aboutsummaryrefslogtreecommitdiffhomepage
diff options
context:
space:
mode:
authorVaxry <[email protected]>2024-09-24 17:48:30 +0100
committerVaxry <[email protected]>2024-09-24 18:18:47 +0100
commitf225daafc3a79368101b53fb46d2e6fbb3c3ef4f (patch)
tree70c1f922cd8ae0b545861a80a86ee2c4de6f8f64
parent0a211f29f5952322925b9f982cbf9b0326d45f0f (diff)
downloadHyprland-f225daafc3a79368101b53fb46d2e6fbb3c3ef4f.tar.gz
Hyprland-f225daafc3a79368101b53fb46d2e6fbb3c3ef4f.zip
Internal: move to hyprutils Mat3x3
-rw-r--r--src/helpers/MiscFunctions.cpp21
-rw-r--r--src/helpers/MiscFunctions.hpp1
-rw-r--r--src/helpers/Monitor.cpp9
-rw-r--r--src/helpers/Monitor.hpp2
-rw-r--r--src/helpers/math/Math.cpp120
-rw-r--r--src/helpers/math/Math.hpp10
-rw-r--r--src/render/OpenGL.cpp142
-rw-r--r--src/render/OpenGL.hpp58
8 files changed, 94 insertions, 269 deletions
diff --git a/src/helpers/MiscFunctions.cpp b/src/helpers/MiscFunctions.cpp
index b9970399..20c79a2b 100644
--- a/src/helpers/MiscFunctions.cpp
+++ b/src/helpers/MiscFunctions.cpp
@@ -628,27 +628,6 @@ void logSystemInfo() {
Debug::log(NONE, "{}", execAndGet("cat /etc/os-release"));
}
-void matrixProjection(float mat[9], int w, int h, wl_output_transform tr) {
- memset(mat, 0, sizeof(*mat) * 9);
-
- const float* t = transforms[tr];
- float x = 2.0f / w;
- float y = 2.0f / h;
-
- // Rotation + reflection
- mat[0] = x * t[0];
- mat[1] = x * t[1];
- mat[3] = y * t[3];
- mat[4] = y * t[4];
-
- // Translation
- mat[2] = -copysign(1.0f, mat[0] + mat[1]);
- mat[5] = -copysign(1.0f, mat[3] + mat[4]);
-
- // Identity
- mat[8] = 1.0f;
-}
-
int64_t getPPIDof(int64_t pid) {
#if defined(KERN_PROC_PID)
int mib[] = {
diff --git a/src/helpers/MiscFunctions.hpp b/src/helpers/MiscFunctions.hpp
index 8b2ea0d1..f696fc5d 100644
--- a/src/helpers/MiscFunctions.hpp
+++ b/src/helpers/MiscFunctions.hpp
@@ -34,7 +34,6 @@ int64_t getPPIDof(int64_t pid);
int64_t configStringToInt(const std::string&);
Vector2D configStringToVector2D(const std::string&);
std::optional<float> getPlusMinusKeywordResult(std::string in, float relative);
-void matrixProjection(float mat[9], int w, int h, wl_output_transform tr);
double normalizeAngleRad(double ang);
std::vector<SCallstackFrameInfo> getBacktrace();
void throwError(const std::string& err);
diff --git a/src/helpers/Monitor.cpp b/src/helpers/Monitor.cpp
index 223a3f94..a2d4c504 100644
--- a/src/helpers/Monitor.cpp
+++ b/src/helpers/Monitor.cpp
@@ -772,12 +772,9 @@ Vector2D CMonitor::middle() {
}
void CMonitor::updateMatrix() {
- matrixIdentity(projMatrix.data());
- if (transform != WL_OUTPUT_TRANSFORM_NORMAL) {
- matrixTranslate(projMatrix.data(), vecPixelSize.x / 2.0, vecPixelSize.y / 2.0);
- matrixTransform(projMatrix.data(), wlTransformToHyprutils(transform));
- matrixTranslate(projMatrix.data(), -vecTransformedSize.x / 2.0, -vecTransformedSize.y / 2.0);
- }
+ projMatrix = Mat3x3::identity();
+ if (transform != WL_OUTPUT_TRANSFORM_NORMAL)
+ projMatrix.translate(vecPixelSize / 2.0).transform(wlTransformToHyprutils(transform)).translate(-vecTransformedSize / 2.0);
}
WORKSPACEID CMonitor::activeWorkspaceID() {
diff --git a/src/helpers/Monitor.hpp b/src/helpers/Monitor.hpp
index 203cac90..97d9f8ab 100644
--- a/src/helpers/Monitor.hpp
+++ b/src/helpers/Monitor.hpp
@@ -96,7 +96,7 @@ class CMonitor {
bool scheduledRecalc = false;
wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
float xwaylandScale = 1.f;
- std::array<float, 9> projMatrix = {0};
+ Mat3x3 projMatrix;
std::optional<Vector2D> forceSize;
SP<Aquamarine::SOutputMode> currentMode;
SP<Aquamarine::CSwapchain> cursorSwapchain;
diff --git a/src/helpers/math/Math.cpp b/src/helpers/math/Math.cpp
index fccfd636..d111690e 100644
--- a/src/helpers/math/Math.cpp
+++ b/src/helpers/math/Math.cpp
@@ -1,6 +1,4 @@
#include "Math.hpp"
-#include <unordered_map>
-#include <cstring>
Hyprutils::Math::eTransform wlTransformToHyprutils(wl_output_transform t) {
switch (t) {
@@ -17,124 +15,6 @@ Hyprutils::Math::eTransform wlTransformToHyprutils(wl_output_transform t) {
return Hyprutils::Math::eTransform::HYPRUTILS_TRANSFORM_NORMAL;
}
-void matrixIdentity(float mat[9]) {
- static const float identity[9] = {
- 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f,
- };
- memcpy(mat, identity, sizeof(identity));
-}
-
-void matrixMultiply(float mat[9], const float a[9], const float b[9]) {
- float product[9];
-
- product[0] = a[0] * b[0] + a[1] * b[3] + a[2] * b[6];
- product[1] = a[0] * b[1] + a[1] * b[4] + a[2] * b[7];
- product[2] = a[0] * b[2] + a[1] * b[5] + a[2] * b[8];
-
- product[3] = a[3] * b[0] + a[4] * b[3] + a[5] * b[6];
- product[4] = a[3] * b[1] + a[4] * b[4] + a[5] * b[7];
- product[5] = a[3] * b[2] + a[4] * b[5] + a[5] * b[8];
-
- product[6] = a[6] * b[0] + a[7] * b[3] + a[8] * b[6];
- product[7] = a[6] * b[1] + a[7] * b[4] + a[8] * b[7];
- product[8] = a[6] * b[2] + a[7] * b[5] + a[8] * b[8];
-
- memcpy(mat, product, sizeof(product));
-}
-
-void matrixTranspose(float mat[9], const float a[9]) {
- float transposition[9] = {
- a[0], a[3], a[6], a[1], a[4], a[7], a[2], a[5], a[8],
- };
- memcpy(mat, transposition, sizeof(transposition));
-}
-
-void matrixTranslate(float mat[9], float x, float y) {
- float translate[9] = {
- 1.0f, 0.0f, x, 0.0f, 1.0f, y, 0.0f, 0.0f, 1.0f,
- };
- matrixMultiply(mat, mat, translate);
-}
-
-void matrixScale(float mat[9], float x, float y) {
- float scale[9] = {
- x, 0.0f, 0.0f, 0.0f, y, 0.0f, 0.0f, 0.0f, 1.0f,
- };
- matrixMultiply(mat, mat, scale);
-}
-
-void matrixRotate(float mat[9], float rad) {
- float rotate[9] = {
- cos(rad), -sin(rad), 0.0f, sin(rad), cos(rad), 0.0f, 0.0f, 0.0f, 1.0f,
- };
- matrixMultiply(mat, mat, rotate);
-}
-
-const std::unordered_map<eTransform, std::array<float, 9>>& getTransforms() {
- static std::unordered_map<eTransform, std::array<float, 9>> transforms = {
- {HYPRUTILS_TRANSFORM_NORMAL, {1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
- {HYPRUTILS_TRANSFORM_90, {0.0f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
- {HYPRUTILS_TRANSFORM_180, {-1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
- {HYPRUTILS_TRANSFORM_270, {0.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
- {HYPRUTILS_TRANSFORM_FLIPPED, {-1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
- {HYPRUTILS_TRANSFORM_FLIPPED_90, {0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
- {HYPRUTILS_TRANSFORM_FLIPPED_180, {1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
- {HYPRUTILS_TRANSFORM_FLIPPED_270, {0.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}},
- };
- return transforms;
-}
-
-void matrixTransform(float mat[9], eTransform transform) {
- matrixMultiply(mat, mat, getTransforms().at(transform).data());
-}
-
-void matrixProjection(float mat[9], int width, int height, eTransform transform) {
- memset(mat, 0, sizeof(*mat) * 9);
-
- const float* t = getTransforms().at(transform).data();
- float x = 2.0f / width;
- float y = 2.0f / height;
-
- // Rotation + reflection
- mat[0] = x * t[0];
- mat[1] = x * t[1];
- mat[3] = y * -t[3];
- mat[4] = y * -t[4];
-
- // Translation
- mat[2] = -copysign(1.0f, mat[0] + mat[1]);
- mat[5] = -copysign(1.0f, mat[3] + mat[4]);
-
- // Identity
- mat[8] = 1.0f;
-}
-
-void projectBox(float mat[9], CBox& box, eTransform transform, float rotation, const float projection[9]) {
- double x = box.x;
- double y = box.y;
- double width = box.width;
- double height = box.height;
-
- matrixIdentity(mat);
- matrixTranslate(mat, x, y);
-
- if (rotation != 0) {
- matrixTranslate(mat, width / 2, height / 2);
- matrixRotate(mat, rotation);
- matrixTranslate(mat, -width / 2, -height / 2);
- }
-
- matrixScale(mat, width, height);
-
- if (transform != HYPRUTILS_TRANSFORM_NORMAL) {
- matrixTranslate(mat, 0.5, 0.5);
- matrixTransform(mat, transform);
- matrixTranslate(mat, -0.5, -0.5);
- }
-
- matrixMultiply(mat, projection, mat);
-}
-
wl_output_transform invertTransform(wl_output_transform tr) {
if ((tr & WL_OUTPUT_TRANSFORM_90) && !(tr & WL_OUTPUT_TRANSFORM_FLIPPED))
tr = (wl_output_transform)(tr ^ (int)WL_OUTPUT_TRANSFORM_180);
diff --git a/src/helpers/math/Math.hpp b/src/helpers/math/Math.hpp
index f57cef93..9b73a20f 100644
--- a/src/helpers/math/Math.hpp
+++ b/src/helpers/math/Math.hpp
@@ -4,17 +4,9 @@
// includes box and vector as well
#include <hyprutils/math/Region.hpp>
+#include <hyprutils/math/Mat3x3.hpp>
using namespace Hyprutils::Math;
eTransform wlTransformToHyprutils(wl_output_transform t);
-void projectBox(float mat[9], CBox& box, eTransform transform, float rotation, const float projection[9]);
-void matrixProjection(float mat[9], int width, int height, eTransform transform);
-void matrixTransform(float mat[9], eTransform transform);
-void matrixRotate(float mat[9], float rad);
-void matrixScale(float mat[9], float x, float y);
-void matrixTranslate(float mat[9], float x, float y);
-void matrixTranspose(float mat[9], const float a[9]);
-void matrixMultiply(float mat[9], const float a[9], const float b[9]);
-void matrixIdentity(float mat[9]);
wl_output_transform invertTransform(wl_output_transform tr);
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index 74d3d3cd..ff3d52e4 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -755,14 +755,12 @@ void CHyprOpenGLImpl::beginSimple(CMonitor* pMonitor, const CRegion& damage, SP<
glViewport(0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
- matrixProjection(m_RenderData.projection, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, WL_OUTPUT_TRANSFORM_NORMAL);
+ m_RenderData.projection = Mat3x3::outputProjection(pMonitor->vecPixelSize, HYPRUTILS_TRANSFORM_NORMAL);
- matrixIdentity(m_RenderData.monitorProjection.data());
+ m_RenderData.monitorProjection = Mat3x3::identity();
if (pMonitor->transform != WL_OUTPUT_TRANSFORM_NORMAL) {
const Vector2D tfmd = pMonitor->transform % 2 == 1 ? Vector2D{FBO->m_vSize.y, FBO->m_vSize.x} : FBO->m_vSize;
- matrixTranslate(m_RenderData.monitorProjection.data(), FBO->m_vSize.x / 2.0, FBO->m_vSize.y / 2.0);
- matrixTransform(m_RenderData.monitorProjection.data(), wlTransformToHyprutils(pMonitor->transform));
- matrixTranslate(m_RenderData.monitorProjection.data(), -tfmd.x / 2.0, -tfmd.y / 2.0);
+ m_RenderData.monitorProjection.translate(FBO->m_vSize / 2.0).transform(wlTransformToHyprutils(pMonitor->transform)).translate(-tfmd / 2.0);
}
m_RenderData.pCurrentMonData = &m_mMonitorRenderResources[pMonitor];
@@ -809,7 +807,7 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, const CRegion& damage_, CFramebu
glViewport(0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
- matrixProjection(m_RenderData.projection, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, WL_OUTPUT_TRANSFORM_NORMAL);
+ m_RenderData.projection = Mat3x3::outputProjection(pMonitor->vecPixelSize, HYPRUTILS_TRANSFORM_NORMAL);
m_RenderData.monitorProjection = pMonitor->projMatrix;
@@ -1289,20 +1287,17 @@ void CHyprOpenGLImpl::renderRectWithDamage(CBox* box, const CColor& col, CRegion
box = &newBox;
- float matrix[9];
- projectBox(matrix, newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot,
- m_RenderData.monitorProjection.data());
-
- float glMatrix[9];
- matrixMultiply(glMatrix, m_RenderData.projection, matrix);
+ Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(
+ newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot);
+ Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
glUseProgram(m_RenderData.pCurrentMonData->m_shQUAD.program);
#ifndef GLES2
- glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_TRUE, glMatrix);
+ glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_TRUE, glMatrix.getMatrix().data());
#else
- matrixTranspose(glMatrix, glMatrix);
- glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_FALSE, glMatrix);
+ glMatrix.transpose();
+ glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
// premultiply the color as well as we don't work with straight alpha
@@ -1386,11 +1381,10 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
if (m_bEndFrame || TRANSFORMS_MATCH)
TRANSFORM = wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform));
- float matrix[9];
- projectBox(matrix, newBox, TRANSFORM, newBox.rot, m_RenderData.monitorProjection.data());
+ Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(newBox, TRANSFORM, newBox.rot);
+ Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
- float glMatrix[9];
- matrixMultiply(glMatrix, m_RenderData.projection, matrix);
+ Debug::log(LOG, "internal:\nmat: {},\nglmat: {}", matrix.toString(), glMatrix.toString());
if (waitTimeline != nullptr) {
if (!waitForTimelinePoint(waitTimeline, waitPoint)) {
@@ -1442,10 +1436,10 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
glUseProgram(shader->program);
#ifndef GLES2
- glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix);
+ glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix.getMatrix().data());
#else
- matrixTranspose(glMatrix, glMatrix);
- glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
+ glMatrix.transpose();
+ glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
glUniform1i(shader->tex, 0);
@@ -1556,13 +1550,10 @@ void CHyprOpenGLImpl::renderTexturePrimitive(SP<CTexture> tex, CBox* pBox) {
// get transform
const auto TRANSFORM = wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform));
- float matrix[9];
- projectBox(matrix, newBox, TRANSFORM, newBox.rot, m_RenderData.monitorProjection.data());
-
- float glMatrix[9];
- matrixMultiply(glMatrix, m_RenderData.projection, matrix);
+ Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(newBox, TRANSFORM, newBox.rot);
+ Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
- CShader* shader = &m_RenderData.pCurrentMonData->m_shPASSTHRURGBA;
+ CShader* shader = &m_RenderData.pCurrentMonData->m_shPASSTHRURGBA;
glActiveTexture(GL_TEXTURE0);
glBindTexture(tex->m_iTarget, tex->m_iTexID);
@@ -1570,10 +1561,10 @@ void CHyprOpenGLImpl::renderTexturePrimitive(SP<CTexture> tex, CBox* pBox) {
glUseProgram(shader->program);
#ifndef GLES2
- glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix);
+ glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix.getMatrix().data());
#else
- matrixTranspose(glMatrix, glMatrix);
- glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
+ glMatrix.transpose();
+ glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
glUniform1i(shader->tex, 0);
@@ -1610,21 +1601,18 @@ void CHyprOpenGLImpl::renderTextureMatte(SP<CTexture> tex, CBox* pBox, CFramebuf
// get transform
const auto TRANSFORM = wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform));
- float matrix[9];
- projectBox(matrix, newBox, TRANSFORM, newBox.rot, m_RenderData.monitorProjection.data());
-
- float glMatrix[9];
- matrixMultiply(glMatrix, m_RenderData.projection, matrix);
+ Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(newBox, TRANSFORM, newBox.rot);
+ Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
- CShader* shader = &m_RenderData.pCurrentMonData->m_shMATTE;
+ CShader* shader = &m_RenderData.pCurrentMonData->m_shMATTE;
glUseProgram(shader->program);
#ifndef GLES2
- glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix);
+ glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix.getMatrix().data());
#else
- matrixTranspose(glMatrix, glMatrix);
- glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
+ glMatrix.transpose();
+ glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
glUniform1i(shader->tex, 0);
glUniform1i(shader->alphaMatte, 1);
@@ -1667,13 +1655,10 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
glDisable(GL_STENCIL_TEST);
// get transforms for the full monitor
- const auto TRANSFORM = wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform));
- float matrix[9];
+ const auto TRANSFORM = wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform));
CBox MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
- projectBox(matrix, MONITORBOX, TRANSFORM, 0, m_RenderData.monitorProjection.data());
-
- float glMatrix[9];
- matrixMultiply(glMatrix, m_RenderData.projection, matrix);
+ Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(MONITORBOX, TRANSFORM);
+ Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
// get the config settings
static auto PBLURSIZE = CConfigValue<Hyprlang::INT>("decoration:blur:size");
@@ -1710,10 +1695,10 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
glUseProgram(m_RenderData.pCurrentMonData->m_shBLURPREPARE.program);
#ifndef GLES2
- glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURPREPARE.proj, 1, GL_TRUE, glMatrix);
+ glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURPREPARE.proj, 1, GL_TRUE, glMatrix.getMatrix().data());
#else
- matrixTranspose(glMatrix, glMatrix);
- glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURPREPARE.proj, 1, GL_FALSE, glMatrix);
+ glMatrix.transpose();
+ glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURPREPARE.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
glUniform1f(m_RenderData.pCurrentMonData->m_shBLURPREPARE.contrast, *PBLURCONTRAST);
glUniform1f(m_RenderData.pCurrentMonData->m_shBLURPREPARE.brightness, *PBLURBRIGHTNESS);
@@ -1755,10 +1740,10 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
// prep two shaders
#ifndef GLES2
- glUniformMatrix3fv(pShader->proj, 1, GL_TRUE, glMatrix);
+ glUniformMatrix3fv(pShader->proj, 1, GL_TRUE, glMatrix.getMatrix().data());
#else
- matrixTranspose(glMatrix, glMatrix);
- glUniformMatrix3fv(pShader->proj, 1, GL_FALSE, glMatrix);
+ glMatrix.transpose();
+ glUniformMatrix3fv(pShader->proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
glUniform1f(pShader->radius, *PBLURSIZE * a); // this makes the blursize change with a
if (pShader == &m_RenderData.pCurrentMonData->m_shBLUR1) {
@@ -1832,10 +1817,10 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
glUseProgram(m_RenderData.pCurrentMonData->m_shBLURFINISH.program);
#ifndef GLES2
- glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURFINISH.proj, 1, GL_TRUE, glMatrix);
+ glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURFINISH.proj, 1, GL_TRUE, glMatrix.getMatrix().data());
#else
- matrixTranspose(glMatrix, glMatrix);
- glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURFINISH.proj, 1, GL_FALSE, glMatrix);
+ glMatrix.transpose();
+ glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURFINISH.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
glUniform1f(m_RenderData.pCurrentMonData->m_shBLURFINISH.noise, *PBLURNOISE);
glUniform1f(m_RenderData.pCurrentMonData->m_shBLURFINISH.brightness, *PBLURBRIGHTNESS);
@@ -2165,12 +2150,9 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, in
round += round == 0 ? 0 : scaledBorderSize;
- float matrix[9];
- projectBox(matrix, newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot,
- m_RenderData.monitorProjection.data());
-
- float glMatrix[9];
- matrixMultiply(glMatrix, m_RenderData.projection, matrix);
+ Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(
+ newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot);
+ Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
const auto BLEND = m_bBlend;
blend(true);
@@ -2178,10 +2160,10 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, in
glUseProgram(m_RenderData.pCurrentMonData->m_shBORDER1.program);
#ifndef GLES2
- glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_TRUE, glMatrix);
+ glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_TRUE, glMatrix.getMatrix().data());
#else
- matrixTranspose(glMatrix, glMatrix);
- glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_FALSE, glMatrix);
+ glMatrix.transpose();
+ glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
static_assert(sizeof(CColor) == 4 * sizeof(float)); // otherwise the line below this will fail
@@ -2471,22 +2453,19 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const
const auto col = color;
- float matrix[9];
- projectBox(matrix, newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot,
- m_RenderData.monitorProjection.data());
-
- float glMatrix[9];
- matrixMultiply(glMatrix, m_RenderData.projection, matrix);
+ Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(
+ newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot);
+ Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
glEnable(GL_BLEND);
glUseProgram(m_RenderData.pCurrentMonData->m_shSHADOW.program);
#ifndef GLES2
- glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_TRUE, glMatrix);
+ glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_TRUE, glMatrix.getMatrix().data());
#else
- matrixTranspose(glMatrix, glMatrix);
- glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_FALSE, glMatrix);
+ glMatrix.transpose();
+ glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r, col.g, col.b, col.a * a);
@@ -2565,11 +2544,11 @@ void CHyprOpenGLImpl::renderMirrored() {
return;
// replace monitor projection to undo the mirrored monitor's projection
- matrixIdentity(m_RenderData.monitorProjection.data());
- matrixTranslate(m_RenderData.monitorProjection.data(), monitor->vecPixelSize.x / 2.0, monitor->vecPixelSize.y / 2.0);
- matrixTransform(m_RenderData.monitorProjection.data(), wlTransformToHyprutils(monitor->transform));
- matrixTransform(m_RenderData.monitorProjection.data(), wlTransformToHyprutils(invertTransform(mirrored->transform)));
- matrixTranslate(m_RenderData.monitorProjection.data(), -monitor->vecTransformedSize.x / 2.0, -monitor->vecTransformedSize.y / 2.0);
+ m_RenderData.monitorProjection = Mat3x3::identity()
+ .translate(monitor->vecPixelSize / 2.0)
+ .transform(wlTransformToHyprutils(monitor->transform))
+ .transform(wlTransformToHyprutils(invertTransform(mirrored->transform)))
+ .translate(-monitor->vecTransformedSize / 2.0);
// clear stuff outside of mirrored area (e.g. when changing to mirrored)
clear(CColor(0, 0, 0, 0));
@@ -2920,16 +2899,15 @@ void CHyprOpenGLImpl::destroyMonitorResources(CMonitor* pMonitor) {
}
void CHyprOpenGLImpl::saveMatrix() {
- memcpy(m_RenderData.savedProjection, m_RenderData.projection, 9 * sizeof(float));
+ m_RenderData.savedProjection = m_RenderData.projection;
}
void CHyprOpenGLImpl::setMatrixScaleTranslate(const Vector2D& translate, const float& scale) {
- matrixScale(m_RenderData.projection, scale, scale);
- matrixTranslate(m_RenderData.projection, translate.x, translate.y);
+ m_RenderData.projection.scale(scale).translate(translate);
}
void CHyprOpenGLImpl::restoreMatrix() {
- memcpy(m_RenderData.projection, m_RenderData.savedProjection, 9 * sizeof(float));
+ m_RenderData.projection = m_RenderData.savedProjection;
}
void CHyprOpenGLImpl::bindOffMain() {
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp
index 06078a00..0d1c267b 100644
--- a/src/render/OpenGL.hpp
+++ b/src/render/OpenGL.hpp
@@ -94,35 +94,35 @@ struct SMonitorRenderData {
};
struct SCurrentRenderData {
- CMonitor* pMonitor = nullptr;
- PHLWORKSPACE pWorkspace = nullptr;
- float projection[9];
- float savedProjection[9];
- std::array<float, 9> monitorProjection;
-
- SMonitorRenderData* pCurrentMonData = nullptr;
- CFramebuffer* currentFB = nullptr; // current rendering to
- CFramebuffer* mainFB = nullptr; // main to render to
- CFramebuffer* outFB = nullptr; // out to render to (if offloaded, etc)
-
- CRegion damage;
- CRegion finalDamage; // damage used for funal off -> main
-
- SRenderModifData renderModif;
- float mouseZoomFactor = 1.f;
- bool mouseZoomUseMouse = true; // true by default
- bool useNearestNeighbor = false;
- bool forceIntrospection = false; // cleaned in ::end()
- bool blockScreenShader = false;
- bool simplePass = false;
-
- Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
- Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);
-
- CBox clipBox = {}; // scaled coordinates
-
- uint32_t discardMode = DISCARD_OPAQUE;
- float discardOpacity = 0.f;
+ CMonitor* pMonitor = nullptr;
+ PHLWORKSPACE pWorkspace = nullptr;
+ Mat3x3 projection;
+ Mat3x3 savedProjection;
+ Mat3x3 monitorProjection;
+
+ SMonitorRenderData* pCurrentMonData = nullptr;
+ CFramebuffer* currentFB = nullptr; // current rendering to
+ CFramebuffer* mainFB = nullptr; // main to render to
+ CFramebuffer* outFB = nullptr; // out to render to (if offloaded, etc)
+
+ CRegion damage;
+ CRegion finalDamage; // damage used for funal off -> main
+
+ SRenderModifData renderModif;
+ float mouseZoomFactor = 1.f;
+ bool mouseZoomUseMouse = true; // true by default
+ bool useNearestNeighbor = false;
+ bool forceIntrospection = false; // cleaned in ::end()
+ bool blockScreenShader = false;
+ bool simplePass = false;
+
+ Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
+ Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);
+
+ CBox clipBox = {}; // scaled coordinates
+
+ uint32_t discardMode = DISCARD_OPAQUE;
+ float discardOpacity = 0.f;
};
class CEGLSync {