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author | vaxerski <[email protected]> | 2023-07-29 13:27:40 +0200 |
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committer | vaxerski <[email protected]> | 2023-07-29 13:27:40 +0200 |
commit | f61a714320f789f4bb65d0ae6d5ff2fe945cfb29 (patch) | |
tree | 882c1d4325927710e0e4c289d21f21dc7f4aafc2 | |
parent | 77818e34578769c25bb978553f076d25704914b6 (diff) | |
download | Hyprland-f61a714320f789f4bb65d0ae6d5ff2fe945cfb29.tar.gz Hyprland-f61a714320f789f4bb65d0ae6d5ff2fe945cfb29.zip |
renderer: cleanup old redundancies in CFramebuffer
-rw-r--r-- | src/render/Framebuffer.cpp | 6 | ||||
-rw-r--r-- | src/render/Framebuffer.hpp | 22 | ||||
-rw-r--r-- | src/render/OpenGL.cpp | 2 |
3 files changed, 13 insertions, 17 deletions
diff --git a/src/render/Framebuffer.cpp b/src/render/Framebuffer.cpp index 32d2361b..7cd91a04 100644 --- a/src/render/Framebuffer.cpp +++ b/src/render/Framebuffer.cpp @@ -20,7 +20,7 @@ bool CFramebuffer::alloc(int w, int h) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); } - if (firstAlloc || m_Size != Vector2D(w, h)) { + if (firstAlloc || m_vSize != Vector2D(w, h)) { glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); @@ -48,7 +48,7 @@ bool CFramebuffer::alloc(int w, int h) { glBindTexture(GL_TEXTURE_2D, 0); glBindFramebuffer(GL_FRAMEBUFFER, g_pHyprOpenGL->m_iCurrentOutputFb); - m_Size = Vector2D(w, h); + m_vSize = Vector2D(w, h); return true; } @@ -73,7 +73,7 @@ void CFramebuffer::release() { m_cTex.m_iTexID = 0; m_iFb = -1; - m_Size = Vector2D(); + m_vSize = Vector2D(); } CFramebuffer::~CFramebuffer() { diff --git a/src/render/Framebuffer.hpp b/src/render/Framebuffer.hpp index 9dacbce3..9ba3ac05 100644 --- a/src/render/Framebuffer.hpp +++ b/src/render/Framebuffer.hpp @@ -7,20 +7,16 @@ class CFramebuffer { public: ~CFramebuffer(); - bool alloc(int w, int h); - void bind(); - void release(); - void reset(); - bool isAllocated(); + bool alloc(int w, int h); + void bind(); + void release(); + void reset(); + bool isAllocated(); - Vector2D m_Position; - Vector2D m_Size; - float m_fScale = 1; + Vector2D m_vSize; - CTexture m_cTex; - GLuint m_iFb = -1; + CTexture m_cTex; + GLuint m_iFb = -1; - CTexture* m_pStencilTex = nullptr; - - wl_output_transform m_tTransform; // for saving state + CTexture* m_pStencilTex = nullptr; };
\ No newline at end of file diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 5a436414..81401727 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -124,7 +124,7 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, bool fake) { m_iWLROutputFb = m_iCurrentOutputFb; // ensure a framebuffer for the monitor exists - if (m_mMonitorRenderResources.find(pMonitor) == m_mMonitorRenderResources.end() || m_RenderData.pCurrentMonData->primaryFB.m_Size != pMonitor->vecPixelSize) { + if (m_mMonitorRenderResources.find(pMonitor) == m_mMonitorRenderResources.end() || m_RenderData.pCurrentMonData->primaryFB.m_vSize != pMonitor->vecPixelSize) { m_RenderData.pCurrentMonData->stencilTex.allocate(); m_RenderData.pCurrentMonData->primaryFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex; |