# ORCΛ **Each letter of the alphabet is an operation**,
lowercase letters operate on bang, uppercase letters operate each frame. **To get started**, have a look at some projects created with [#ORCΛ](https://twitter.com/hashtag/ORCΛ), watch the [introduction video](https://www.youtube.com/watch?v=RaI_TuISSJE), or check out the [example files](https://github.com/hundredrabbits/Orca/tree/master/examples) & [tutorials](TUTORIAL.md). If you need some help, visit the [forum](https://llllllll.co/t/orca-live-coding-tool/17689), or the [chatroom](https://talk.lurk.org/channel/orca). For a **portable version of Orca**, built entirely in C, visit [Orca-c](http://github.com/hundredrabbits/Orca-c). To quicky get started with Orca, have a look at the [Pilot tutorial](https://github.com/hundredrabbits/Orca/blob/master/TUTORIAL.md#pilot). ## Install & Run You can download [builds](https://hundredrabbits.itch.io/orca) for **OSX, Windows and Linux**, or if you wish to build it yourself, follow these steps: ``` git clone https://github.com/hundredrabbits/Orca.git cd Orca/desktop/ npm install npm start ``` ## Operators - `A` **add**: Outputs the sum of inputs. - `B` **bool**: Bangs if input is not empty, or 0. - `C` **clock**: Outputs a constant value based on the runtime frame. - `D` **delay**: Bangs on a fraction of the runtime frame. - `E` **east**: Moves eastward, or bangs. - `F` **if**: Bangs if both inputs are equal. - `G` **generator**: Writes distant operators with offset. - `H` **halt**: Stops southward operators from operating. - `I` **increment**: Increments southward operator. - `J` **jumper**: Outputs the northward operator. - `K` **konkat**: Outputs multiple variables. - `L` **loop**: Loops a number of eastward operators. - `M` **modulo**: Outputs the modulo of input. - `N` **north**: Moves Northward, or bangs. - `O` **offset**: Reads a distant operator with offset. - `P` **push**: Writes an eastward operator with offset. - `Q` **query**: Reads distant operators with offset. - `R` **random**: Outputs a random value. - `S` **south**: Moves southward, or bangs. - `T` **track**: Reads an eastward operator with offset. - `U` **uturn**: Reverses movement of inputs. - `V` **variable**: Reads and write globally available variables. - `W` **west**: Moves westward, or bangs. - `X` **teleport**: Writes a distant operator with offset. - `Y` **jymper**: Outputs the westward operator. - `Z` **zoom**: Moves eastwardly, respawns west on collision. - `*` **bang**: Bangs neighboring operators. - `#` **comment**: Comments a line, or characters until the next hash. - `:` **midi**: Sends a MIDI note. - `^` **cc**: Sends a MIDI CC value. - `;` **udp**: Sends a UDP message. - `=` **osc**: Sends a OSC message. ## MIDI The [MIDI](https://en.wikipedia.org/wiki/MIDI) operator `:` takes up to 5 inputs('channel, 'octave, 'note, velocity, length). For example, `:25C`, is a **C note, on the 5th octave, through the 3rd MIDI channel**, `:04c`, is a **C# note, on the 4th octave, through the 1st MIDI channel**. Velocity is an optional value from `0`(0/127) to `g`(127/127). Note length is the number of frames during which a note remains active. See it in action with [midi.orca](https://github.com/hundredrabbits/Orca/blob/master/examples/_midi.orca). #### Using MIDI beat clock instead of the built in clock Orca comes with its own internal clock but you can configure it to receive its clock signal from a MIDI input. Press `Ctrl+Space` to cycle through available clocks (built in or MIDI inputs). The MIDI clock listens for the START and STOP signals from the midi device to run. *Warning*: Note length when using the MIDI clock is currently based on note length at 120 BPM. ## MIDI CC The [MIDI CC](https://www.sweetwater.com/insync/continuous-controller/) operator `^` takes up to 2 inputs('channel, 'value). It sends a value **between 0-127**, where the value is calculated as a ratio of 36, over a maximum of 127. For example, `^08`, is equal to **28**, or `(8/36)*127`. You can press `shift+enter`, with the `^` operator selected, to assign it to a controller. ## UDP The [UDP](https://nodejs.org/api/dgram.html#dgram_socket_send_msg_offset_length_port_address_callback) operator `;` locks each consecutive eastwardly ports. For example, `;hello`, will send the string "hello", on bang, to the port `49160` on `localhost` You can use the [listener.js](https://github.com/hundredrabbits/Orca/blob/master/listener.js) to test UDP messages. See it in action with [udp.orca](https://github.com/hundredrabbits/Orca/blob/master/examples/_udp.orca). #### Select UDP Port In console, type `terminal.io.udp.select(49160)` to select the **49160** udp port. #### Control Orca via UDP You can send UDP to Orca on port **49161**. - `p`, will start playing. - `s`, will stop playing. - `r`, will run the current frame. - `g`, will return the current frame. - `b123`, will set the bpm to `123`. - `f456`, will set the frame to `456`. - `wA12:34`, will write `A`, at `12,34`. ## OSC The [OSC](https://github.com/MylesBorins/node-osc) operator `=` locks each consecutive eastwardly ports. First char is used for path, nexts are sent as integers using [base36 Table](https://github.com/hundredrabbits/Orca#base36-table). For example, `=1abc` will send `10`, `11` and `12` to `/1`, via the port `49162` on `localhost`; `=a123` will send `1`, `2` and `3`, to the path `/a`. You can use the [listener.js](https://github.com/hundredrabbits/Orca/blob/master/listener.js) to test OSC messages. See it in action with [osc.orca](https://github.com/hundredrabbits/Orca/blob/master/examples/_osc.orca) or try it with [SonicPi](https://github.com/hundredrabbits/Orca/blob/master/TUTORIAL.md#sonicpi). #### Select OSC Port In console, type `terminal.io.osc.select(49162)` to select the **49162** osc port. ## Base36 Table Orca operates on a base of 36 increments. Operators using numeric values will typically also operate on letters and convert them into values as per the following table. For instance `Dp` will bang every *24th frame*. | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | | **C** | **D** | **E** | **F** | **G** | **H** | **I** | **J** | **K** | **L** | **M** | **N** | | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | | **O** | **P** | **Q** | **R** | **S** | **T** | **U** | **V** | **W** | **X** | **Y** | **Z** | | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | ## Default Ports | UDP Input | OSC Input | UDP Output | OSC Output | | ---------- | ---------- | ---------- | -----------| | 49160 | None | 49161 | 49162 ## Companion Applications - [AIOI](https://github.com/MAKIO135/aioi), a companion to send complex OSC messages. - [ESTRA](https://github.com/kyleaedwards/estra), a companion sampler tool. - [PILOT](https://github.com/hundredrabbits/pilot), a companion synth tool. ## Extras - This application supports the [Ecosystem Theme](https://github.com/hundredrabbits/Themes). - Support this project through [Patreon](https://patreon.com/100). - See the [License](LICENSE.md) file for license rights and limitations (MIT). - Pull Requests are welcome!