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authorvaxerski <[email protected]>2022-06-22 13:01:59 +0200
committervaxerski <[email protected]>2022-06-22 13:01:59 +0200
commit499d2e41bfbc76525c3f03e1fb0a057b910c0c4b (patch)
treec094bdada9dca6ba561cd005fd400d2e266b3609
parentd614fa895e63dcb42b2405b823f6d1a3663be084 (diff)
downloadHyprland-499d2e41bfbc76525c3f03e1fb0a057b910c0c4b.tar.gz
Hyprland-499d2e41bfbc76525c3f03e1fb0a057b910c0c4b.zip
default apply_sens_to_raw to 0
-rw-r--r--example/hyprland.conf2
-rw-r--r--src/config/ConfigManager.cpp2
-rw-r--r--src/config/defaultConfig.hpp2
3 files changed, 5 insertions, 1 deletions
diff --git a/example/hyprland.conf b/example/hyprland.conf
index d67355aa..931baf49 100644
--- a/example/hyprland.conf
+++ b/example/hyprland.conf
@@ -27,6 +27,8 @@ general {
col.active_border=0x66ee1111
col.inactive_border=0x66333333
+ apply_sens_to_raw=0 # do not apply the sensitivity to raw input (e.g. used by games where you aim)
+
damage_tracking=full # leave it on full unless you hate your GPU and want to make it suffer
}
diff --git a/src/config/ConfigManager.cpp b/src/config/ConfigManager.cpp
index 724adb21..aba0b1ff 100644
--- a/src/config/ConfigManager.cpp
+++ b/src/config/ConfigManager.cpp
@@ -20,7 +20,7 @@ CConfigManager::CConfigManager() {
void CConfigManager::setDefaultVars() {
configValues["general:max_fps"].intValue = 240;
configValues["general:sensitivity"].floatValue = 0.25f;
- configValues["general:apply_sens_to_raw"].intValue = 1;
+ configValues["general:apply_sens_to_raw"].intValue = 0;
configValues["general:main_mod"].strValue = "SUPER"; // exposed to the user for easier configuring
configValues["general:main_mod_internal"].intValue = g_pKeybindManager->stringToModMask("SUPER"); // actually used and automatically calculated
diff --git a/src/config/defaultConfig.hpp b/src/config/defaultConfig.hpp
index 30ef5009..fbf3981d 100644
--- a/src/config/defaultConfig.hpp
+++ b/src/config/defaultConfig.hpp
@@ -34,6 +34,8 @@ general {
col.active_border=0x66ee1111
col.inactive_border=0x66333333
+ apply_sens_to_raw=0 # do not apply the sensitivity to raw input (e.g. used by games where you aim)
+
damage_tracking=full # leave it on full unless you hate your GPU and want to make it suffer
}