diff options
author | Vaxry <[email protected]> | 2024-09-24 17:48:30 +0100 |
---|---|---|
committer | Vaxry <[email protected]> | 2024-09-24 18:18:47 +0100 |
commit | f225daafc3a79368101b53fb46d2e6fbb3c3ef4f (patch) | |
tree | 70c1f922cd8ae0b545861a80a86ee2c4de6f8f64 | |
parent | 0a211f29f5952322925b9f982cbf9b0326d45f0f (diff) | |
download | Hyprland-f225daafc3a79368101b53fb46d2e6fbb3c3ef4f.tar.gz Hyprland-f225daafc3a79368101b53fb46d2e6fbb3c3ef4f.zip |
Internal: move to hyprutils Mat3x3
-rw-r--r-- | src/helpers/MiscFunctions.cpp | 21 | ||||
-rw-r--r-- | src/helpers/MiscFunctions.hpp | 1 | ||||
-rw-r--r-- | src/helpers/Monitor.cpp | 9 | ||||
-rw-r--r-- | src/helpers/Monitor.hpp | 2 | ||||
-rw-r--r-- | src/helpers/math/Math.cpp | 120 | ||||
-rw-r--r-- | src/helpers/math/Math.hpp | 10 | ||||
-rw-r--r-- | src/render/OpenGL.cpp | 142 | ||||
-rw-r--r-- | src/render/OpenGL.hpp | 58 |
8 files changed, 94 insertions, 269 deletions
diff --git a/src/helpers/MiscFunctions.cpp b/src/helpers/MiscFunctions.cpp index b9970399..20c79a2b 100644 --- a/src/helpers/MiscFunctions.cpp +++ b/src/helpers/MiscFunctions.cpp @@ -628,27 +628,6 @@ void logSystemInfo() { Debug::log(NONE, "{}", execAndGet("cat /etc/os-release")); } -void matrixProjection(float mat[9], int w, int h, wl_output_transform tr) { - memset(mat, 0, sizeof(*mat) * 9); - - const float* t = transforms[tr]; - float x = 2.0f / w; - float y = 2.0f / h; - - // Rotation + reflection - mat[0] = x * t[0]; - mat[1] = x * t[1]; - mat[3] = y * t[3]; - mat[4] = y * t[4]; - - // Translation - mat[2] = -copysign(1.0f, mat[0] + mat[1]); - mat[5] = -copysign(1.0f, mat[3] + mat[4]); - - // Identity - mat[8] = 1.0f; -} - int64_t getPPIDof(int64_t pid) { #if defined(KERN_PROC_PID) int mib[] = { diff --git a/src/helpers/MiscFunctions.hpp b/src/helpers/MiscFunctions.hpp index 8b2ea0d1..f696fc5d 100644 --- a/src/helpers/MiscFunctions.hpp +++ b/src/helpers/MiscFunctions.hpp @@ -34,7 +34,6 @@ int64_t getPPIDof(int64_t pid); int64_t configStringToInt(const std::string&); Vector2D configStringToVector2D(const std::string&); std::optional<float> getPlusMinusKeywordResult(std::string in, float relative); -void matrixProjection(float mat[9], int w, int h, wl_output_transform tr); double normalizeAngleRad(double ang); std::vector<SCallstackFrameInfo> getBacktrace(); void throwError(const std::string& err); diff --git a/src/helpers/Monitor.cpp b/src/helpers/Monitor.cpp index 223a3f94..a2d4c504 100644 --- a/src/helpers/Monitor.cpp +++ b/src/helpers/Monitor.cpp @@ -772,12 +772,9 @@ Vector2D CMonitor::middle() { } void CMonitor::updateMatrix() { - matrixIdentity(projMatrix.data()); - if (transform != WL_OUTPUT_TRANSFORM_NORMAL) { - matrixTranslate(projMatrix.data(), vecPixelSize.x / 2.0, vecPixelSize.y / 2.0); - matrixTransform(projMatrix.data(), wlTransformToHyprutils(transform)); - matrixTranslate(projMatrix.data(), -vecTransformedSize.x / 2.0, -vecTransformedSize.y / 2.0); - } + projMatrix = Mat3x3::identity(); + if (transform != WL_OUTPUT_TRANSFORM_NORMAL) + projMatrix.translate(vecPixelSize / 2.0).transform(wlTransformToHyprutils(transform)).translate(-vecTransformedSize / 2.0); } WORKSPACEID CMonitor::activeWorkspaceID() { diff --git a/src/helpers/Monitor.hpp b/src/helpers/Monitor.hpp index 203cac90..97d9f8ab 100644 --- a/src/helpers/Monitor.hpp +++ b/src/helpers/Monitor.hpp @@ -96,7 +96,7 @@ class CMonitor { bool scheduledRecalc = false; wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL; float xwaylandScale = 1.f; - std::array<float, 9> projMatrix = {0}; + Mat3x3 projMatrix; std::optional<Vector2D> forceSize; SP<Aquamarine::SOutputMode> currentMode; SP<Aquamarine::CSwapchain> cursorSwapchain; diff --git a/src/helpers/math/Math.cpp b/src/helpers/math/Math.cpp index fccfd636..d111690e 100644 --- a/src/helpers/math/Math.cpp +++ b/src/helpers/math/Math.cpp @@ -1,6 +1,4 @@ #include "Math.hpp" -#include <unordered_map> -#include <cstring> Hyprutils::Math::eTransform wlTransformToHyprutils(wl_output_transform t) { switch (t) { @@ -17,124 +15,6 @@ Hyprutils::Math::eTransform wlTransformToHyprutils(wl_output_transform t) { return Hyprutils::Math::eTransform::HYPRUTILS_TRANSFORM_NORMAL; } -void matrixIdentity(float mat[9]) { - static const float identity[9] = { - 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, - }; - memcpy(mat, identity, sizeof(identity)); -} - -void matrixMultiply(float mat[9], const float a[9], const float b[9]) { - float product[9]; - - product[0] = a[0] * b[0] + a[1] * b[3] + a[2] * b[6]; - product[1] = a[0] * b[1] + a[1] * b[4] + a[2] * b[7]; - product[2] = a[0] * b[2] + a[1] * b[5] + a[2] * b[8]; - - product[3] = a[3] * b[0] + a[4] * b[3] + a[5] * b[6]; - product[4] = a[3] * b[1] + a[4] * b[4] + a[5] * b[7]; - product[5] = a[3] * b[2] + a[4] * b[5] + a[5] * b[8]; - - product[6] = a[6] * b[0] + a[7] * b[3] + a[8] * b[6]; - product[7] = a[6] * b[1] + a[7] * b[4] + a[8] * b[7]; - product[8] = a[6] * b[2] + a[7] * b[5] + a[8] * b[8]; - - memcpy(mat, product, sizeof(product)); -} - -void matrixTranspose(float mat[9], const float a[9]) { - float transposition[9] = { - a[0], a[3], a[6], a[1], a[4], a[7], a[2], a[5], a[8], - }; - memcpy(mat, transposition, sizeof(transposition)); -} - -void matrixTranslate(float mat[9], float x, float y) { - float translate[9] = { - 1.0f, 0.0f, x, 0.0f, 1.0f, y, 0.0f, 0.0f, 1.0f, - }; - matrixMultiply(mat, mat, translate); -} - -void matrixScale(float mat[9], float x, float y) { - float scale[9] = { - x, 0.0f, 0.0f, 0.0f, y, 0.0f, 0.0f, 0.0f, 1.0f, - }; - matrixMultiply(mat, mat, scale); -} - -void matrixRotate(float mat[9], float rad) { - float rotate[9] = { - cos(rad), -sin(rad), 0.0f, sin(rad), cos(rad), 0.0f, 0.0f, 0.0f, 1.0f, - }; - matrixMultiply(mat, mat, rotate); -} - -const std::unordered_map<eTransform, std::array<float, 9>>& getTransforms() { - static std::unordered_map<eTransform, std::array<float, 9>> transforms = { - {HYPRUTILS_TRANSFORM_NORMAL, {1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f}}, - {HYPRUTILS_TRANSFORM_90, {0.0f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}}, - {HYPRUTILS_TRANSFORM_180, {-1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f}}, - {HYPRUTILS_TRANSFORM_270, {0.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}}, - {HYPRUTILS_TRANSFORM_FLIPPED, {-1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f}}, - {HYPRUTILS_TRANSFORM_FLIPPED_90, {0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}}, - {HYPRUTILS_TRANSFORM_FLIPPED_180, {1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f}}, - {HYPRUTILS_TRANSFORM_FLIPPED_270, {0.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}}, - }; - return transforms; -} - -void matrixTransform(float mat[9], eTransform transform) { - matrixMultiply(mat, mat, getTransforms().at(transform).data()); -} - -void matrixProjection(float mat[9], int width, int height, eTransform transform) { - memset(mat, 0, sizeof(*mat) * 9); - - const float* t = getTransforms().at(transform).data(); - float x = 2.0f / width; - float y = 2.0f / height; - - // Rotation + reflection - mat[0] = x * t[0]; - mat[1] = x * t[1]; - mat[3] = y * -t[3]; - mat[4] = y * -t[4]; - - // Translation - mat[2] = -copysign(1.0f, mat[0] + mat[1]); - mat[5] = -copysign(1.0f, mat[3] + mat[4]); - - // Identity - mat[8] = 1.0f; -} - -void projectBox(float mat[9], CBox& box, eTransform transform, float rotation, const float projection[9]) { - double x = box.x; - double y = box.y; - double width = box.width; - double height = box.height; - - matrixIdentity(mat); - matrixTranslate(mat, x, y); - - if (rotation != 0) { - matrixTranslate(mat, width / 2, height / 2); - matrixRotate(mat, rotation); - matrixTranslate(mat, -width / 2, -height / 2); - } - - matrixScale(mat, width, height); - - if (transform != HYPRUTILS_TRANSFORM_NORMAL) { - matrixTranslate(mat, 0.5, 0.5); - matrixTransform(mat, transform); - matrixTranslate(mat, -0.5, -0.5); - } - - matrixMultiply(mat, projection, mat); -} - wl_output_transform invertTransform(wl_output_transform tr) { if ((tr & WL_OUTPUT_TRANSFORM_90) && !(tr & WL_OUTPUT_TRANSFORM_FLIPPED)) tr = (wl_output_transform)(tr ^ (int)WL_OUTPUT_TRANSFORM_180); diff --git a/src/helpers/math/Math.hpp b/src/helpers/math/Math.hpp index f57cef93..9b73a20f 100644 --- a/src/helpers/math/Math.hpp +++ b/src/helpers/math/Math.hpp @@ -4,17 +4,9 @@ // includes box and vector as well #include <hyprutils/math/Region.hpp> +#include <hyprutils/math/Mat3x3.hpp> using namespace Hyprutils::Math; eTransform wlTransformToHyprutils(wl_output_transform t); -void projectBox(float mat[9], CBox& box, eTransform transform, float rotation, const float projection[9]); -void matrixProjection(float mat[9], int width, int height, eTransform transform); -void matrixTransform(float mat[9], eTransform transform); -void matrixRotate(float mat[9], float rad); -void matrixScale(float mat[9], float x, float y); -void matrixTranslate(float mat[9], float x, float y); -void matrixTranspose(float mat[9], const float a[9]); -void matrixMultiply(float mat[9], const float a[9], const float b[9]); -void matrixIdentity(float mat[9]); wl_output_transform invertTransform(wl_output_transform tr); diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 74d3d3cd..ff3d52e4 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -755,14 +755,12 @@ void CHyprOpenGLImpl::beginSimple(CMonitor* pMonitor, const CRegion& damage, SP< glViewport(0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y); - matrixProjection(m_RenderData.projection, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, WL_OUTPUT_TRANSFORM_NORMAL); + m_RenderData.projection = Mat3x3::outputProjection(pMonitor->vecPixelSize, HYPRUTILS_TRANSFORM_NORMAL); - matrixIdentity(m_RenderData.monitorProjection.data()); + m_RenderData.monitorProjection = Mat3x3::identity(); if (pMonitor->transform != WL_OUTPUT_TRANSFORM_NORMAL) { const Vector2D tfmd = pMonitor->transform % 2 == 1 ? Vector2D{FBO->m_vSize.y, FBO->m_vSize.x} : FBO->m_vSize; - matrixTranslate(m_RenderData.monitorProjection.data(), FBO->m_vSize.x / 2.0, FBO->m_vSize.y / 2.0); - matrixTransform(m_RenderData.monitorProjection.data(), wlTransformToHyprutils(pMonitor->transform)); - matrixTranslate(m_RenderData.monitorProjection.data(), -tfmd.x / 2.0, -tfmd.y / 2.0); + m_RenderData.monitorProjection.translate(FBO->m_vSize / 2.0).transform(wlTransformToHyprutils(pMonitor->transform)).translate(-tfmd / 2.0); } m_RenderData.pCurrentMonData = &m_mMonitorRenderResources[pMonitor]; @@ -809,7 +807,7 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, const CRegion& damage_, CFramebu glViewport(0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y); - matrixProjection(m_RenderData.projection, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, WL_OUTPUT_TRANSFORM_NORMAL); + m_RenderData.projection = Mat3x3::outputProjection(pMonitor->vecPixelSize, HYPRUTILS_TRANSFORM_NORMAL); m_RenderData.monitorProjection = pMonitor->projMatrix; @@ -1289,20 +1287,17 @@ void CHyprOpenGLImpl::renderRectWithDamage(CBox* box, const CColor& col, CRegion box = &newBox; - float matrix[9]; - projectBox(matrix, newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot, - m_RenderData.monitorProjection.data()); - - float glMatrix[9]; - matrixMultiply(glMatrix, m_RenderData.projection, matrix); + Mat3x3 matrix = m_RenderData.monitorProjection.projectBox( + newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot); + Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix); glUseProgram(m_RenderData.pCurrentMonData->m_shQUAD.program); #ifndef GLES2 - glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_TRUE, glMatrix); + glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_TRUE, glMatrix.getMatrix().data()); #else - matrixTranspose(glMatrix, glMatrix); - glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_FALSE, glMatrix); + glMatrix.transpose(); + glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_FALSE, glMatrix.getMatrix().data()); #endif // premultiply the color as well as we don't work with straight alpha @@ -1386,11 +1381,10 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB if (m_bEndFrame || TRANSFORMS_MATCH) TRANSFORM = wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform)); - float matrix[9]; - projectBox(matrix, newBox, TRANSFORM, newBox.rot, m_RenderData.monitorProjection.data()); + Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(newBox, TRANSFORM, newBox.rot); + Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix); - float glMatrix[9]; - matrixMultiply(glMatrix, m_RenderData.projection, matrix); + Debug::log(LOG, "internal:\nmat: {},\nglmat: {}", matrix.toString(), glMatrix.toString()); if (waitTimeline != nullptr) { if (!waitForTimelinePoint(waitTimeline, waitPoint)) { @@ -1442,10 +1436,10 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB glUseProgram(shader->program); #ifndef GLES2 - glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix); + glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix.getMatrix().data()); #else - matrixTranspose(glMatrix, glMatrix); - glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix); + glMatrix.transpose(); + glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix.getMatrix().data()); #endif glUniform1i(shader->tex, 0); @@ -1556,13 +1550,10 @@ void CHyprOpenGLImpl::renderTexturePrimitive(SP<CTexture> tex, CBox* pBox) { // get transform const auto TRANSFORM = wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)); - float matrix[9]; - projectBox(matrix, newBox, TRANSFORM, newBox.rot, m_RenderData.monitorProjection.data()); - - float glMatrix[9]; - matrixMultiply(glMatrix, m_RenderData.projection, matrix); + Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(newBox, TRANSFORM, newBox.rot); + Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix); - CShader* shader = &m_RenderData.pCurrentMonData->m_shPASSTHRURGBA; + CShader* shader = &m_RenderData.pCurrentMonData->m_shPASSTHRURGBA; glActiveTexture(GL_TEXTURE0); glBindTexture(tex->m_iTarget, tex->m_iTexID); @@ -1570,10 +1561,10 @@ void CHyprOpenGLImpl::renderTexturePrimitive(SP<CTexture> tex, CBox* pBox) { glUseProgram(shader->program); #ifndef GLES2 - glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix); + glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix.getMatrix().data()); #else - matrixTranspose(glMatrix, glMatrix); - glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix); + glMatrix.transpose(); + glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix.getMatrix().data()); #endif glUniform1i(shader->tex, 0); @@ -1610,21 +1601,18 @@ void CHyprOpenGLImpl::renderTextureMatte(SP<CTexture> tex, CBox* pBox, CFramebuf // get transform const auto TRANSFORM = wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)); - float matrix[9]; - projectBox(matrix, newBox, TRANSFORM, newBox.rot, m_RenderData.monitorProjection.data()); - - float glMatrix[9]; - matrixMultiply(glMatrix, m_RenderData.projection, matrix); + Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(newBox, TRANSFORM, newBox.rot); + Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix); - CShader* shader = &m_RenderData.pCurrentMonData->m_shMATTE; + CShader* shader = &m_RenderData.pCurrentMonData->m_shMATTE; glUseProgram(shader->program); #ifndef GLES2 - glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix); + glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix.getMatrix().data()); #else - matrixTranspose(glMatrix, glMatrix); - glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix); + glMatrix.transpose(); + glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix.getMatrix().data()); #endif glUniform1i(shader->tex, 0); glUniform1i(shader->alphaMatte, 1); @@ -1667,13 +1655,10 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o glDisable(GL_STENCIL_TEST); // get transforms for the full monitor - const auto TRANSFORM = wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform)); - float matrix[9]; + const auto TRANSFORM = wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform)); CBox MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y}; - projectBox(matrix, MONITORBOX, TRANSFORM, 0, m_RenderData.monitorProjection.data()); - - float glMatrix[9]; - matrixMultiply(glMatrix, m_RenderData.projection, matrix); + Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(MONITORBOX, TRANSFORM); + Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix); // get the config settings static auto PBLURSIZE = CConfigValue<Hyprlang::INT>("decoration:blur:size"); @@ -1710,10 +1695,10 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o glUseProgram(m_RenderData.pCurrentMonData->m_shBLURPREPARE.program); #ifndef GLES2 - glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURPREPARE.proj, 1, GL_TRUE, glMatrix); + glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURPREPARE.proj, 1, GL_TRUE, glMatrix.getMatrix().data()); #else - matrixTranspose(glMatrix, glMatrix); - glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURPREPARE.proj, 1, GL_FALSE, glMatrix); + glMatrix.transpose(); + glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURPREPARE.proj, 1, GL_FALSE, glMatrix.getMatrix().data()); #endif glUniform1f(m_RenderData.pCurrentMonData->m_shBLURPREPARE.contrast, *PBLURCONTRAST); glUniform1f(m_RenderData.pCurrentMonData->m_shBLURPREPARE.brightness, *PBLURBRIGHTNESS); @@ -1755,10 +1740,10 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o // prep two shaders #ifndef GLES2 - glUniformMatrix3fv(pShader->proj, 1, GL_TRUE, glMatrix); + glUniformMatrix3fv(pShader->proj, 1, GL_TRUE, glMatrix.getMatrix().data()); #else - matrixTranspose(glMatrix, glMatrix); - glUniformMatrix3fv(pShader->proj, 1, GL_FALSE, glMatrix); + glMatrix.transpose(); + glUniformMatrix3fv(pShader->proj, 1, GL_FALSE, glMatrix.getMatrix().data()); #endif glUniform1f(pShader->radius, *PBLURSIZE * a); // this makes the blursize change with a if (pShader == &m_RenderData.pCurrentMonData->m_shBLUR1) { @@ -1832,10 +1817,10 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o glUseProgram(m_RenderData.pCurrentMonData->m_shBLURFINISH.program); #ifndef GLES2 - glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURFINISH.proj, 1, GL_TRUE, glMatrix); + glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURFINISH.proj, 1, GL_TRUE, glMatrix.getMatrix().data()); #else - matrixTranspose(glMatrix, glMatrix); - glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURFINISH.proj, 1, GL_FALSE, glMatrix); + glMatrix.transpose(); + glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURFINISH.proj, 1, GL_FALSE, glMatrix.getMatrix().data()); #endif glUniform1f(m_RenderData.pCurrentMonData->m_shBLURFINISH.noise, *PBLURNOISE); glUniform1f(m_RenderData.pCurrentMonData->m_shBLURFINISH.brightness, *PBLURBRIGHTNESS); @@ -2165,12 +2150,9 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, in round += round == 0 ? 0 : scaledBorderSize; - float matrix[9]; - projectBox(matrix, newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot, - m_RenderData.monitorProjection.data()); - - float glMatrix[9]; - matrixMultiply(glMatrix, m_RenderData.projection, matrix); + Mat3x3 matrix = m_RenderData.monitorProjection.projectBox( + newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot); + Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix); const auto BLEND = m_bBlend; blend(true); @@ -2178,10 +2160,10 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, in glUseProgram(m_RenderData.pCurrentMonData->m_shBORDER1.program); #ifndef GLES2 - glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_TRUE, glMatrix); + glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_TRUE, glMatrix.getMatrix().data()); #else - matrixTranspose(glMatrix, glMatrix); - glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_FALSE, glMatrix); + glMatrix.transpose(); + glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_FALSE, glMatrix.getMatrix().data()); #endif static_assert(sizeof(CColor) == 4 * sizeof(float)); // otherwise the line below this will fail @@ -2471,22 +2453,19 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const const auto col = color; - float matrix[9]; - projectBox(matrix, newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot, - m_RenderData.monitorProjection.data()); - - float glMatrix[9]; - matrixMultiply(glMatrix, m_RenderData.projection, matrix); + Mat3x3 matrix = m_RenderData.monitorProjection.projectBox( + newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot); + Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix); glEnable(GL_BLEND); glUseProgram(m_RenderData.pCurrentMonData->m_shSHADOW.program); #ifndef GLES2 - glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_TRUE, glMatrix); + glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_TRUE, glMatrix.getMatrix().data()); #else - matrixTranspose(glMatrix, glMatrix); - glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_FALSE, glMatrix); + glMatrix.transpose(); + glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_FALSE, glMatrix.getMatrix().data()); #endif glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r, col.g, col.b, col.a * a); @@ -2565,11 +2544,11 @@ void CHyprOpenGLImpl::renderMirrored() { return; // replace monitor projection to undo the mirrored monitor's projection - matrixIdentity(m_RenderData.monitorProjection.data()); - matrixTranslate(m_RenderData.monitorProjection.data(), monitor->vecPixelSize.x / 2.0, monitor->vecPixelSize.y / 2.0); - matrixTransform(m_RenderData.monitorProjection.data(), wlTransformToHyprutils(monitor->transform)); - matrixTransform(m_RenderData.monitorProjection.data(), wlTransformToHyprutils(invertTransform(mirrored->transform))); - matrixTranslate(m_RenderData.monitorProjection.data(), -monitor->vecTransformedSize.x / 2.0, -monitor->vecTransformedSize.y / 2.0); + m_RenderData.monitorProjection = Mat3x3::identity() + .translate(monitor->vecPixelSize / 2.0) + .transform(wlTransformToHyprutils(monitor->transform)) + .transform(wlTransformToHyprutils(invertTransform(mirrored->transform))) + .translate(-monitor->vecTransformedSize / 2.0); // clear stuff outside of mirrored area (e.g. when changing to mirrored) clear(CColor(0, 0, 0, 0)); @@ -2920,16 +2899,15 @@ void CHyprOpenGLImpl::destroyMonitorResources(CMonitor* pMonitor) { } void CHyprOpenGLImpl::saveMatrix() { - memcpy(m_RenderData.savedProjection, m_RenderData.projection, 9 * sizeof(float)); + m_RenderData.savedProjection = m_RenderData.projection; } void CHyprOpenGLImpl::setMatrixScaleTranslate(const Vector2D& translate, const float& scale) { - matrixScale(m_RenderData.projection, scale, scale); - matrixTranslate(m_RenderData.projection, translate.x, translate.y); + m_RenderData.projection.scale(scale).translate(translate); } void CHyprOpenGLImpl::restoreMatrix() { - memcpy(m_RenderData.projection, m_RenderData.savedProjection, 9 * sizeof(float)); + m_RenderData.projection = m_RenderData.savedProjection; } void CHyprOpenGLImpl::bindOffMain() { diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp index 06078a00..0d1c267b 100644 --- a/src/render/OpenGL.hpp +++ b/src/render/OpenGL.hpp @@ -94,35 +94,35 @@ struct SMonitorRenderData { }; struct SCurrentRenderData { - CMonitor* pMonitor = nullptr; - PHLWORKSPACE pWorkspace = nullptr; - float projection[9]; - float savedProjection[9]; - std::array<float, 9> monitorProjection; - - SMonitorRenderData* pCurrentMonData = nullptr; - CFramebuffer* currentFB = nullptr; // current rendering to - CFramebuffer* mainFB = nullptr; // main to render to - CFramebuffer* outFB = nullptr; // out to render to (if offloaded, etc) - - CRegion damage; - CRegion finalDamage; // damage used for funal off -> main - - SRenderModifData renderModif; - float mouseZoomFactor = 1.f; - bool mouseZoomUseMouse = true; // true by default - bool useNearestNeighbor = false; - bool forceIntrospection = false; // cleaned in ::end() - bool blockScreenShader = false; - bool simplePass = false; - - Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1); - Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1); - - CBox clipBox = {}; // scaled coordinates - - uint32_t discardMode = DISCARD_OPAQUE; - float discardOpacity = 0.f; + CMonitor* pMonitor = nullptr; + PHLWORKSPACE pWorkspace = nullptr; + Mat3x3 projection; + Mat3x3 savedProjection; + Mat3x3 monitorProjection; + + SMonitorRenderData* pCurrentMonData = nullptr; + CFramebuffer* currentFB = nullptr; // current rendering to + CFramebuffer* mainFB = nullptr; // main to render to + CFramebuffer* outFB = nullptr; // out to render to (if offloaded, etc) + + CRegion damage; + CRegion finalDamage; // damage used for funal off -> main + + SRenderModifData renderModif; + float mouseZoomFactor = 1.f; + bool mouseZoomUseMouse = true; // true by default + bool useNearestNeighbor = false; + bool forceIntrospection = false; // cleaned in ::end() + bool blockScreenShader = false; + bool simplePass = false; + + Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1); + Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1); + + CBox clipBox = {}; // scaled coordinates + + uint32_t discardMode = DISCARD_OPAQUE; + float discardOpacity = 0.f; }; class CEGLSync { |