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authorvaxerski <[email protected]>2024-01-09 20:42:07 +0100
committervaxerski <[email protected]>2024-01-09 20:42:07 +0100
commitb240704bee1d04eacc27654ea875cf6f15033c7c (patch)
tree2528d2a3431e710aba09994ce3e1e2666cc3a6ea
parent71166ef40b5f7640fcddb1951d84f0f086e198d2 (diff)
downloadHyprland-b240704bee1d04eacc27654ea875cf6f15033c7c.tar.gz
Hyprland-b240704bee1d04eacc27654ea875cf6f15033c7c.zip
renderer: allow rendering multiple fullscreen windows in third fs pass
something might be fading out, sliding out, etc. We handle it before, why not use it? fixes #4076
-rw-r--r--src/render/Renderer.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 22613b4f..b7776ee6 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -290,11 +290,14 @@ void CHyprRenderer::renderWorkspaceWindowsFullscreen(CMonitor* pMonitor, CWorksp
continue;
}
- if (w->m_iWorkspaceID != pMonitor->activeWorkspace || !w->m_bIsFullscreen)
+ if (!w->m_bIsFullscreen)
continue;
renderWindow(w.get(), pMonitor, time, pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL, RENDER_PASS_ALL);
+ if (w->m_iWorkspaceID != pWorkspace->m_iID)
+ continue;
+
pWorkspaceWindow = w.get();
}