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author | vaxerski <[email protected]> | 2023-10-04 13:39:40 +0100 |
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committer | vaxerski <[email protected]> | 2023-10-04 13:39:40 +0100 |
commit | 4531717f3ee58f6093f62e5afb21da6599b5a813 (patch) | |
tree | c78d62136ce4bd2b09ae1e50d4264317bb3791aa | |
parent | f8c18ff7977cf034572cbabe161381465bc2b1ae (diff) | |
download | Hyprland-4531717f3ee58f6093f62e5afb21da6599b5a813.tar.gz Hyprland-4531717f3ee58f6093f62e5afb21da6599b5a813.zip |
renderer: considerable fixes to repaint logic
-rw-r--r-- | src/events/Monitors.cpp | 3 | ||||
-rw-r--r-- | src/helpers/SubsurfaceTree.cpp | 3 |
2 files changed, 4 insertions, 2 deletions
diff --git a/src/events/Monitors.cpp b/src/events/Monitors.cpp index 0b90ba1e..82577dae 100644 --- a/src/events/Monitors.cpp +++ b/src/events/Monitors.cpp @@ -156,7 +156,8 @@ void Events::listener_monitorFrame(void* owner, void* data) { if (!PMONITOR->tearingState.frameScheduledWhileBusy) return; // we did not schedule a frame yet to be displayed, but we are tearing. Why render? - PMONITOR->tearingState.nextRenderTorn = true; + PMONITOR->tearingState.nextRenderTorn = true; + PMONITOR->tearingState.frameScheduledWhileBusy = false; } static auto* const PENABLERAT = &g_pConfigManager->getConfigValuePtr("misc:render_ahead_of_time")->intValue; diff --git a/src/helpers/SubsurfaceTree.cpp b/src/helpers/SubsurfaceTree.cpp index 76a392e8..b0ed0bfa 100644 --- a/src/helpers/SubsurfaceTree.cpp +++ b/src/helpers/SubsurfaceTree.cpp @@ -249,7 +249,8 @@ void Events::listener_commitSubsurface(void* owner, void* data) { if (pNode->pWindowOwner) { // tearing: if solitary, redraw it. This still might be a single surface window const auto PMONITOR = g_pCompositor->getMonitorFromID(pNode->pWindowOwner->m_iMonitorID); - if (PMONITOR->solitaryClient == pNode->pWindowOwner && pNode->pWindowOwner->canBeTorn() && PMONITOR->tearingState.canTear) { + if (PMONITOR->solitaryClient == pNode->pWindowOwner && pNode->pWindowOwner->canBeTorn() && PMONITOR->tearingState.canTear && + pNode->pSurface->wlr()->current.committed & WLR_SURFACE_STATE_BUFFER) { CRegion damageBox; wlr_surface_get_effective_damage(pNode->pSurface->wlr(), damageBox.pixman()); |