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# Pico
Not much is known about the machine, but it seems to be reacting to our presence.
## Programs
### Add `A`
This function expects 2 numerical values, adds them up to generate an index, and create the function corresponding to this index.
### Bang `B`
The **bang** function is used to trigger various functions, only lasts one cycle.
### Clone `C`
Clones the westward function, eastwardly, on **bang**.
### Down `D`
Moves southward.
### Explode `E`
Fires bangs in nearby available cells, on **bang**.
### If `F`
This function expects 2 functions, if the functions corresponds, F bangs southward. Erases function westward on **bang**..
### Generator `G`
Generates a `D` on **bang**.
### Halt `H`
Stops southward function from operating.
### Increment `I`
Increments southward numeric function on **bang**.
### Jump `J`
Moves the westward program to eastward, on **bang**.
### Kill `K`
Kills all nearby functions, on **bang**.
### Left `L`
Moves westward.
### Modulo `M`
Creates the result of the modulo operation of east and west values southward.
### Turn `N`
Creates a numerical function southward, based on the *runtime frame*.
### Odd `O`
Transforms into `Q` when a function is present northward.
### Push `P`
Is moved away, on **bang**.
### Even `Q`
Transforms into `O`, and **bangs** southward, when a function is present northward.
### Right `R`
Moves eastward.
### Shift `S`
Converts neighbooring functions to directions.
### Trigger `T`
Bangs southward in the presence of `1`, `U`, `R`, `D` or `L` functions northward.
### Up `U`
Moves Northward.
### Value `V`
Creates a numerical value between 0 and 5 based on the number of present functions westward.
### Warp `W`
Warps northward function to the next available warp, and halts it, on **bang**.
### Split `X`
Bangs eastward on a westward `0`, and bangs southward on `1`.
### Automata `Y`
Game of life-like automation.
### Creep `Z`
Moves to a the next available location in a cycle of `U`,`D`,`L`,`R` based on the *runtime frame*.
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