basics of storing accessing and combining that stored data. - -### Write a variable - -- `aV5`, will store `5` in the variable `a`. - -``` -aV5 -``` - -### Read a variable - -- `Va`, will output the value of the variable `a`. Notice how variables always **have to be written above where they are read**. - -``` -.....Va -....... -aV5..Va -.....5. -....... -aV6..Va -.....6. -``` - -### Read 3 variables - -- `3Kion`, will output the values of `i`, `o` & `n`, side-by-side. - -``` -iV0.oV3.nVC -........... -3Kion...... -.:03C...... -``` - -### Carry a value horizontally and vertically - -- `Y`, will output the west input, eastward. -- `J`, will output the north input, southward. - -``` -3.. -J.. -3Y3 -``` - -### Carry a bang - -- This method will allow you to bring bangs into tight spots. - -``` -D43Ka... -.Y.:03C... -``` - -I hope this workshop has been enlightening, if you have questions or suggestions, please visit the [forum](https://llllllll.co/t/orca-live-coding-tool/17689), or the [chatroom](https://talk.lurk.org/channel/orca). Enjoy! - -- cgit v1.2.3