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authorEpikastema <[email protected]>2024-04-17 18:01:50 +0000
committerGitHub <[email protected]>2024-04-17 19:01:50 +0100
commit82222342f10a7eff0ec9be972153e740d0f95213 (patch)
tree895a9c920a1465ec89737974a815ee15fb48a0ef
parent78b04c3a76614015a6f79f7b3c0e4ebe05548594 (diff)
downloadHyprland-82222342f10a7eff0ec9be972153e740d0f95213.tar.gz
Hyprland-82222342f10a7eff0ec9be972153e740d0f95213.zip
shaders: Use sin-less hash for noise (#5607)
-rw-r--r--src/render/shaders/Textures.hpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/render/shaders/Textures.hpp b/src/render/shaders/Textures.hpp
index 59c7304f..6ac33a0a 100644
--- a/src/render/shaders/Textures.hpp
+++ b/src/render/shaders/Textures.hpp
@@ -400,7 +400,9 @@ uniform float noise;
uniform float brightness;
float hash(vec2 p) {
- return fract(sin(dot(p, vec2(12.9898, 78.233))) * 43758.5453);
+ vec3 p3 = fract(vec3(p.xyx) * 1689.1984);
+ p3 += dot(p3, p3.yzx + 33.33);
+ return fract((p3.x + p3.y) * p3.z);
}
void main() {