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authorVaxry <[email protected]>2024-06-25 18:44:54 +0200
committerVaxry <[email protected]>2024-06-25 18:44:54 +0200
commit3ba3d20ad35f904cdafdd664b0acd1671924597a (patch)
tree82783328e4a1bc0a8c933efd605b5f975cced1aa
parent1d70962892a6e3e1cacd3663b390bbdf81426984 (diff)
downloadHyprland-3ba3d20ad35f904cdafdd664b0acd1671924597a.tar.gz
Hyprland-3ba3d20ad35f904cdafdd664b0acd1671924597a.zip
pointer: round position when rendering software cursors
otherwise the image gets resampled and gets blurry
-rw-r--r--src/managers/PointerManager.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/managers/PointerManager.cpp b/src/managers/PointerManager.cpp
index d3da5eff..2b34f380 100644
--- a/src/managers/PointerManager.cpp
+++ b/src/managers/PointerManager.cpp
@@ -576,6 +576,8 @@ void CPointerManager::renderSoftwareCursorsFor(SP<CMonitor> pMonitor, timespec*
return;
box.scale(pMonitor->scale);
+ box.x = std::round(box.x);
+ box.y = std::round(box.y);
g_pHyprOpenGL->renderTextureWithDamage(texture, &box, &damage, 1.F);