1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
|
# ORCΛ
<img src='https://raw.githubusercontent.com/hundredrabbits/Orca/master/resources/logo.png?v=1' width="600"/>
**Each letter of the alphabet is an operation**, <br />lowercase letters operate on bang, uppercase letters operate each frame.
**To learn more**, have a look at some projects created with [#ORCΛ](https://twitter.com/hashtag/ORCΛ), watch the [introduction video](https://www.youtube.com/watch?v=RaI_TuISSJE), or check out the [examples](https://github.com/hundredrabbits/Orca/tree/master/examples) & [tutorials](TUTORIAL.md). If you need some help, visit the [forum](https://llllllll.co/t/orca-live-coding-tool/17689), or the [chatroom](https://talk.lurk.org/channel/orca).
If you're looking for a **portable distribution**, visit [Orca-c](http://github.com/hundredrabbits/Orca-c). If you're looking for the library for your [Monome Norns](https://monome.org/norns/), visit [Orca Norns](https://github.com/itsyourbedtime/orca/).
## Install & Run
You can download [builds](https://hundredrabbits.itch.io/orca) for **OSX, Windows and Linux**, or if you wish to build it yourself, follow these steps:
```
git clone https://github.com/hundredrabbits/Orca.git
cd Orca/desktop/
npm install
npm start
```
<img src='https://raw.githubusercontent.com/hundredrabbits/Orca/master/resources/preview.jpg' width="600"/>
## Operators
- `A` **add**(*a* b): Outputs sum of inputs.
- `B` **bounce**(*rate* mod): Outputs values between inputs.
- `C` **clock**(*rate* mod): Outputs modulo of frame.
- `D` **delay**(*rate* mod): Bangs on modulo of frame.
- `E` **east**: Moves eastward, or bangs.
- `F` **if**(*a* b): Bangs if inputs are equal.
- `G` **generator**(*x* *y* *len*): Writes operands with offset.
- `H` **halt**: Halts southward operand.
- `I` **increment**(*step* mod): Increments southward operand.
- `J` **jumper**(*val*): Outputs northward operand.
- `K` **konkat**(*len*): Reads multiple variables.
- `L` **loop**(*step* *len* val): Moves eastward operands.
- `M` **multiply**(*a* b): Outputs product of inputs.
- `N` **north**: Moves Northward, or bangs.
- `O` **read**(*x* *y* read): Reads operand with offset.
- `P` **push**(*len* *key* val): Writes eastward operand.
- `Q` **query**(*x* *y* *len*): Reads operands with offset.
- `R` **random**(*min* max): Outputs random value.
- `S` **south**: Moves southward, or bangs.
- `T` **track**(*key* *len* val): Reads eastward operand.
- `U` **uclid**(*step* max): Bangs on Euclidean rhythm.
- `V` **variable**(*write* read): Reads and writes variable.
- `W` **west**: Moves westward, or bangs.
- `X` **write**(*x* *y* val): Writes operand with offset.
- `Y` **jymper**(*val*): Outputs westward operand.
- `Z` **lerp**(*rate* target): Transitions operand to input.
- `*` **bang**: Bangs neighboring operands.
- `#` **comment**: Halts a line.
### IO
#### Send
- `:` **midi**(channel octave note velocity length): Sends a MIDI note.
- `%` **mono**(channel octave note velocity length): Sends monophonic MIDI note.
- `!` **cc**(channel knob value): Sends MIDI control change.
- `;` **udp**: Sends UDP message.
- `=` **osc**(*path*): Sends OSC message.
## MIDI
The [MIDI](https://en.wikipedia.org/wiki/MIDI) operator `:` takes up to 5 inputs('channel, 'octave, 'note, velocity, length).
For example, `:25C`, is a **C note, on the 5th octave, through the 3rd MIDI channel**, `:04c`, is a **C# note, on the 4th octave, through the 1st MIDI channel**. Velocity is an optional value from `0`(0/127) to `g`(127/127). Note length is the number of frames during which a note remains active. See it in action with [midi.orca](https://github.com/hundredrabbits/Orca/blob/master/examples/_midi.orca).
## MIDI MONO
The [MONO](https://en.wikipedia.org/wiki/Monophony) operator `%` takes up to 5 inputs('channel, 'octave, 'note, velocity, length).
This operator is very similar to the default Midi operator, but **each new note will stop the previously playing note**, would its length overlap with the new one. Making certain that only a single note is ever played at once, this is ideal for monophonic analog synthetisers that might struggle to dealing with chords and note overlaps.
## MIDI CC
The [MIDI CC](https://www.sweetwater.com/insync/continuous-controller/) operator `!` takes 3 inputs('channel, 'knob, 'value).
It sends a value **between 0-127**, where the value is calculated as a ratio of 36, over a maximum of 127. For example, `!008`, is sending **28**, or `(8/36)*127` through the first channel, to the control mapped with `id0`. You can press **enter**, with the `!` operator selected, to assign it to a controller.
## UDP
The [UDP](https://nodejs.org/api/dgram.html#dgram_socket_send_msg_offset_length_port_address_callback) operator `;` locks each consecutive eastwardly ports. For example, `;hello`, will send the string "hello", on bang, to the port `49160` on `localhost`. In commander, use `udp:7777` to select the **custom UDP port 7777**.
You can use the [listener.js](https://github.com/hundredrabbits/Orca/blob/master/listener.js) to test UDP messages. See it in action with [udp.orca](https://github.com/hundredrabbits/Orca/blob/master/examples/_udp.orca).
## OSC
The [OSC](https://github.com/MylesBorins/node-osc) operator `=` locks each consecutive eastwardly ports. The first character is used for the path, the following characters are sent as integers using the [base36 Table](https://github.com/hundredrabbits/Orca#base36-table). In commander, use `osc:7777` to select the **custom OSC port 7777**.
For example, `=1abc` will send `10`, `11` and `12` to `/1`, via the port `49162` on `localhost`; `=a123` will send `1`, `2` and `3`, to the path `/a`. You can use the [listener.js](https://github.com/hundredrabbits/Orca/blob/master/listener.js) to test OSC messages. See it in action with [osc.orca](https://github.com/hundredrabbits/Orca/blob/master/examples/_osc.orca) or try it with [SonicPi](https://github.com/hundredrabbits/Orca/blob/master/TUTORIAL.md#sonicpi).
<img src='https://raw.githubusercontent.com/hundredrabbits/Orca/master/resources/preview.hardware.jpg' width="600"/>
## Advanced Controls
Some of Orca's features can be **controlled externally** via UDP though port `49160`, or via its own command-line interface. To activate the command-line prompt, press `CmdOrCtrl+K`. The prompt can also be used to inject patterns or graphics, local files are located in the same directory as the active `.orca` file.
### Default Ports
| UDP Input | OSC Input | UDP Output | OSC Output |
| ---------- | ---------- | ---------- | -----------|
| 49160 | None | 49161 | 49162
### Commands
All commands have a shorthand equivalent to their first two characters, for example, `write` can also be called using `wr`.
- `play` Plays program.
- `stop` Stops program.
- `run` Runs current frame.
- `bpm:140` Sets bpm speed to `140`.
- `apm:160` Animates bpm speed to `160`.
- `time:0` Sets the frame value to `0`.
- `skip:2` Adds `2`, to the current frame value.
- `rewind:2` Removes `2`, to the current frame value.
- `color:f00;0f0;00f` Colorizes the interface.
- `graphic:123` Set the background to the local graphic `123.jpg`.
- `find:aV` Sends cursor to string `aV`.
- `select:3;4;5;6` Move cursor to position `3,4`, and select size `5:6`.
- `inject:pattern` Inject the local file `pattern.orca`.
- `write:H12;34` Writes glyph `H`, at `12,34`.
### Project Mode
You can **quickly inject orca files** into the currently active file, by using the command-line prompt — Allowing you to navigate across multiple files like you would a project. Type `CmdOrCtrl+K` and the name of another `.orca` file, **located in the same folder** as the opened file, to paste it into the current patch.
If a file a local file `.queue` is found, each line will be ran as a command when the line number corresponding to the frame value is reached. For example, if your working file is named `project.orca`, the file `project.queue` will be loaded automatically as the file opens.
## Base36 Table
Orca operates on a base of **36 increments**. Operators using numeric values will typically also operate on letters and convert them into values as per the following table. For instance `Dp` will bang every *24th frame*.
| **0** | **1** | **2** | **3** | **4** | **5** | **6** | **7** | **8** | **9** | **A** | **B** |
| :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| **C** | **D** | **E** | **F** | **G** | **H** | **I** | **J** | **K** | **L** | **M** | **N** |
| 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
| **O** | **P** | **Q** | **R** | **S** | **T** | **U** | **V** | **W** | **X** | **Y** | **Z** |
| 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 |
## Transpose Table
The midi operator interprets any letter above the chromatic scale as a transpose value, for instance `3H`, is equivalent to `4A`.
| **0** | **1** | **2** | **3** | **4** | **5** | **6** | **7** | **8** | **9** | **A** | **B** |
| :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
| _ | _ | _ | _ | _ | _ | _ | _ | _ | _ | A0 | B0 |
| **C** | **D** | **E** | **F** | **G** | **H** | **I** | **J** | **K** | **L** | **M** | **N** |
| C0 | D0 | E0 | F0 | G0 | A0 | B0 | C1 | D1 | E1 | F1 | G1 |
| **O** | **P** | **Q** | **R** | **S** | **T** | **U** | **V** | **W** | **X** | **Y** | **Z** |
| A1 | B1 | C2 | D2 | E2 | F2 | G2 | A2 | B2 | C3 | D3 | E3 |
## Companion Applications
- [Pilot](https://github.com/hundredrabbits/pilot), a companion synth tool.
- [Aioi](https://github.com/MAKIO135/aioi), a companion to send complex OSC messages.
- [Estra](https://github.com/kyleaedwards/estra), a companion sampler tool.
- [Sonic Pi](https://in-thread.sonic-pi.net/t/using-orca-to-control-sonic-pi-with-osc/2381/), a livecoding environment.
## Tutorials
- [Japanese](https://qiita.com/rucochanman/items/98a4ea988ae99e04b333)
- [German](http://tropone.de/2019/03/13/orca-ein-sequenzer-der-kryptischer-nicht-aussehen-kann-und-ein-versuch-einer-anleitung/)
- [French](http://makingsound.fr/blog/orca-sequenceur-modulaire/)
## Extras
- This application supports the [Ecosystem Theme](https://github.com/hundredrabbits/Themes).
- Download and share your patches on [PatchStorage](http://patchstorage.com/platform/orca/).
- Support this project through [Patreon](https://patreon.com/100).
- See the [License](LICENSE.md) file for license rights and limitations (MIT).
- Pull Requests are welcome!
|